Sonic and Dr. Robotnik are codependent. They don’t actually want to defeat each other. That’s why Robotnik is always building these elaborate bases that, for some reason, have a bunch of perfectly Sonic-sized tubes for getting around in. And it’s why there’s always that moment at the end where Sonic is chasing Robotnik but doesn’t catch him.
This is true for a lot of hero villain combos. Batman and Joker come to mind immediately.
Most games have a terrible story that merely serve as plot points to give context to what’s happening. The lore and world building is usually pretty good but story rarely is better than ‘ok’
This kinda makes me think of Borderlands. I love the games, but the writing and dialog can be… subpar, at times.
I really, really, wanted to like Wonderlands…
The obviously trans bartender in hogwarts legacy makes no sense in a universe where you can use magic to change everything about yourself. I understand and like that there is trans representation in this game and any other game it is in and as a fuck you to that terf pos jk but in universe it does not make sense to me.
The voice acting was also extremely sub-par.
Extremely so.
The factory doesn’t always have to grow.
At some point it needs to stop.And even deflate a bit, it wouldn’t hurt.
Yes, give the bots a rest.
I just realized you probably weren’t talking about the gaming industry, but I’m pleased to see my comment fit anyway.
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This is why I’m very pleased by how small in scope the upcoming Factorio expansion is compared to some of the mods that inspired/preceded it (notably Space Exploration).
The dark souls games aren’t as hard as people think they are. Or they’re differently hard than people think.
I’m not saying they’re easy. But I think people think they’re all lightning fast twitch or die. A lot of the game is more “you took a corner at high speed and fell into a hole in the ground, and then rats ate you while you panicked”.
Sometimes there’s speed, but a lot of it is staying calm and aware.
When one of my friends started playing Dark Souls, one of the first areas he went to was somewhere that was extremely difficult at his level and skill (he went to the catacombs straight after firelink). He found it exceptionally difficult in a not-fun way, but he continued pushing forward, because he had heard about how gruelling and difficult Dark Souls was.
He told me about this when I was first playing the game, as a way of explaining how the game isn’t necessarily difficult in the way people make it out to be. He needlessly struggled because he was inadvertently listening more to how people talk about the game than what the game was actually communicating to him, via it’s in-game mechanics: namely the skeletons weren’t reviving because the game is unfair and mean, but because there are some mages reviving them; said mages are often difficult to reach, but ranged weapons exist; divine weapons make the skeletons stay dead and can be obtained by explaining other parts of the game; clubs are better against skeletons than swords.
The thing that he, and later I, loved about the souls games is how the challenge works. I like how they foster an environmental awareness in me, both for lore purposes, and figuring out if there are any sneaky mages hidden around. I like being very autistic and getting attached to certain weapons, leading to some enemies being much more difficult than if I were more flexible (and occasionally, I like changing my play-style when the game’s systems are screaming at me “WHAT YOU’RE DOING ISN’T WORKING. TRY SOMETHING DIFFERENT — LITERALLY ANYTHING DIFFERENT, YOU HAVE SO MANY WEAPONS”)
Ghost of Tsushima is one of the most overrated games of all time. It’s a perfectly fine experience carried by solid combat and high polish, but far from being one of the best games of all time. The writing and acting is monotonously dour and the quest design is uninspiring, which wears you out because the game is also way too long for what little variety it offers. The open world is also your bland, boring, garden variety Ubisoft style.
Romances in BG3 are poorly written and realized and detract from the quality of the game. BG3 in general is merely “fine for a video game” in terms of writing. People also let the game get away with murder in terms of how much it falls apart in the third act.
Cyberpunk 2077 - despite all its flaws - is CDPR’s best game.
Cyberpunk 2077 - despite all its flaws - is CDPR’s best game.
Brave and accurate.
Agree about the romances in BG3, they feel pretty shallow. While I can maybe see your point about the writing in general what I think makes BG3 great is that it felt like playing tabletop dnd. New bad guys every week, silly fights and absurd coincidence, maps with minimal markers and characters that are there for the party to use to progress as heros (biggest thing to me that didn’t feel like tabletop dnd was having to loot every box VS just saying I searched the room).
Haven’t played other CDPR games. Guess I don’t need to bother lol.
Like for example. I genuinely like Wakka from Final Fantasy X and think he’s a great character with a lot of development. He has a genuine albeit misguided reason to hate the people he does given his situation, his firm beliefs in Yevon and to not spoil an over a decade old game his brother’s death.
Plus he has a great character development point throughout the game that lessens his hate towards the Al bhed and even sees him developing a genuine friendship with Rikku and the other Al Bhed to some degree
Homefront: The Revolution is actually a super fun game. Dare I say…a hidden gem?
It has an atrocious metacritic score for a few reasons. Mainly, some of the enemy AI was broken on release, which is fair, but it’s long since been fixed. The other big issue is that it’s a sequel to a genuinely bad game and most people didn’t bother playing it, and most who did came with the goal of trashing it.
However, this game is fun if you want something kind in the modern Far Cry style vein, but set in urban environments. It run on the Crye Engine and the gunplay is rock solid; the shotgun in this game is fantastic. The guns all have absolutely preposterous alternate fire modes. The assault rifle has its upper swapped out to turn it into landmine launcher.
The story and setting is a complete reset compared to the first game. It isn’t just a lazy “Red Dawn but
ChinaNorth Korea”. There is an elaborate alternate history backstory going back to the 1950s that sees North Korea take the role of the high tech manufacturing hub for the west, eventually becoming what some in the west in the 1970s feared Japan would become- a powerhouse of tech that was rich and had a grip on all western nations because of it. Then this cyberpunk reimagining of North Korea takes over a poor and downtrodden USA after the U.S. had made so many bad choices that NK could plausibly send “international peacekeepers”. Absolutely nuts plot, but so weird and strangely high effort. Also means the bad guys are coded so cyberpunk and have all kinds of drones and stuff.Most writing and VA in games is embarrassingly bad.
Yeah but TBF most games are bad. If you filter out the shovelware you are left with games that are actually putting in some effort. Usually the VA and writing are at least passable in those. But many genres simply don’t value writing or VA polish very highly. A story-heavy game like Slay the Princess lives or dies by its writing and voice acting. An RTS like Total War where most of the voice acting is unit barks doesn’t need it as much.
90% of anything is crap
Miyazaki hasn’t really innovated since Demon Souls. The other games are slight variations on the same gameplay and design. Sekiro is the biggest change, but the overall design is still very similar. The rest are just “more aggressive / faster” or “open world/metroidvania” in comparison. There are other differences, but the core experience is basically the same.
Fumito Ueda, while similarly iterating on similar ideas, was far more ambitious in his game design between Ico, Shadow of the Colossus, and The Last Guardian. Ico was very different to mainstream gaming at the time. SOTC pushed animation and scale to the limits of the hardware while doubling down on “design by subtraction”. Guardian, while similar in concept to Ico, was a bold move in relying on a “true to life” creature and developing your relationship with that creature as gameplay design. Each were far less mainstream than Miyazaki’s design which is why, as acclaimed as they are, you will find more division about them from so called “core” gamers.
He’s the more important auteur in the medium. You don’t get Dark Souls without Ico.
Pixel graphics is not a selling point. I will tolerate pixel graphics if the gameplay is good (Deadcells, Stardew Valley, The Last Spell), but if I see pixel graphics that is already a mark against the game.
FFXV, while flawed, is a good game and it’s the only one that feels like an actual journey.
Lies of P is better than From’s souls games.
People complaining about Fitzroy or racism commentary in BioShock Infinite missed the actual point of the story. I know a YouTuber who complained that you couldn’t aim the baseball, and he super missed the actual point of the story.
Mass Effect 3’s ending was totally fine the first time, especially since its ending wasn’t reduced down to a choice between three things; the entire 25-30 hours prior to that were you wrapping up all of the series plot threads, and they all compose the ending.
Disco Elysium is too info dump-y to be held up as some gold standard of writing, and every character was such an exhaustively shitty person that I didn’t feel much like finishing it.
People who say Hades is a great roguelike have only played one.
I would say a lot of the characters don’t suck in disco Elysium but I also didn’t have the best of times with that game. It was cool and I think the zanyness they peppered into the writing was fun to experience.
I had a really hard time getting into Hades. It’s very visually pleasing, the VA is great but the gameplay feels unimpressive. Seemed I only almost completed one run but it just wasn’t all that to me
I’d heard so many good things about DE but the voice acting felt so jarring it really put me off. Words completely mispronounced (or maybe bad translation) in the intro and no sense of flow whatsoever.
I think Gears of War would have been better if the Locust had turned out to be humans mutated through imulsion exposure.
It would make sense to me because the Lambent are imulsion-infused Locust, and they look more Locust than the Locust. Anyway, that’s what I thought Gears2 hinted at, at the time
Hello Games’s release of No Man’s Sky was a massive gamble that was more likely to fail than not. They shouldn’t have been forgiven for the false advertising and broken promises. Half the gaming industry seems to have gotten the idea that it’s okay to release a half-baked mess for $30-$70 and then maybe fix it later.
Spicy, I like it. On one hand, that’s all true. On the other hand, we rarely get games that are even as good as No Man’s Sky is now.
On the other hand, we rarely get games that are even as good as No Man’s Sky is now.
I liked the original pitch where you were supposed to be exploring this strange, empty, hostile galaxy. Now it feels like the game just got turned into Fortnite in space. I don’t want to need a base or anything.