That’s an interesting approach.
The Traditional way would be to go by game score like the AI Mario Projects.
But I can see the value in prioritizing Bullet Avoidance over pure score.
Does your training Environment Model that shooting at enemies (eventually) makes them stop spitting out bullets?
I also would assume that total survival time is a part of the score, otherwise the Boss would just be a loosing game score wise.
That’s an interesting approach. The Traditional way would be to go by game score like the AI Mario Projects. But I can see the value in prioritizing Bullet Avoidance over pure score.
Does your training Environment Model that shooting at enemies (eventually) makes them stop spitting out bullets? I also would assume that total survival time is a part of the score, otherwise the Boss would just be a loosing game score wise.