• EmoDuck@sh.itjust.works
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    2 months ago

    There are probably a ton of incredible banger games out there that don’t exist because the person who thought of it just doesn’t know how to code

    • moog@lemm.ee
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      2 months ago

      “games out there that don’t exist” how high r u rn

          • xmunk@sh.itjust.works
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            2 months ago

            Do it dude - if you’re passionate about building a rich simulation game then there’s a good chance you’ll create something awesome. We’ve seen huge successes with Dwarf Fortress and Rimworld - those sort of complex simulations can be both fun and dazzlingly interesting in terms of their emergent game play.

            It’s relatively simple to get started, just simulate one thing or render one simple 10x10 grid, and work your way up. Remember that video games take a lot of effort and set reasonable goals and milestones to recognize your progress… DF originally played on an, essentially, fixed map with no z-plane - wildlife was non-existent and sieges were just pre-planned events.

            If you have an idea in your soul go for it!

    • I_Has_A_Hat@lemmy.world
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      2 months ago

      You mean like an MMO where different maps are arranged in an infinite hexagonal pattern that’s randomly/procedurally generated based on different biomes, that also keeps track of how many players have entered/completed each hex and begins scaling down the difficulty in said hex and evolving it into a more peaceful zone, that way the higher traffic areas eventually form safe zones/towns for low level characters while low traffic areas encourage high level characters to visit and explore, with the highest level characters able to survive unexplored areas and expand the map for all players, all while having developer tools to specifically add unique dungeons/events/items directly to tiles so that the game doesnt feel a mile wide and an inch deep but instead as if the whole world map is alive and constantly changing?

      Yea… That’d be cool.

      • EmoDuck@sh.itjust.works
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        2 months ago

        Definitely some cool ideas there but how do you deal with the long term effect of the map becoming too big?

        The bigger the map the more the defs would need to stretch their resources to adding cool stuff.

        Also, at some point, the inner hexes will be essential all complete cleared and new players will have to wander for a while as soon as they level up a bit.

        Unlocking a new hex would be fun at the beginning but how fun will it be after 100+ have been unlocked and any more just will inevitably just feel same-y because even the best defs will eventually run out of ideas

    • Aceticon@lemmy.world
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      2 months ago

      The inability to detail the idea all the way down to the level were something concrete can be made from it kills it well before the lack of coding skills.

      It’s like what separates having an idea for a book and writting an actual book that is enjoyable to read: there is no “knowing how to code” barrier in there and yet most people can’t actually pull it off when they try or it ends up shallow and uninteresting.

    • phx@lemmy.ca
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      2 months ago

      This is actually one thing I’ve been thinking AI and deepfake tech can potentially do good. Let’s say you have an idea and can code… You have an idea for music but no instrumental talent, so the best you can do is hum it. You can’t afford voice actors or other professionals.

      Or maybe you’re artist with an idea who can storyboard but not code. Maybe you can make 2d designs but not 3D models, or aren’t great at animate.

      But… there is software that can take what you say and change it to a different voice. It can animate a model to match the words. Similarly, software that could generate instrumental sounds from humming is possible. An AI can generate interactive dialog. It could also provide assistance in the generation of music, debugging of code, and eventually more advanced 3D modeling.

      A lot of game design software is much more a GUI to an environment/model and triggers etc than stuff like writing hardcore backend C++ code etc. AI could take that even further.

      Then add VR. Drop somebody into a blank-slate where they can create a whole world with a word, a gesture, and a great idea.

      One day, that might be a reality.

    • fosho@lemmy.ca
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      2 months ago

      have you ever smoked weed? ideas are cheap - even ones that seem good. ACTUAL good ideas are only proven good when they are implemented AND become successful.