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Cake day: June 2nd, 2023

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  • It is genuinely infuriating to the point I simply uninstalled youtube on my iPhone and switched to using web-based alternatives. And yes, no need to lecture me on apple, I only have an iPhone for reasons. I’d rather have a linux phone instead.

    2 ads play every time you start a video. Maybe you’re watching a playlist and realize 5 seconds into the video that you already watched this one, so you click the button to go to the next video.

    Two more ads, no matter that you got two ads literally 5 seconds ago.

    Looking for a specific video that you don’t quite remember the title of? That’s right, two ads every time you go “hmm no, it wasn’t this one”.

    Two more ads are also guaranteed to play within at most minute 2, usually just after 60 seconds. So that’s a minimum of 4 ads in the first or second minute of any video you watch. After that, the amount of ads varies, but in my experience it’s not less than two every 5 minutes, and they happen randomly.

    So every 5 minutes at most you get 10 - 20 seconds of advertisements in the middle of a sentence. Wanna go back 10 seconds to refresh the context that was lost by the jarring interruption? No problem, have 2 more ads. Sometimes as much as 3 times in a row.

    The worst offender I had was a 30-ish minute video where, and I swear this is neither exaggeration nor hyperbole, two ads would play every two minutes, for the whole video (it’s also the video where I got two ads playing when I scrolled back 10 seconds, 3 times in a row). So overall on that 30 minute video I must have got around 45 to 55 ads (2 at the start, 2 every 2 minutes, 2 almost every time I scrolled back 10 seconds).


  • What “it” is configurable? If the code is indented with 4 spaces, it is indented with 4 spaces. You can configure your editor to indent with 1 space if you want, but then your code is not going to respect the 4 spaces of indentation used by the rest of the code.

    I repeat, the only accessible indentation option is using tabs. This is not an opinion because every other option forces extra painful steps for those with vision issues (including, but not limited to, having to reformat the source files to tabs so they can work on them and then reformat them back to using spaces in order to commit them)


  • ugo@feddit.ittoProgramming@programming.devWhy YAML sucks?
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    28 days ago

    Hard tabs are the only accessible option though. If you care about developers with a different vision capability than yours, the only correct indentation choice is tabs.

    If, because of bad vision, someone needs to crank the font size way up, it’s very possible that they might need to work with a tabstop of 3, 2, or even just 1 space.

    With tabs, this is user configurable. With spaces it isn’t.



  • We use null objects at work, and as another person said they are a safety feature. Here’s how they work: they are wrappers around another type. They provide the same interface as the wrapped type. They store one global instance of the wrapped type, default initialized, in a memory page marked read-only.

    Here’s why they are considered a safety feature (note: most of this is specific to c++).

    Suppose you have a collection, and you want to write a function that finds an item in the collection. Find can fail, of course. What do you return in that case? Reasonable options would be a null pointer, or std::nullopt. Having find return a std::optional would be perfect, because that’s the exact use case for it. You either found the item or you did not.

    Now, the problem is that in most cases you don’t want to copy the item that was found in the collection when you return it, so you want to return a pointer or a reference. Well, std::optional<T&> is illegal. After all, an optional reference has the same semantics as a pointer, no? This means your find function cannot return an optional, it has to return a pointer with the special sentinel value of nullptr meaning “not found”.

    But returning nullptr is dangerous, because if you forget to check the return value and you accidentally dereference it you invoke undefined behavior which in this case will usually crash the program.

    Here’s where the null object comes in. You make find just return a reference. If the item is not found, you return a reference to the null object of the relevant type. Because the null object always exists, it’s not UB to access it. And because it is default initialized, trying to get a value from it will just give you the default value for that data member.

    Basically it’s a pattern to avoid crashing if tou forget to check for nullptr


  • Looks to me like the ruling is saying that the output of a model trained on copyrighted data is not copyrighted in itself.

    By that logic, if I train a model on marvel movies and get something that is exactly the same as an existing movie, that output is not copyrighted.

    It’s a stretch, for sure, and the judge did say that he didn’t consider the output to be similar enough to the source copyrighted material, but it’s unclear what “close enough” is.

    What if my model is trained on star wars and outputs a story that is novel, with different characters with different voices. That’s not copyrighted then, despite the model being trained exclusively on copyrighted data?



  • The “or later” is optional, the FSF specifically doesn’t have the power to update the terms of every GPL-licensed software because the wrote the clause in such a way that they don’t.

    If I give you software licensed under the GPL3, and a GPL3.1 comes out, it doesn’t apply to your copy of the software. Likewise the copyright holder of the work is also not forced to relicense their software under the GPL3.1. And even if they did, copies of the software distributed under the GPL3 would still be licensed under the GPL3.

    The “or later” clause simply means that if I received a copy of a GPL3 software, I can redistribute it under the GPL3.1 if I so wish (where “I” in the previous sentence is everyone with a copy of the work, as the GPL gives everyone with a copy redistribution rights)