• halcyoncmdr@lemmy.world
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    1 year ago

    Players are complaining about the difficulty of a genre-defining game, in a genre known for its difficulty.

    Just Git Gud.

    • HubertManne@moist.catsweat.com
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      1 year ago

      yeah I seriously suck and I find it like the rest of the game. The game is supposed to kick your ass. ugh. lost 100k runes the other day because I hit a kneeling shadow guy down an alley and thought it was a weak variant rather than the burly variant.

  • narc0tic_bird@lemm.ee
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    1 year ago

    From Software’s PC ports are always pretty poor, but I feel like they don’t get enough flak for it because it’s a From Software game. Does the game still not run with an unlocked frame rate?

    Then there always seems to be so much talk about the apparent difficulty of the game that talking about the actual game sometimes falls short. The difficulty of these games is mostly down to observing and learning attack patterns and reacting to them accordingly. It would also be rather trivial for the developers to add a difficulty setting to make the game more accessible or on the other hand make it harder for players that want more of a challenge (I’m aware that there are certain builds that make the game easier and new game + makes it harder in some ways).

    The fact that many players always defend the games supposed difficulty often doesn’t allow good discussion about actual balancing (which is different to “difficulty”).

  • BedbugCutlefish@lemmy.world
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    1 year ago

    Yeah, I’m holding off for a sale on this one. I liked Elden Ring well enough, but the performance issues are infuriating. Baffling that it still isn’t fixed.

    • ampersandrew@lemmy.world
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      1 year ago

      They enabled ray tracing on high by default, after I hadn’t played it in months. It wasn’t there before. When I turned it off, performance was back to where it ought to be.

      • BedbugCutlefish@lemmy.world
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        1 year ago

        I’m talking about the stuttering, caused primarily not recalculating shaders. Something I just dealt with the entirety of my first playthrough of ER. But the fact that it still isn’t fixed really makes me not want to play, or to pay them money.

        • ampersandrew@lemmy.world
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          1 year ago

          Well, the reason I suspected it was this instead was because, with ray tracing turned on high, it looked like shader stutter, but that problem had actually been solved a long time ago.

  • AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    The long-awaited Elden Ring: Shadow of the Erdtree DLC is finally here, and boy, it sure isn’t afraid to put you in your place.

    Even its first miniboss is bullying players new to the Land of Shadow, and as I wrote in my review, the battles and bosses spread throughout the expansion are some of the toughest encounters FromSoftware has ever made.

    While I can’t really speak to the performance side of things — Elden Ring runs fine for me on an RTX 3070/i5-12600K rig save for a rare stutter here or there, but your mileage may definitely vary — I have to say that I strongly disagree with criticisms that Shadow of the Erdtree is unfairly difficult.

    Most Shadow of the Erdtree bosses are designed to punish passive play; if you roll away from their combos, you’ll have to waste time you could have spent slashing them with your greatsword just to get close to them again.

    These don’t make enough of a difference that they trivialize fights, but you’ll definitely feel the improvements to your attributes, and will be able to both survive previously lethal attacks and end boss battles quicker.

    Some players claim they’ve already maxed out their Scadutree Fragments, but I highly doubt that unless they’ve been speedrunning through the Land of Shadow (which you shouldn’t do, by the way, because it’s full of amazing places to explore and treasures to loot).


    The original article contains 804 words, the summary contains 236 words. Saved 71%. I’m a bot and I’m open source!