It comes down to how powerful static wards are, and how much technology just gets corrupted by magic. The real power of the wizards is memory and time manipulation. Close range is definitely in favor of wizards, you can’t surprise them unless they are intentionally careless. They can always go back a few hours and ambush you back. Chaos would ensue if they deleted every memory before 5 of a handful of leaders.
The tech killing thing is poorly defined, but hogwarts seems to disable electronic devices within a radius. If it’s similar to an emp, it may have countermeasures, but it’s hard to say they also work on magic. Operating within the radius of somewhere like that would be difficult.
There’s also the animagus issue. Every dog, cat, bird, or bug is a potential spy or assassin that is practically undetectable.
The big question is can spells stop a large bomb/nuke. Even if they couldn’t, it would be possible for wizards to escape the blast zone pretty easily, unless they couldn’t detect the attack.
I think the big weakness would be sniper fire that may be fast enough to prevent reactions at the borders of wards.
I mean, depending on the book, you have already accepted a number of ridiculous premises by real-world standards. It’s surprising to me that “and by the way, it interferes with or can be used to disable various kinds of technology” is where you would decide to roll your eyes.
Because it’s a cop out. You’re not putting any thought into how your systems would interact with modern tech. Even if you really need a modern setting with no technology, at least be imaginative with why that happens and maybe let that reason affect your setting in some other ways as well. It’s the difference between a world that feels real, messy and casual, and some hypothetical scenario you made to tell your story.
Harry potter isn’t the worst world for sure. Like Rowling does a pretty good job in explaining how wizards stay invisible from regular society, with the ministry of magic, their memory erasing and multiple incidents that all make it feel very real. But for technology we get little beyond Arthur weasly having a interest in collecting electric plugs or something.
There’s also no good logic or intuition about what technology does or doesn’t work. An electric kettle won’t work but a whole ass car will? It prevents any conflict that has technology involved from having stakes because you don’t have limits or an idea of what’s dangerous/important
There’s also no good logic or intuition about what technology does or doesn’t work. An electric kettle won’t work but a whole ass car will?
Sometimes the answer could be “hey, we don’t know everything there is to know about our magic. Sure would be nice to know why some kinds of tech are more affected than others, but our level of understanding isn’t there yet.”
Because it’s a cop out. You’re not putting any thought into how your systems would interact with modern tech. Even if you really need a modern setting with no technology, at least be imaginative with why that happens and maybe let that reason affect your setting in some other ways as well.
But maybe it doesn’t matter to the story. HP isn’t a role playing game (there probably is one now, but at the time it was created). There’s all kinds of things we didn’t and/or don’t fully understand about our real world. If they had defined the “rules” of HP magic in a way that satisfies the concern in your example, I don’t see how it would have impacted the story much. If anything it might have killed some of the fantastical bits of the storytelling. It’s not that sort of magic - I’d call it a “soft-ish” magic system if we’re going to define things that way. Muggle tech is unreliable around it - and Weasley had apparently done some kind of tinkering to kind of get the car to work because he was a geek like that. Works for me.
I get your points, I’m not trying to say you are wrong, I’m just saying the importance of that sort of detail can be kind of subjective. What I enjoy about the HP universe isn’t the slightest bit ruffled by that little bit of ambiguity. In a universe where the author really tried to keep things real feeling, I probably would be bothered, but there is so much more to criticize about HP before you get to muggle tech for someone who wants magical realism that it just seems like a weird stopping point to me.
Maybe you just prefer a hard magic system which is totally valid, but IMO that’s a matter of personal preference, not “correctness” if that makes any sense.
It comes down to how powerful static wards are, and how much technology just gets corrupted by magic. The real power of the wizards is memory and time manipulation. Close range is definitely in favor of wizards, you can’t surprise them unless they are intentionally careless. They can always go back a few hours and ambush you back. Chaos would ensue if they deleted every memory before 5 of a handful of leaders.
The tech killing thing is poorly defined, but hogwarts seems to disable electronic devices within a radius. If it’s similar to an emp, it may have countermeasures, but it’s hard to say they also work on magic. Operating within the radius of somewhere like that would be difficult.
There’s also the animagus issue. Every dog, cat, bird, or bug is a potential spy or assassin that is practically undetectable.
The big question is can spells stop a large bomb/nuke. Even if they couldn’t, it would be possible for wizards to escape the blast zone pretty easily, unless they couldn’t detect the attack.
I think the big weakness would be sniper fire that may be fast enough to prevent reactions at the borders of wards.
Ah yes, the good old solution of every contemporary fantasy world.
“modern technology just doesn’t work”
I mean, depending on the book, you have already accepted a number of ridiculous premises by real-world standards. It’s surprising to me that “and by the way, it interferes with or can be used to disable various kinds of technology” is where you would decide to roll your eyes.
Because it’s a cop out. You’re not putting any thought into how your systems would interact with modern tech. Even if you really need a modern setting with no technology, at least be imaginative with why that happens and maybe let that reason affect your setting in some other ways as well. It’s the difference between a world that feels real, messy and casual, and some hypothetical scenario you made to tell your story.
Harry potter isn’t the worst world for sure. Like Rowling does a pretty good job in explaining how wizards stay invisible from regular society, with the ministry of magic, their memory erasing and multiple incidents that all make it feel very real. But for technology we get little beyond Arthur weasly having a interest in collecting electric plugs or something.
There’s also no good logic or intuition about what technology does or doesn’t work. An electric kettle won’t work but a whole ass car will? It prevents any conflict that has technology involved from having stakes because you don’t have limits or an idea of what’s dangerous/important
Sometimes the answer could be “hey, we don’t know everything there is to know about our magic. Sure would be nice to know why some kinds of tech are more affected than others, but our level of understanding isn’t there yet.”
But maybe it doesn’t matter to the story. HP isn’t a role playing game (there probably is one now, but at the time it was created). There’s all kinds of things we didn’t and/or don’t fully understand about our real world. If they had defined the “rules” of HP magic in a way that satisfies the concern in your example, I don’t see how it would have impacted the story much. If anything it might have killed some of the fantastical bits of the storytelling. It’s not that sort of magic - I’d call it a “soft-ish” magic system if we’re going to define things that way. Muggle tech is unreliable around it - and Weasley had apparently done some kind of tinkering to kind of get the car to work because he was a geek like that. Works for me.
I get your points, I’m not trying to say you are wrong, I’m just saying the importance of that sort of detail can be kind of subjective. What I enjoy about the HP universe isn’t the slightest bit ruffled by that little bit of ambiguity. In a universe where the author really tried to keep things real feeling, I probably would be bothered, but there is so much more to criticize about HP before you get to muggle tech for someone who wants magical realism that it just seems like a weird stopping point to me.
Maybe you just prefer a hard magic system which is totally valid, but IMO that’s a matter of personal preference, not “correctness” if that makes any sense.
Yes, Rowling was pretty lazy about the edges of world building that weren’t directly related to her story.