• セリャスト@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    46
    arrow-down
    39
    ·
    5 months ago

    This is such a terrible take. You can have difficulty accessibility options in difficult games (eg. Celeste, Furi) and it doesnt make the game worse. This is just gatekeeping bs

    • CommanderCloon@lemmy.ml
      link
      fedilink
      English
      arrow-up
      10
      ·
      5 months ago

      Accessibility is an extremely important topic and Elden Ring could absolutely be better in that aspect.

      Difficulty, however, is unrelated to accessibility. Disabled people should be able to play difficult games – that’s what accessibility is about, letting people with disabilities experience the same content as everyone.

    • vaultdweller013@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      ·
      5 months ago

      I feel like the main difference is that Elden Rings difficulty is innately linked to its game design. A similar game in a largely different genre is Underrail which is basically designed with CRPG fans who want to be kicked in the dick… repeatedly. Seriously Underrails combat is weirdly complex and frankly speaking even on easier difficulties is still a bitch.

      I get that accessibility is a factor and all but theres only so much one can do thatll help without compromising the game design. I think the current situation is for the best, folks can mod the game to make it easier but there shouldnt be any official fuckery.

      Also go play Underrail if you like Isometric CRPGs it hurts so good.

    • Cornelius_Wangenheim@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      7
      ·
      5 months ago

      It has difficulty options. They’re just not in a menu. If you want to play on hard mode, use fist weapons and never summon. If you want easy mode, be a mage carrying a great shield and summon every fight.

      • Asherah@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        7
        ·
        5 months ago

        Those are not difficulty settings and you know it. This argument is so fucking shit.

        • Cornelius_Wangenheim@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          3
          ·
          edit-2
          5 months ago

          Of course they are. They literally allow you to ignore all of the most difficult game mechanics. With a great shield you literally never need to time dodges. As a mage, you can easily do ranged damage, so you don’t need to time your attacks or worry about positioning. Using a summon means the boss doesn’t even attack you half the time, and some of them are so powerful that they can beat many bosses on their own.

          It’s actually a far better difficulty system than the standard “the game mechanics are the same, but enemies do less damage and have less health” system that most games use.

    • Atomic@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      5
      ·
      5 months ago

      You mean like summoning NPCs and other players to your world to help you defeat the boss?

      No one is gatekeeping anything just because you don’t agree with the art the artist has created.

    • Asherah@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      6
      ·
      5 months ago

      Thank you. People just ignore that difficulty settings literally means they can still have it fucking difficult as they want, or more so. Gamers are fucking ridiculous, I swear. Try to advocate for accessibility and they act like you’re talking about murdering their mother.