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Joined 1 year ago
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Cake day: June 1st, 2023

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  • One problem is that they need to put a price tag and therefore a timeline on such a project. Due to the complexity and the many unknown unknowns in theses decades worth of accumulated technical debts, no one can properly estimate that. And so these projects never get off and typically die during planning/evaluation when both numbers (cost and time) climb higher and higher the longer people think about it.

    IMO a solution would be to do it iteratively with a small team and just finish whenever. Upside: you have people who know the system inside-out at hand all the time should something come up. Downside of course is that you have effectively no meaningful reporting on when this thing is finished.




  • I am fine with most of the game. It’s basically what I expected from a Bethesda game.

    Two things stand out for me in different ways:

    1. The space travel feels implemented in a way that seems to show their helplessness in getting it right. It ends up with a weird mix of Freelancer and just lazy fast travel and the game doesn’t portrait a clear line for me what it would actually expect me to do with it and how they would like me to travel. Especially since even the “manual” travel involves a lot of kinda-fast-travel steps. It’s just weird.
    2. No maps in cities. It’s the damn future with space travel across the universe and they forgot how to cartograph cities or planets? Come on!