We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

  • Debs@lemmy.zip
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    2 days ago

    Would someone elucidate as to what this means for a normie PC gamer and begrudging windows user?

    • ouRKaoS@lemmy.today
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      2 days ago

      I would say this is great news all around. With SteamOS pushing the Linux market share higher than it’s ever been, and a partnership with Arch to boost direct development, this could mean other companies taking a hard look at Linux and either developing native software or ensuring proton compatibility out of the gate.

      I’m imagining “Runs on Arch” markers on software like the old “Works on Windows '95” stickers I used to see everywhere.

    • nous@programming.dev
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      2 days ago

      Probably nothing. This is more steamdeck related stuff since the SteamOS is based on ArchLinux. And even then, it does not mean much for SteamDeck users. They wont notice much at all really. This might help with development a bit on valves end. The big news is really for ArchLinux users and maintainers which will see more effort in the development of that distro.

      There is some wild speculation that maybe this makes arm for Arch Linux more official in the future. Which is based of the other recent news that Valve are creating an ARM emulation layer for running games on ARM devices. Which means maybe they are working on an ARM device and maybe need to start working on getting ARM support for Arch. Though again this is all wild speculation.

  • BigTrout75@lemmy.world
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    2 days ago

    Great news! Crazy to think that Valve is hijacking/liberating the Windows gaming library. You would think that Microsoft would be doing more to prevent this.

  • PenisDuckCuck9001@lemmynsfw.com
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    3 days ago

    Seeing a large company doing anything involving Linux besides blocking its users from using their product is a rare occurance these days.

  • Thurstylark@lemm.ee
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    3 days ago

    Some extra fun details from the staff discussions around this: Valve is not interested in control of the distro, but are mainly interested in funding work on projects that are chosen by Arch staff, and are already things that Arch staff wants to implement. The projects chosen are indeed things that Valve also want to be part of the distro’s infrastructure, but the process has been totally in the hands of Arch staff.

    I gotta say, it’s been really cool to see Valve go through the process of considering OSS as not just a useful tool or worthwhile target, but as a robust collaborator.

    First, they build and maintain their client on Linux, and build their games to run natively on Linux, learning that things aren’t actually as difficult as it’s commonly made out to be, and the things that are more difficult than they need to be can be fixed by working with and contributing to the existing community.

    Then they consider building their own hardware, but try the half-way approach of building SteamOS on top of Debian, and depending on existing hardware vendors to build machines with SteamOS in mind, learning that there’s a lot of unnecessary complexity around both of those approaches to that goal.

    Then they learn how to develop and build 1st party hardware with the SteamLink and Steam Controller.

    Then they put the lessons from the Steam Machine project into practice by dumping loads of time and effort into Proton, knowing that they won’t have the market unless they can get Windows games to run on Linux in a reliable and seamless way.

    Then they put all that knowledge and effort together to do the impossible: unite PC gamers of both Windows and Linux flavors under the banner of the SteamDeck, a fully gaming-focused, high-quality, and owner-friendly piece of kit that kicks so much ass that it single-handedly pulls a whole category of PC hardware out of obsurity and into the mainstream.

    And what do they do with that success? Literally pay it forward by funding work on the free software that forms the plinth that their success stands upon.

    Good on Valve.

  • Mwa@lemm.ee
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    3 days ago

    Yo a distro collabing with a corporation this is soo fire 🔥🔥🔥

    • bassomitron@lemmy.world
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      3 days ago

      I’ve been using a Steam Deck for almost a year damn near daily with maybe 1 OS crash that was largely due to a very unstable game. How is ArchLinux unstable, exactly?

    • RBG@discuss.tchncs.de
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      3 days ago

      That’s… a weird take. There are variants of Arch that focus on stability, if that’s what you are after.

      • exu@feditown.com
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        3 days ago

        Which ones? I’m not aware of any besides specialised distros like SteamOS

          • exu@feditown.com
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            3 days ago

            Manjaro does “stability” by delaying everything by two weeks. That doesn’t really help at all and might hurt you for security updates, because those will wait the same two weeks.