Game development wasn’t nearly as corporatized back then. At that timeframe the discovery of what’s possible was still being invented, let alone formulated. The sheer discovery back then of what you could do in gameplay was a brand new frontier.
Anyone read our heard the audiobook of Masters of Doom by David Kushner? He goes over the history of both Johns and the history of them creating Doom.
I’ve been listening to it in my car over the last few weeks. I’m really enjoying it so far.
So what happened to Blackroom? I’d love to know what happened to that game and the fallout of them pulling the Kickstarter. He clearly moved on to sigil but man I really think he could make a cool new IP with gzdoom if he actually tried, instead of just living in the past with sigil.
This dude peaked in highschool and is still banging on that…
he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake
We all can’t be l337 like…looks at username…wait a SECOND—