I mean this is great, props… But didn’t he already make his nut with this game?? I mean I can play it on my fucking Tesla, I assume he got paid.
I mean this is great, props… But didn’t he already make his nut with this game?? I mean I can play it on my fucking Tesla, I assume he got paid.
No, any business major could tell you they release the game, then lay everyone off and sell the IP for parts!
BG3 was in development for 6 years, had a huge budget, and a development studio with experience making RPGs.
You can’t expect a small, indie studio to match that when they’ve only had… Jesus 9 YEARS!!!
I agree with the CEO, wait. It’s not worth getting right now.
…and if you don’t buy it, maybe I can get through the damn queue.
All the gameplay I saw on release did not look quality. It simply did not seem fun to play, you can hit all the feature check boxes, but if your game is just a bunch of blinding particle effects it’s going to get panned.
In the linked speech Swen says:
I also want to thank @Wizards_DnD and specifically the DnD team for giving us carte blanche. I’m really sorry to hear so many of you were let go. It’s a sad thing to realize that of the people who were in the original meeting room, there’s almost nobody left. I hope you all end up well
Penny Arcade also had a post yesterday about hearing from former WOTC team members who have been let go.
they probably can’t use the ZP aesthetic going forward.
Now I wouldn’t say that:
You just gotta squint a bit.
Yeah - I don’t want to be too dismissive. I’ve read interviews with him, and despite his success, he hasn’t measurably changed his lifestyle or fallen into the traps a big influx of money can cause. It honestly reminds me of No Man’s Sky (minus the redempetion arc) where enough money was made from the base product that it funds ongoing development for the forseeable future.