That just says to me that no near future Monster Hunter game is going to be worth playing, since that focus just means that gameplay and story are going to be sacrificed in favor of graphics and gimmicks.
The older monster hunters were more about being a village protector and the hunter guild actively worked to maintain a natural balance…I saw in a video recently that in the newer games though the developers actively shied away from environmental themes
What World did to Monster Hunter’s environmental design and interactivity between its monsters did so much for the immersiveness of the game and the expression and scope of its titular boss monsters.
I think seeing how much that can add to the game experience is worth seeing before they get diminishing returns.
We’re not even close to fully reactive and physicalized flora and fully destructible environments so it’ll be a long way until we hit a wall. In some ways we’ve even gone backwards in that regard from the PhysX days.
I’ve only played world but the story was abysmal and the characters and facial expressions were as bad as bethesda, except with very japanese gestures with that specific style of overreaction, even if the character would never pass as japanese visually. yes its a japanese game, but even 3d models of white people acting super japanese makes me about as uncomfortable as real white people doing it but with uncanny valley mixed in.
anyway there’s no way anyone plays these games for story
That just says to me that no near future Monster Hunter game is going to be worth playing, since that focus just means that gameplay and story are going to be sacrificed in favor of graphics and gimmicks.
Monster Hunter games have a story?
Yes. Nature good! Science good! Go kill a one-of-kind dragon so we can learn why it’s doing nature stuff.
Also some of these animals are clearly intelligent. Wear their corpses to warn the others!
Hold up… Nature good so… Exterminate it? 🤔
The older monster hunters were more about being a village protector and the hunter guild actively worked to maintain a natural balance…I saw in a video recently that in the newer games though the developers actively shied away from environmental themes
You are aware monhun generally isn’t known for story to begin with, right?
What World did to Monster Hunter’s environmental design and interactivity between its monsters did so much for the immersiveness of the game and the expression and scope of its titular boss monsters.
I think seeing how much that can add to the game experience is worth seeing before they get diminishing returns.
We’re not even close to fully reactive and physicalized flora and fully destructible environments so it’ll be a long way until we hit a wall. In some ways we’ve even gone backwards in that regard from the PhysX days.
What story? Lol
I’ve only played world but the story was abysmal and the characters and facial expressions were as bad as bethesda, except with very japanese gestures with that specific style of overreaction, even if the character would never pass as japanese visually. yes its a japanese game, but even 3d models of white people acting super japanese makes me about as uncomfortable as real white people doing it but with uncanny valley mixed in.
anyway there’s no way anyone plays these games for story