OpenBSD admin and ports maintainer

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  • 38 Comments
Joined 5 months ago
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Cake day: May 29th, 2024

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  • ssm@lemmy.sdf.orgtoProgramming@programming.dev*Permanently Deleted*
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    3 months ago

    vscode is bloated, switch to emacs

    emacs is bloated, switch to vim

    vim is bloated, switch to vi

    vi is bloated, switch to ed

    ed is bloated, switch to cat

    on-topic

    No, I don’t use vscode, I use mg (tiny emacs-like editor, lighter than nvi) and ed

    If you’re already comfy with vim, don’t switch. If anything, I encourage you to try even more minimal editors.









  • If a 2D tarkov-esque extraction shooter roguelite sounds interesting, check out Zero Sievert. I recommend playing on Hunter difficulty (lose all carried equipment & loot on death) for the real extraction shooter experience.

    Other Note: You’re not going to like 5BC in Dead Cells because the game mechanic it introduces (Malaise) requires you to play fast or the game gets way harder.


  • EVE Online AKA Spreadsheets Online, back when I played it in 2009. No idea if it’s the same now. Almost entirely player driven economy and factions (outside of hi-sec).

    Elite Dangerous, sort of. No other Space Sim is on its scale (I wouldn’t really call something like Space Engine a space sim). Unique, but mixed recommendations because it’s a very shallow game in a lot of ways, but it’s got a cool vibe. Speaking of which…

    Space Engine. Not really a game, so much as a universe-simulator. It is unknown to this day how a mortal could create something of this grandeur. Maybe the source code will be released eventually.

    Someone else already mentioned Noita :(

    Cataclysm: Dark Days Ahead is the most realistic game ever made. No other game had made me ask “what would I do in real life?” before. Of course, this dies out the more you learn the meta, but your first dozen or so runs are special.

    Minecraft is hardly unique now, but when it came out it was one-of-a-kind.