• MangoPenguin@lemmy.blahaj.zone
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    1 month ago

    I thought the apple headset was MR for productivity and stuff? VR gaming headsets like the Oculus seem to be doing fairly well.

  • vane@lemmy.world
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    1 month ago

    I want foldable 3d display to replace tablecloth, not some stupid VR headset.

  • TheFogan@programming.dev
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    1 month ago

    I mean did anyone think of the vision pro as more than a very expensive tech demo? It was always too big, too heavy to be viewed as something people were expected to wear all day long.

  • h54@programming.dev
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    1 month ago

    It is a stupid and expensive solution to a problem that doesn’t exist. Like every other company, Apple have their fair share of flops.

    • datavoid@lemmy.ml
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      1 month ago

      I’m really hoping someone other than meta will make something competitive again, I’ve been waiting to get back into VR. I went through 2 vive base stations presumably due to cold temperatures, and now have given up on VR until something better comes out (even though I love it and am entirely convinced it will be huge).

      • fartsparkles@sh.itjust.works
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        1 month ago

        Patents published in 2022 showed Valve are definitely working on an untethered VR headset, new VR controllers, and a Steam Controller 2. Rumours are they went into mass production in Nov 2024 so we could be near an announcement in the next few months. Typical Valve style, however, is to announce it out of the blue.

        But given the success of the Steam Deck, and the money they’ve funnelled into Arch Linux support for ARM processors, I’m pretty confident these aren’t just rumours.

      • webghost0101@sopuli.xyz
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        1 month ago

        Why would you dedicate yourself to maintaining an app if there is no market and the current hardware is experimental?

        Nothing you build will be compatible with v2 but the experience you have with v1 gives you a huge leg up in the learning curve. Wether thats worth it depends on the person.

        I got my pico vr for this reason, i want to get a feel for how things are evolving so i dont start a path of turning tech illiterate like my peers.

        Pico is also much cheaper then apple and support custom apk

    • kittenzrulz123@lemmy.blahaj.zone
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      1 month ago

      A dev kit with no physical controllers? You would think developers want precise controlls? Or a usb port? Or proper dev tools? Or a full API?

      • conciselyverbose@sh.itjust.works
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        1 month ago

        Why would they provide physical controllers on the early version when the mass market won’t have physical controllers?

        Apple’s dev tools are fine. It’s not dumb luck that’s the reason iPhone’s software ecosystem takes a giant shit all over android’s.

        • fosho@lemmy.ca
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          1 month ago

          as a cross platform app developer myself… what the fuck are you talking about?

          • conciselyverbose@sh.itjust.works
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            1 month ago

            The fact that the vast majority of quality mobile apps in existence are iOS only, because development and distribution on Android are complete and utter dogshit.

            • kittenzrulz123@lemmy.blahaj.zone
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              1 month ago

              Compared to iOS where you’re required to distribute on one platform and pay the full fee for the privilege of having your software on Apple devices?

  • daniskarma@lemmy.dbzer0.com
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    1 month ago

    I think the only thing that made people think about VR was Half Life Alyx.

    If plenty of games would be made with that level of quality VR could actually became a thing.

    But boring companies keeps trying to push VR for boring things.

    • WereCat@lemmy.world
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      1 month ago

      I’ve bought my Oculus Rift in like 2017 and haven’t used it at all for the last 3 years… And I missed nothing. I played the heck out of Beat Saber and HL: Alyx, Lone Echo and some few other games but nothing noteworthy has been released for a long time so I’m just patiently waiting.

      Oh, I did play quite a bit of VRChat as well back then.

    • Cataphract@lemmy.ml
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      1 month ago

      It’s crazy how lazy these companies are trying to be about VR. Imagine nintendo or Sega launching a console without any studios or titles. Everyone is so fucking busy with trying to hit the next “tech boom” that they feel it’s everyone else’s problem to come up with actual use cases that people will stick with (wearing a clunky headset for extra monitors isn’t a long-term solution).

      I’m tired of watching these multi-billion dollar VR companies showing ping-pong demo’s, real actual fucking ping-pong is 100x fucking more fun and it’s never brought up. Would love to watch an actual demo with two people playing vr and two people playing real table tennis side by side for an actual comparison. (for anyone saying how much easier it is to play in VR, you just spent $3500 for ONE headset)

    • vithigar@lemmy.ca
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      1 month ago

      Half Life Alyx, Lone Echo, and Asgard’s Wrath are all incredible experiences that actually feel like “real games” that made meaningful and justifiable use of VR.

      Beat Saber and Robo Recall get honorable mentions from me as well because while neither is groundbreaking, both execute their particular niche more or less perfectly.

      Browsing various VR software storefronts now you find basically nothing like any of the above. Everything seems to be trying to mimic the mobile game “quick distraction” approach and shovel out as much garbage as possible rather than creating anything engaging. For anyone who believes that VR has genuine potential for exciting new experiences, as I do, it’s incredibly disheartening.

  • arararagi@ani.social
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    1 month ago

    Apple’s headset was sold as mixed reality, I don’t even know if it can actually do VR and play VR games, and mixed reality is not that interesting actually. If you think VR games aren’t interesting even though they are full experiences nowadays like Asgard’s Wrath and Into the radius, MR games are legit minigames.

    • surph_ninja@lemmy.world
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      1 month ago

      Mixed reality will be awesome. But we need a handful of killer apps, and the headsets need to be affordable enough that your friends have it, too.

      Apple half-assed their rollout. They should have been dumping money into development of must-have apps before launch.

  • TheObviousSolution@lemm.ee
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    1 month ago

    There’s one simple way to do it: stop milking it with ludicrous prices that make it inaccessible for the average consumer and stop trying to corner each implementation with your own proprietary closed market that becomes worthless when it goes down because all of your digital purchases were “digital subscription options”. The problem with VR is that it now has a place in the market but one that is basically limited to a luxury market, and as such it will only include self enclosed ecosystems of novelty implementations that appeal largely to whales. It is basically an example of the hellhole the PC landscape would have been if governments back then had been as lax with bad consumer practices as they are now.

    • supersquirrel@sopuli.xyz
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      1 month ago

      I also get the feeling the VR market started out a lot like the mobile gaming market in that mba business majors who have zero ability or to desire to make genuinely artistic and compelling experiences choked out any other kind of person being in leadership positions in the industry.

      Similar to mobile gaming the rush of business majors who “think” they know how to transform vr gaming when they don’t know the first thing about game development and have never bothered to pursue a creative venture in their life that wasn’t just a thinly veiled scheme to scam other people out of their money has severly stunted the growth of the vr industry indefinitely as it did the mobile gaming market.

      The very structure of the largest companies in VR (besides perhaps valve) precludes the possibility of any actual artists and developers with a vision getting into positions of power in these companies and even if they do, they are never actually listened to or you wouldn’t get embarassingly empty visions of VR like “the metaverse”.

      VR, like mobile gaming cannot be understood as an out growth of the traditional gaming world, rather VR in particular must be understood as a market constructed by non-experts who didn’t give a shit about learning gaming development or how to create compelling fantasy worlds because the objective was always to be a digital landlord speculating and monetizing on an ownership of large swathes of digital communities that artists showed up and made into actual spaces people desired to be (artists are an unpaid detail though, that kind of fluff is easy, an AI could do it and besides it is fun for them!).

      Unfortunately for VR fans I don’t think the industry will take any significant strides until those kinds of people are kicked out of the boardrooms of VR companies and I don’t see that happening.

    • CouncilOfFriends@slrpnk.net
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      1 month ago

      With no controllers made by Apple, it seems VR gaming wasn’t an intended use either as devs aren’t going to port games if most users don’t have them. Which only leaves people who will pay that price for a glorified external monitor.

    • interdimensionalmeme@lemmy.ml
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      1 month ago

      Also software lock so you can’t have more than one virtual monitor. They even limit software zoom. This is a prison you wear on your face.