The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square535linkfedilinkarrow-up1921arrow-down116
arrow-up1905arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agomessage-square535linkfedilink
minus-squarecafuneandchill@lemmy.worldlinkfedilinkEnglisharrow-up47·2 days agoAnd then there’s Yoko Taro, who instead opts for the emotional difficulty in his games
minus-squareSomething Burger 🍔@jlai.lulinkfedilinkEnglisharrow-up18·2 days agoAnd then there’s Electronic Arts, who instead opts for technical difficulties.
And then there’s Yoko Taro, who instead opts for the emotional difficulty in his games
And then there’s Electronic Arts, who instead opts for technical difficulties.
Or financial difficulties