Xatolos@reddthat.com to Technology@lemmy.worldEnglish · 3 months agoDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.comexternal-linkmessage-square7fedilinkarrow-up11arrow-down10cross-posted to: gaming@lemmy.worldgames@sh.itjust.works
arrow-up11arrow-down1external-linkDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.comXatolos@reddthat.com to Technology@lemmy.worldEnglish · 3 months agomessage-square7fedilinkcross-posted to: gaming@lemmy.worldgames@sh.itjust.works
minus-squareramirezmike@programming.devlinkfedilinkEnglisharrow-up0·3 months agohe was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake
he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake