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Cake day: September 28th, 2023

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  • Densely packed open world without much empty space, dialogue trees that will frustrate people with ADHD (seriously, random non-quest npcs have 10 minutes of voiced lines sometimes), fluid mix and match skill trees with easy access respec in the menu, no micromanagement mechanics like ammunition or town NPC line of sight causing every guard in a town to turn hostile, better optimization to run on less powerful machines than recent comparable titles, ability to upgrade gear you like throughout the entire game, magic system held on to some of the CRPG elements (you need to find grimoires with a spell to learn it, but putting points into a spell lets you cast them without the grimoire and upgrades them an extra rank if you still use the book anyway). Does an excellent job of bringing new players into the setting if they didn’t play Pillars or Pillars 2.

    My current complaints are that the melee combat tree is a bit less exciting than the others, and a few visual issues have presented themselves like enemies with multiple elemental effects applied to them having some visual flickering and distant shallow water looks wrong. There’s some player character options that are missing from Pillars of Eternity, but if you haven’t played them you’d never know.

    I think it’s a pretty strong GotY contender to kick off the year, personally. I made this post because people are mentioning user reviews, but steam user reviews have been pretty worthless lately. Way too many people expecting games to behave like another game or genre entirely and basing their entire review on that, or complaining about things that have no relation to gameplay (on that note, the game has XBL login but it is not required).







  • Nintendo is just as bad as the “other big publishers” and your sentiments aren’t founded in reality. Their gacha practices, frivolous licensure of hardware, and constant patent trolling bring the games industry as a whole down as people like you paint them as a forerunner. I’ll try not to write a whole TED talk but no promises.

    Someone mentioned just the Pokemon TCG, but almost every mobile game nintendo has released has had one of the worst dollar spend ratios out of the genre they chose. Fire emblem? Obscenely expensive. Pokemon go? LONG time gating unless you cheat or pay. Dragalia Lost brought in tens of millions annually - 1 in 200 chance from the average loot box for a dude. Don’t get me started on pokemon quest, one of the most “get mom and dad’s credit card” games ever devised. Literal loot boxes were only removed from mario kart tour late 2022.

    Nintendo has a couple of exceptional quality teams but those teams would be that quality with or without the Nintendo brand attached to them. There is nothing special about the company or the manner it is run when you compare it to the other major gaming companies, right down to release quality being low for many games because of crunch and share-driven deadlines. Hell, some of their flagship franchises have been victim to it recently (Pokemon titles).

    Nintendo puts their seal of approval on peripherals for their systems - have you ever bought a nintendo brand microSD for the switch? Grandma has paid 4x+ the price every year for a nintendo switch branded microSD that might not even come in a file format that works on the switch. All this, of course, to support the console with bar none the worst online connectivity that you must pay for, that cannot be improved by any means. Seriously, the ethernet dongle makes absolutely 0 difference in stability or quality if one player is using it, and it hardly improves things even when all connected players are using it. Insane waste of money.

    Anyway Nintendo literally does do that. They are greedy (mobile game cost:return ratios), corner-cutting (trash licensed peripherals), and draconic in the way they patent vague game interactions and prosecute anyone for trying to innovate in “Their space” (see the recent patents locking everyone except nintendo out of the sleep game space). They lock access to their games away from the public, and what they HAVE done is re-release, at full price, decades old games for limited times (Mario collection).

    There’s interviews confirming they have interest in NFT and Metaverse titles going back to 2022, it is a matter of time. TL;DR the corporation is not your friend and you are only considering a tiny fraction of what they do.


  • NMS was quite literally a different looking and feeling game with maybe 5% (yes, twenty times less) of the current content and gameplay loops. Everything changed from how long it takes to gather basic resources to what order you get them in, the tutorial was streamlined and the way it picks the planet you start on was changed. There’s an unbelievable amount of things to do, to the point that expeditions started existing to give players a more guided experience with fresh regular content. It’s truly a far cry from where it launched, even space stations (the most static structures found in most star systems) have been overhauled and the old ones are only around as easter eggs now.

    CP2077 integrated a ton of content and features from the most popular mods it had after the Anime update (particularly Vehicle Combat, from which it even took improvements to the way police spawn and act in addition to, yknow, the vehicular combat). Only a few of the core systems changed, mainly quickhacking and the way cybernetic implants are handled (also almost straight up taken from a mod). They did a balance pass on guns and made some of the weapon type features a bit different. If you didn’t push too terribly far through the game on release, none of it would seem different really. The locations and behavior of weapons and enemies in general gameplay didn’t change much, but access to mobility via implants was made easier (as the separated stores for them were largely equalized and merged) so it’s easier for fresh players and people not using guides to finish their “build”. Not quite the huge makeover NMS received, but it’s definitely different in terms of progression.

    While you’re probably right to some extent about naysayers decreasing naturally over time, both games now have suspicious steamcharts numbers for being single player experiences. They get an influx of new players regularly in ways other similar titles don’t, and it’s almost certainly due to the changes in opinion of people who were playing them around their major updates, journalist articles or enthused friends.

    TL;DR: No man’s sky really did change that much. CP2077 didn’t go as far but they’ve clearly made end user-oriented changes that are uncharacteristic for single player experiences.






  • Okay, but what about pre-steam DRM? But what about services that have existed for less time and actually done the slippery slope shit you’re cowering in your boots about (Uplay)? You’re so busy listing possible problems and making problems up that you are not comparing and contrasting your available options. It strikes me that you are complaining to complain and don’t have realistic solutions in mind, you’re asking for either a rental system where you put up collateral to play a game or you’re suggesting that the developer only be able to sell a game once. Are you one of those crazy “first sale doctrine” sovcit types?




  • You sound like everyone who has ever seen me menu spells in a KH speedrun. You sound like someone who turns weapons off in ULTRAKILL. Neither of these are explicitly bad things, but the system in place (a scrollable selection menu in real-time) can be utilized at the same level of efficiency as a spell wheel; you just need to exercise your memory when you set up and when you use your belt items.

    There’s a lot of titles that allow you to pause and utilize your menu. Dragon’s Dogma 2, for instance, allows you to pause at 0 HP and still use healing items, so long as you haven’t finished your dying animation or been knocked flat.

    Dark Souls and similar games make a deliberate choice in keeping the game in real time when you menu, and there’s a lot of truly functional items you can keep on your belt to help those weapons: status items can help you finish applying a status when an enemy leaps back, the physick, stamina regeneration, many extremely powerful effects that they want a small execution and collection barrier on. Alone in the Dark (5) had a real-time menu like this too far before it was popular, and people complained bitterly about it, so I get where the complaint comes from.

    Without dramatically reducing your available options or developing a completely different system of menus, the controls can’t really be less “clunky”. If horizon’s wheel and DaS’s menu aren’t for you, you may just not like how action RPGs control. If it’s about needing time for the menu, these specific titles may not really be up your alley. There’s a TON of games that operate the way you’re expecting, and at this point the community and developer alike are committed to sustaining this experience that provides friction. Friction is basically how you talk, from a design standpoint, about the difficulty of the game and why it’s present and what it does functionally.

    If you don’t understand how friction and fun are related, the game was unironically not made for you, and misunderstanding that or not being eloquent enough to explain that has led to the “git gud” divide. The menus are meant to provide friction. The combat animations and the period you must wait before acting again provide friction. Being a relatively heavy RPG, you can overcome friction multiple ways, either through developed personal skill or overleveling or picking tools that the boss isn’t equipped to handle or statuses it’s weak to.

    TL;DR of course the menus are clunky dude they’re based on a decades-long tradition of interfaces that provide gameplay fun. The fun is there for a grand majority of people, if you’re not having fun with the ball-crusher, nobody is making you use it.


  • The same thing actually passing a turing test would require. You’ve obviously read the words “Turing test” somewhere and thought you understood what it meant, but no robot we’ve ever produced as a species has passed the turing test. It EXPLICITLY requires that intelligence equal to (or indistinguishable from) HUMAN intelligence is shown. Without a liar reading responses, no AI we’ll produce for decades will pass the turing test.

    No large language model has intelligence. They’re just complicated call and response mechanisms that guess what answer we want based on a weighted response system (we tell it directly or tell another machine how to help it “weigh” words in a response). Obviously with anything that requires massive amounts of input or nuance, like language, it’ll only be right about what it was guided on, which is limited to areas it is trained in.

    We don’t have any novel interactions with AI. They are regurgitation engines, bringing forward sentences that aren’t theirs piecemeal. Given ten messages, I’m confident no major LLM would pass a Turing test.