• Shadywack@lemmy.world
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    12 days ago

    Game development wasn’t nearly as corporatized back then. At that timeframe the discovery of what’s possible was still being invented, let alone formulated. The sheer discovery back then of what you could do in gameplay was a brand new frontier.

  • Fredselfish@lemmy.world
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    12 days ago

    Anyone read our heard the audiobook of Masters of Doom by David Kushner? He goes over the history of both Johns and the history of them creating Doom.

    • five82@lemmy.world
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      12 days ago

      I’ve been listening to it in my car over the last few weeks. I’m really enjoying it so far.

  • Defaced@lemmy.world
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    12 days ago

    So what happened to Blackroom? I’d love to know what happened to that game and the fallout of them pulling the Kickstarter. He clearly moved on to sigil but man I really think he could make a cool new IP with gzdoom if he actually tried, instead of just living in the past with sigil.

    • ramirezmike@programming.dev
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      12 days ago

      he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake