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I agree with the CEO, wait. It’s not worth getting right now.
…and if you don’t buy it, maybe I can get through the damn queue.
I agree with the CEO, wait. It’s not worth getting right now.
…and if you don’t buy it, maybe I can get through the damn queue.
All the gameplay I saw on release did not look quality. It simply did not seem fun to play, you can hit all the feature check boxes, but if your game is just a bunch of blinding particle effects it’s going to get panned.
In the linked speech Swen says:
I also want to thank @Wizards_DnD and specifically the DnD team for giving us carte blanche. I’m really sorry to hear so many of you were let go. It’s a sad thing to realize that of the people who were in the original meeting room, there’s almost nobody left. I hope you all end up well
Penny Arcade also had a post yesterday about hearing from former WOTC team members who have been let go.
they probably can’t use the ZP aesthetic going forward.
Now I wouldn’t say that:
You just gotta squint a bit.
BG3 was in development for 6 years, had a huge budget, and a development studio with experience making RPGs.
You can’t expect a small, indie studio to match that when they’ve only had… Jesus 9 YEARS!!!