Roughly 1,800 people are being put out of work, but hey, at least the share price is going up.
Bring in a billion dollars of investor money.
Hire thousands and thousands of employees.
Spend way more than you bring in every year.
Hire some shitty CEO with a terrible track record. Pay him way too much money.
Become desperate for cash and think of ways to milk your users dry.
Get rid of bad CEO and pay him even more money.
Then when all that backfires and you’ve further tanked your reputation you go back to the drawing board and realize the only option to cut losses is to fire half your staff, or more.
And that’s the story of Unity3d.
And that’s the story of Unity3d.
Enshitification
That’s just a lemmy version of Reddit: “play stupid games”…
I’d argue not quite.
Enshittification is taking a good product or service and actively making it worse in the name of money.
Play stupid games…implies you’re doing something bad from the start and are going to eventually suffer consequences. No good starts with this.
NOOOOO, not the definition of the words, the frequency to which they are parroted in EVERY THREAD
That’s the story of every “line go up” CEO. You think they would stop hiring these guys.
Why? Line go up.
Because the fastest and easiest way to make the line go up is to cut costs, and the fastest ways to cut costs are to cut corners on your product, or cut your staff. Both of these action only produce a brief “line go up” moment before their consequences cause line to go back down. But you’re a line go up guy, and you know just what to do, cut more corner! Reduce more overhead! The problem is that eventually you won’t be able to cut anymore corners, or reduce any more overhead, and then the whole house of cards comes tumbling down.
This was clearly inevitable even before they chased away every customer they’ve ever had and every potential customer that has ever looked into the engine. Now that so many people have jumped ship, I would not be surprised if this was just the first of many such moves.
Fucking morons running this company, that’s for sure. Way to just give away what was easily the greatest market share that they will ever see.
But this next fiscal quarter is going to look real good though. 🙄
you ever notice that c suite never needs a reset?
Sometimes they do, but they usually have a golden parachute that makes it still a win for them.
Fun fact: gold makes for terrible parachute material.
Don’t tell the rich that, please.
Those 75% remaining are probably looking for new jobs.
I will not buy any games made in Unity after September 2023. I’m giving the devs who had projects going before then a grace period, but if you’re dumb enough to use Unity for a new game after the shit they pulled you’re too dumb to have my money.
I suggest you also pay attention to when a game’s development was begun as it’s no simple task to switch engines mid development. Still, your wallet, your call.
Remember when I said “I’m giving the devs who had projects going before then a grace period?” or "if you’re dumb enough to use Unity for a new game AFTER THE SHIT THEY PULLED.
Developers or studios that have been working on a game prior to the shitfest are grandfathered in, but I’ll not have anything to do with projects that began after the whole price tier shenanigans.
They made a decision that is bad for game developers and your response is to punish … game developers?
Yep. I don’t want to fund Unity even second-hand at this point. Using Unity is a business decision, and if that’s the kind of business decision you make, we’re not doing business.
Plus, I’ve done my own game dev in the Godot engine long before Unity shit the dishwasher.
Man, I’m already annoyed by every other game looking like Unreal. While the Unity style is also boring me out of my mind, having Unity commit seppuku does not help.
It absolutely does. Godot is growing a LOT. I see it frequently in my local game dev community.
I mean, yeah. At this rate, I expect Unreal to have close to a monopoly in a few years, when it comes to bigger, published games. And it’s required by law that monopolies turn into trash cans. Young devs will choose Godot rather than the trash can and at some point, we may come to a better duopoly than we have today. But it’s going to take a decade or more for that. I guess, I’m just tired…