• hypnicjerk@lemmy.world
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        12 days ago

        did you know that there’s a button on each comment which is purpose built for you to express this exact sentiment? i’ve provided a helpful diagram:

        • Cris@lemmy.world
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          12 days ago

          Engaging with other people on this small platform makes it feel less empty. There aren’t many people here, so I go out of my way to talk to people instead of just interacting with the number beside their comment or post.

          • hypnicjerk@lemmy.world
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            12 days ago

            “there’s not much meat in this stew so i added sawdust” really isn’t the slam dunk solution that you think it is.

        • Aurenkin@sh.itjust.works
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          12 days ago

          You know if you don’t think a comment adds to the discussion there’s a purpose built button for you to express that exact sentiment? It’s right below the one you pointed out in your very helpful diagram.

          • hypnicjerk@lemmy.world
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            12 days ago

            you’re adorable, but i think we can all agree that making an effort to help other users contribute positively to the platform is itself a positive contribution.

            • Aurenkin@sh.itjust.works
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              12 days ago

              I really hope you’re not suggesting that you honestly think someone didn’t know about the upvote button? What a silly thing to imply that your sarcastic comment was supposed to be in some way actually helpful to someone.

              • hypnicjerk@lemmy.world
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                12 days ago

                i like to give people the benefit of the doubt.

                i understand that you don’t appreciate my tone but i’m afraid i won’t be able to kneecap my natural charm in order to be less intimidating to you.

                • Aurenkin@sh.itjust.works
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                  12 days ago

                  It’s not that I don’t like your tone, I’m always down for a sarcastic quip. What I don’t like is dishonest people. You must think we’re all incredibly stupid if you expect anyone to believe your intent was to help by pointing out the upvote button.

                  I do admire your confidence, however misplaced, and your commitment to embodying your username though.

        • Zagorath@aussie.zoneOP
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          12 days ago

          Ok this got a chuckle out of me. But yeah, I don’t see any problem with people expressing agreement verbally.

          Imagine a real conversation where you’re only allowed to agree with someone with nods, never saying “yeah I agree completely” or any other verbal feedback.

          • hypnicjerk@lemmy.world
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            12 days ago

            Imagine a real conversation

            i am, and it’s nothing like a comment thread on pseudo-social media.

            imagine a comedy duo where one member makes quips and the other chimes in periodically with ‘i couldn’t agree more’ and ‘i came here to say this!’

            penn and teller work well as an act because teller keeps his mouth shut.

            i guess it makes sense from the perspective that lemmy is a community largely by and for former redditors. activity that’s effectively indistinguishable from bots must make this place feel like home to some of us.

            • superkret@feddit.org
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              12 days ago

              Lemmy doesn’t need users to police comments. If they’re against the rules, report. Otherwise, every comment is welcome here, and the little arrows don’t even really do anything. That’s what’s so nice about this place.

              • hypnicjerk@lemmy.world
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                12 days ago

                Otherwise, every comment is welcome here

                unless it’s not very nice, then we need to give them a scolding. thank goodness officer superkret is on the job to put those rapscallions in their place.

        • Isoprenoid@programming.dev
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          12 days ago

          Up and down votes are not a “agree / disagree” button. They are for dis/encouraging posts. You can upvote a post you disagree with but can see that it is useful for the discussion.

          • hypnicjerk@lemmy.world
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            12 days ago

            you have a good point. after all i’m clearly in the right despite the votes suggesting otherwise.

  • Ephera@lemmy.ml
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    12 days ago

    Man, I’m getting tired of everyone and their cat saying shit like “AI will…”.

    With how loosely defined “AI” is, it probably will at some point. But that statement is also completely worthless.

    • Paradachshund@lemmy.today
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      11 days ago

      This has been bothering me too. Its such a nothing statement with no suggestion of how this would be accomplished behind it. Like sure, technology is likely to continue advancing, but it may not even resemble these current implementations by the time we get there.

  • Dizzy Devil Ducky@lemm.ee
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    12 days ago

    When an AI is able to take and write every single line of code, generate all the art, and debug it just by having someone as code dumb as a CEO type in a prompt, I’ll believe his words and eat my shirt.

  • yamanii@lemmy.world
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    11 days ago

    Man I thought he got better after he admitted that NFTs were a mistake, he can’t help himself.

    What a shame, I was ready to forgive the dude and play Masters of Albion, I loved black & white and there aren’t any clones of it.

    • ulterno@lemmy.kde.social
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      11 days ago

      A really good place would be background banter. Greatly reducing the amount of extra dialogues the devs will have to think of.

      1. Give the AI a proper scenario, with some Game lore based context, applicable to each background character.
      2. Make them talk to each other for around 5-10 rounds of conversation.
      3. Read them, just to make sure nothing seems out of place.
      4. Bundle them with TTS for each character sound type.

      Sure, you’ll have to make a TTS package for each voice, but at the same time, that can be licensed directly by the VA to the game studio, on a per-title basis and they too, can then get more $$$ for less work.

      • Rekorse@sh.itjust.works
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        11 days ago

        They won’t because of hallucinations. They could work in mature games though where its expected that whatever the AI says is not going to break your brain.

        But yeah a kid walks up to toad in the next Mario game and toad tells Mario to go slap peaches ass, that game would get pulled really quick.

        • ulterno@lemmy.kde.social
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          11 days ago

          I just re-read my comment and realised I was not clear enough.
          You bundle the text and the AI-TTS. Not the AI text generator.

            • ulterno@lemmy.kde.social
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              10 days ago

              The content is… AI assisted (maybe a better way to put it).
              And yes, now you don’t need to get the VA every time you add a line, as long as the License for the TTS data holds.

              You still want to be having proper VAs for lead roles though. Or you might end up with empty feeling dialogues. Even though AI tends to put inflections and all, from what I have seen, it’s not good enough to reproduce proper acting.
              Of course that would mean that those who cannot do the higher quality acting [1] will be stuck with only making the TTS files, instead of getting lead roles.

              But that will mean that now, places where games could not afford to add voice, they now can. Specially useful for cases where someone is doing a one dev project.

              Even better if there can be an open standard format for AI training compatible TTS data. That way, a VA can just pay a one time fee to a tech, to create that file, then own said file and licence it whichever way they like.


              1. e.g. most Anime English dubs. I have seen a few exceptions, but they are few enough to call exceptions ↩︎

              • Rekorse@sh.itjust.works
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                10 days ago

                You know the way these programmers talk about AI, I think they just don’t want to have to work with anyone else.

                How is this not taking from voice actors and giving to yourself in that regard? The system you described would mean only the biggest names get paid, all so a developer can avoid learning social skills.

                • ulterno@lemmy.kde.social
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                  9 days ago

                  You are right. I don’t want to have to socialise just to add a bit of voice to my game characters.
                  If I have to, I’d rather ship without voicing any of them.

                • ulterno@lemmy.kde.social
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                  9 days ago

                  The system you described would mean only the biggest names get paid

                  Rather, it’s more like, we as the user get a greater variety of background NPC banter, for the same game price.

                  Take X4 for instance. The only banter we get is different types of “hello”.
                  Only in cases of quests, is there any dialogue variety. When there is any such banter out of quests, it’s mostly incoherent (or was that another game, I need to check again).
                  It doesn’t really make sense that 2 or more people meet in a docking area, say, “Hi”, “Hello”, “Good day to you” and then just keep on standing staring at each other’s faces as if they were using some sort of telepathy, or just staring at each other without any conversation.
                  It would be fun to be able to have conversations that, while clear that they would not be able to yield any Quest, should still have variety enough to be fun when the player stops by, eavesdropping.
                  This sort of thing is there in a lot of games by high budget studios, while at the same time, the games have pretty large file sizes.
                  This way, we can reduce both production and distribution costs.

                  And the VAs, they don’t need to do all the work of speaking each dialogue every time the story writers come up with new banter, but the studio will be getting their voice for those lines, essentially increasing the value of the licensed TTS package, meaning the VA gets more work done than the work they do and gets paid more (well, the last part depends more upon the market condition).

        • cheddar@programming.dev
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          11 days ago

          Oh come on, LLMs don’t hallucinate 24/7. For that, you have to ask a chatbot to say something it wasn’t properly trained for. But generating simple texts for background chatter? That’s safe and easy. The real issue is the amount of resources required by modern LLMs. But technologies tend to become better with time.

    • c0ber@lemmy.ml
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      11 days ago

      ai being used for good may unfortunately have to wait till the destruction of capitalism

  • copygirl@lemmy.blahaj.zone
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    12 days ago

    There is a possibility something like this will be possible in the future, but it’s not going to be an achievement of AI, it’s largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.

    One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it’s relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that’s a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It’s quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it’s fun? At best, perhaps, you can write an AI to control a bot character to see if it’s technically playable.

    I don’t want to even think about the electricity that wlll be wasted training such models.

  • Mnemnosyne@sh.itjust.works
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    12 days ago

    25 years might actually be a potentially realistic timeframe for that. But I’d still bet on a little longer myself. I hope it happens within my lifetime.

  • orca@orcas.enjoying.yachts
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    11 days ago

    Capitalists don’t know shit about what the working class wants. These video game folks continue to prove this true.