Zero. Dwarf fortress has zero textures and models, at least the base version that generated the cult following, by now there’s some extensions. It’s rendering to console, not with some 3d API, how would it even use those textures and models? It also doesn’t contain pixel art (past the intro screen) same as a street map is not line art.
Seeing that you got such a basic thing completely wrong I do not believe you for one second that you’re anywhere close to being a gamedev. Or even programmer. Maybe you’re a hobbyist trying to write your first game, in that case be aware that your first ten are going to suck get them out of your system as quickly as possible, don’t settle. Move quickly and abandon things.
You can put time and effort into AI images, to make them have a consistent style and to actually fit what are trying to make.
Nothing I said contradicts that. That time and effort, to make it fit what you’re trying to make, is an artistic endeavour, all I did was give pointers on how to get better at that stuff.
Even if I did what you suggested and designed around my lack of artistic skill, that would be a different game than the one I wanted to make.
That’s not what I suggested. What I suggested was making a conscious, deliberate, informed, choice. Not saying “I want to make a science-based dragon MMO with photorealistic graphics” but “Here’s my options, here’s what I can do, here’s what I can learn in a reasonable amount of time, let’s see what option I like best”. Make a decision matrix if you have to.
expressing my creativity and enjoying myself
One thing art is not about is enjoyment. I mean it can come with the process but the opposite can be true as well.
Zero. Dwarf fortress has zero textures and models, at least the base version that generated the cult following
The only version ive seen is the steam version that actually has sprites
seeing that you got such a basic thing completely wrong I do not believe you for one second that you’re anywhere close to being a gamedev. Or even programmer.
lmao, fuck off.
One thing art is not about is enjoyment.
What in the actual fuck are you talking about? Theres is 0 chance you actually believe that.
Literrally what the fuck is the point of any of your comments besides being a troll?
Zero. Dwarf fortress has zero textures and models, at least the base version that generated the cult following, by now there’s some extensions. It’s rendering to console, not with some 3d API, how would it even use those textures and models? It also doesn’t contain pixel art (past the intro screen) same as a street map is not line art.
Seeing that you got such a basic thing completely wrong I do not believe you for one second that you’re anywhere close to being a gamedev. Or even programmer. Maybe you’re a hobbyist trying to write your first game, in that case be aware that your first ten are going to suck get them out of your system as quickly as possible, don’t settle. Move quickly and abandon things.
Nothing I said contradicts that. That time and effort, to make it fit what you’re trying to make, is an artistic endeavour, all I did was give pointers on how to get better at that stuff.
That’s not what I suggested. What I suggested was making a conscious, deliberate, informed, choice. Not saying “I want to make a science-based dragon MMO with photorealistic graphics” but “Here’s my options, here’s what I can do, here’s what I can learn in a reasonable amount of time, let’s see what option I like best”. Make a decision matrix if you have to.
One thing art is not about is enjoyment. I mean it can come with the process but the opposite can be true as well.
The only version ive seen is the steam version that actually has sprites
lmao, fuck off.
What in the actual fuck are you talking about? Theres is 0 chance you actually believe that.
Literrally what the fuck is the point of any of your comments besides being a troll?