nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up175arrow-down12
arrow-up173arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square16fedilink
minus-squareBruceTwarzen@kbin.sociallinkfedilinkarrow-up79arrow-down1·8 months ago500 people and 9 years and they ran out of time.
500 people and 9 years and they ran out of time.