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Of course, by “call out” they mean sort of vaguely point out that they exist without actually saying anything meaningful, and that will still somehow be too political for the “gamers”.
Of course, by “call out” they mean sort of vaguely point out that they exist without actually saying anything meaningful, and that will still somehow be too political for the “gamers”.
Seriously? The old core i7 870 (not a typo) I have in my closet meets the requirements? Adding the watermark for CPUs older than that just seems mean-spirited.
No, you don’t understand. The only acceptable amount of money is all of it. If you are making less than all of the money, then it can never be enough and your daddy will never love you.
I’m pretty sure the reason is that the hole isn’t deep enough for it to matter. That’s nowhere near big enough to be a manhole.
You could read the text next to it. They have an official specification, and they’re occasionally used as cells in larger battery packs, but they never got adopted in consumer products, so you can’t just buy an off the shelf A battery. Nobody has bothered to get a picture of one, because nobody actually cares that much.
The comment you replied to also specifically said “controls needed to operate a car.”
Yeah, thank Tesla for that one. Because of course it was Tesla.
If you read the article this is specifically about things needed to operate the car. Radios and AC or whatever is fine, but car manufacturers are starting to move things actually needed like turn signals into touch controls, and that is not okay.
I mean, the actual length of a second is pretty arbitrary. We could use a different basic unit of time and still be fine, but I get the point you’re making. I was never trying to argue that the invention of the clock was a bad thing, just that modern society has a problem with overly precise “measurement” of things that themselves aren’t actually as consistent as the measurements.
Hey, if you live in a place where the public transport actually shows up when it’s supposed to that’s nice for you, I guess, but where I’m from pretending that the public transport is accurate down to the minute is also a lie.
Sure, but pretending you’re all going to meet at exactly 4:37 or whatever is just lie. Nobody is actually accurate down to the minute in their casual lives, and using units that are more precise than they are accurate is just lying about your accuracy. You can use modern clocks without pretending that single minutes matter. That’s why some people still talk about things like quarter hours even when using digital clocks. That’s a much more human kind of timescale.
Honestly, even in the world after the invention of clocks knowing the time down to the minute isn’t very important for most people most of the time. Sure, it can be useful on occasion, but people put way too much emphasis on way too small of time units way too often.
It is sad but unsurprising to hear that Tuulik was one of the people recently fired. I had almost kinda hoped the studio would move on and make non Elysium games eventually. There were still talented people there, and when you look into it most gaming companies are run by scum. It seems unlikely at this point that they’ll even be able to do that though. It really just does exist to siphon money off Disco Elysium sales at this point, I think.
As for the copyright, yes, you are technically correct. Nothing can be set in that world. I’m also not a copyright lawyer, so take everything I say with a grain of salt, but from my understanding outside of the actual content of the game there’s really not much that’s copywritable outside of some names. If they just change the names and set a new story in a new city with new characters there’s really not anything anyone can do to stop them. Even for the city they’d really just have to change the details. You can’t copyright idea of a vaguely eastern European vaguely post-Sovietish sci-fi/fantasy city. Maybe they’d need to change one big thing revealed near the end that I don’t want to talk about because of spoilers. This is all replying to someone who said they haven’t played the game and don’t want to be spoiled after all. Even for that they’d just have to change the name and some of the details of how it works though, I think. A lot of what makes it what it is is to vague to be copyrighted, I think.
I don’t think it has anything to do with their creative accomplishments. I think it needed clarifying that no one he is not personally involved with outside of work wanted to continue working for him. Frankly you claiming to be confused by that is concerning to me.
There were six writers, and dozens of other people, for most of the development of Disco Elysium. Why would it be any better for just three of them to get the rights? This was always going to be a mess where people got screwed in ways they didn’t deserve. I can say that Kurvitz ended up being the one that got most screwed and that genuinely sucks, but also there was no way it was going to turn out any better. Those things aren’t mutually exclusive.
As for Kurvitz in the future, I don’t know how this will turn out, and it’s true that he can’t write any direct sequels involving any of the characters or locations explicitly in the game, but basically nothing else about the game is even really copywritable. He can still write stories in the same world with the serial numbers filed off. I don’t know if he will. He might spend the rest of his life being bitter about what was stolen from him, but if he wants to go back to what he’s good at he always has that option.
Nobody ever explicitly says that, and if you press them they’ll deny it, but people say things that only make sense if they believe that all the time.
Sure, they were all absolutely important to the game, and that matters, but saying Kurvitz, his girlfriend, and his best friend all left together when no one else wanted to isn’t really impressing me with how great of a person he is to work for. I don’t think he deserved anything that happened to him, but I am absolutely certain that the only thing holding the studio together was a collective desire to see the game finished from everyone involved. There was never going to be a Disco Elysium 2. There is no force on Earth that could have held that studio together with all the talented people involved past the release of the game. It sucks that the scum of the Earth got control of what’s left of it, and it sucks that Kurvitz lost the rights to his life’s work, but in the end it doesn’t actually change much other than one asshole getting like 60% of the residuals on sales of Disco Elysium. Which to be clear is a bad thing. I’m not happy about the situation. This was all lightning in a bottle though. It was never going to happen again.
Well, I certainly don’t know any details, but I’d imagine they mostly do that with older or more obscure games where it’s just not worth the time to make sure everyone gets their pennies sorted out properly. Probably not so much with modern game of the year winners.
I know this is an unpopular thing to say, but it’s… more complicated than that. Lots of people worked on the game, and most of them stayed at ZA/UM after the lead creative guy got screwed over. The people at the top now are pure bloodsucking parasites and don’t deserve your money, but saying that Robert Kurvitz was solely responsible for the game is unfair to the dozens of people who also poured their hearts and souls into the game, and don’t ever want anything to do with him again.
That’s in the first month of release, when users are at their highest, the code is at its buggiest, and everyone is getting their first impression of the game.
Eventually they’ll have to be more reasonable, but I can see this making sense for the first few months.
Video game journalism has always just been third party PR, but journalists almost all absolutely love Fromsoft games. It’s user reviews that complain about them being too hard.