• sanpo@sopuli.xyz
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    9 days ago

    It’s not like physical media makes any difference anyway these days.

    Actual disk often gets just a glorified installer, and even if it includes the entire game you’re likely to have to activate it online anyway.

    The “own your games” ship has sailed long ago, unless you only buy no-DRM and your own backups.

    • BombOmOm@lemmy.world
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      9 days ago

      unless you only buy no-DRM and your own backups

      Going to have to plug GOG here as these are both things they offer. I try to buy games there instead of Steam, purely for this reason.

      • tal@lemmy.today
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        9 days ago

        Going to have to plug GOG here as these are both things they offer.

        Note that this is a major selling point for GOG and available on most of their library, but unlike their early days, not everything is DRM-free.

    • umbrella@lemmy.ml
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      8 days ago

      unless you only buy no-DRM and your own backups

      or you straight up pirate it.

      • LucidNightmare@lemm.ee
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        8 days ago

        There’s not a lot of brave souls doing this as a passionate hobby any longer. Now it’s for the clout, to inject malware, or to receive monetary donations. Or all three!

        I hope I am wrong, and we can get back to the passionate hobby, but it’s looking kinda grim from my point of view.

        • umbrella@lemmy.ml
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          8 days ago

          its always been for the clout in the scene. but ive been pirating shit for a couple of decades now, no malware so far.

          • LucidNightmare@lemm.ee
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            8 days ago

            If you have been doing it for a decade, then surely you’ve noticed the drop in active crackers…?

    • B312@lemmy.world
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      9 days ago

      Thing is, that’s not how it works on PlayStation. On PS5 you can download and play games without ever connecting to wifi. The whole glorified installer is mostly an Xbox thing ever since the XB1. I’d know since I own both and usually get discs to play my games.

    • AbidanYre@lemmy.world
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      9 days ago

      I remember thinking it was bs when half life 2 required a steam account and now everyone loves it.

    • Usernameblankface@lemmy.world
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      9 days ago

      Is it possible for modern games to fit on a disk?

      I think it would be an interesting change if brand new games had a hard limit on file size so they can fit on and play from an actual disk.

      • Crashumbc@lemmy.world
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        8 days ago

        The issue isn’t the game engine, it’s the texture files.

        If you don’t care what it looks like, you cut 80-90% or more from any modern game subbing low quality textures.

        • cmnybo@discuss.tchncs.de
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          9 days ago

          If they use a good, 12X bluray drive, it will be quicker to install from a disk than to download it unless you’re lucky enough to have a good fiber internet connection. Even then, the servers you download from will often be overloaded and slow on release day.

          • conciselyverbose@sh.itjust.works
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            9 days ago

            That’s not my point. Most games do install fine from the disk.

            He’s talking about playing from the disk, too, and that’s a problem.

      • Eldritch@lemmy.world
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        9 days ago

        Absolutely. It just depends a lot on the game of course. A blueray disk can contain over 100 GB. But a game could be split over several disks too. It was rather common to do that with CDs on the original PlayStation.

    • dmention7@lemm.ee
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      9 days ago

      For $700 they could at least throw in a 4k Blu-ray player.

      Then again, I ponied up extra for the disc version of the original ps5 for that exact reason, only to find out the media player software is a giant piece of garbage that was clearly given no effort. So I can’t say I’m too surprised.

    • criticon@lemmy.ca
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      9 days ago

      It does if you rent

      I’ve been using gamefly for a while, I can’t rent digital only games

    • Pasta Dental@sh.itjust.works
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      9 days ago

      This in my opinion is one of the valid use cases of a blockchain/NFTs: they provide provable ownership of digital goods. This means that if implemented, in the future we could actually own games music movies ebooks etc. The only remaining step would be a decentralized torrent-like system that allows the users to download the licensed content that they own via their nft.

      • Zorque@lemmy.world
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        9 days ago

        I mean, I can actually own a bunch of stuff as long as it doesn’t have some sort of proprietary DRM bullshit attached to it.

        The problem isn’t that there’s no way to obtain media in a non-bullshit way. The problem is that distributors don’t want to provide media in a non-bullshit way.

        • cmnybo@discuss.tchncs.de
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          9 days ago

          Sure, you can still own digital media, but you can’t sell or trade it like you can with a physical copy.

          • Zorque@lemmy.world
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            9 days ago

            Meh. If life weren’t so focused on material gains and losses, I wouldn’t need to.

            It would also mean potential losses for the distributors, as people are (supposedly) less likely to buy directly for them.

            So, again, the problem isn’t the media, it’s the distributors.

      • tabular@lemmy.world
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        9 days ago

        If you can’t modify it, sell it or know what the game software is even doing then calling that “ownership” would be rather lacking. I mean in terms of traditional ownership, not the modern definition: “page 69 of the EULA defines “purchasing” (the software) as a limited, non-transferable lease which can stop working at any time due to dependency on a proprietary server code we will never share I fucked your mom”.