• abracaDavid@lemmy.today
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      Better compensation and working conditions typical result in improved productivity and higher quality goods.

    • Tiresia@slrpnk.net
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      That’s the neat thing about workers’ rights. Workers have more interest in making good products than investors, especially in artistic fields. Investors will gladly sabotage a product’s quality for the sake of personal gain and move on to the next company with goodwill to exploit, but for workers a job well done is inherently rewarding.

      Unionization directly leads to better games with more artistic merit.

    • xenoclast@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      4 months ago

      Eh. One good game or a sustainable industry?

      The big studios are lost anyway, the best they can do now is be a starting place for worker reforms

  • Ad4mWayn3@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    Forgive my ignorance, but what is a union supposed to mean/represent in this context? What benefit may the employees get from unionizing? Has this actually ever worked before?

  • CosmoNova@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    And I doubt the studio will see the end of this decade under Microshit‘s umbrella. Nonetheless I applaud the employees. Their success might be short lived but it‘s a success all the same.

    • Mirodir@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      5.5 years? No way they’ll shut down this quickly. The next Elder Scrolls alone will carry them into 2030. (As much as I would enjoy you being right though…)

      • arefx@lemmy.ml
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        4 months ago

        You assume TES6 isnt going to be pure trash like FO76 and starfield but… um… I dont share that same outlook. If anything TES6 will be the final nail in the coffin when the masses get their hands on it and see the buggy outdated mess they get.

        • Mirodir@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          0
          ·
          edit-2
          4 months ago

          I didn’t say that.

          I expect it to be about as awful as Starfield. However, unlike Starfield (which didn’t sell horrendously by any source I can find, just not great) it has incredible brand recognition behind it. I have no doubts it will sell based on that alone as long as it looks like Skyrim 2 at first glance.

          Edit: right after posting I figured out how to formulate what else I wanted to say but couldn’t find the correct words for: “Sadly profitability and quality don’t always correlate.”

  • Fedizen@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    4 months ago

    This will help standardize contracts across the business and ensure things like credits, benefits, etc are done in a systemic way

  • explodicle@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    As a decades-long Bethesda fan, I think this might improve product quality from what we saw in Starfield. It’s clear that somebody needs to be able to talk back to King Todd.

    Maybe if they’re not so alienated from their work, we’ll see more of other people’s creative vision.

    • Excrubulent@slrpnk.net
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      This is the first thought I had. Capitalist apologists would probably say the exact opposite, that owners need to be able to abuse workers to get more and better work out of them, but that’s basically never true. Owners owe so much to their workers’ creativity - even in fields where you wouldn’t expect - and they are deeply unaware of it.

      • Wogi@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        4 months ago

        What are you talking about, he revolutionized the walking simulator. Now you can jump real high too. And instead of traveling places you just loading screen everywhere.

  • uis@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    A glimmer of hope in dystopyan world. Starlight Glimmer of hope.

    • uis@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      Gamers prolitariat did unite and push back against exploitation.

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      4 months ago

      Can’t slow down something that’s not moving.

      That said, I’d rather play a union made TES6 than another non-union Starfield.

  • Cyrus Draegur@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    4 months ago

    next up: microsoft closes bethesda game studio, reassigns all assets to other departments.

    … still glad to see it though. i’d love to see tech giants brought low by all the workers just withdrawing their labor.

  • AutoTL;DR@lemmings.worldB
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    This is the best summary I could come up with:


    More than 200 developers at Bethesda Game Studios, the studio behind hit franchises like The Elder Scrolls and Fallout, have unionized with the Communications Workers of America (CWA).

    241 workers, including “artists, engineers, programmers and designers,” have signed union authorization cards or “indicated that they wanted union representation via an online portal,” according to a CWA press release.

    Microsoft has recognized the union, the CWA says; the company has already recognized unions formed by Activision QA workers and ZeniMax Studios QA workers.

    The CWA describes this as “the first wall-to-wall union at a Microsoft video game studio,” meaning that all eligible job titles will be represented by the CWA instead of just one type of worker, according to the CWA’s Catalina Brennan-Gatica.

    (Until now, all of the unions at Microsoft-owned studios have only been formed by QA workers.)

    Microsoft didn’t immediately reply to a request for comment.


    The original article contains 165 words, the summary contains 147 words. Saved 11%. I’m a bot and I’m open source!