I don’t really like roguelites. At least I always thought. The only one I really tried was the Binding of Isaac. I never progressed far, I never really got the hang of it and had a lot of unsuccessful runs. I finally gave up on it. So I went for years without trying new ones. Until Hades. I played it quite a lot and had a lot of successful runs, but never fully beat the game.
I returned to it with the recent launch of Hades II into Early Access and finished (except a few achievements) my save. The gameplay and difficulty is very well-balanced for my skill level and it managed to motivate for several weeks. Overall I put over 100h into it and the pull was so strong, I got Hades II right away. I know not very patient of me. Another 40h later and I finished the content that is available so far. I can see myself diving back in for the 1.0 release or a big update.
Afterwards I looked for other well-received roguelites and picked up Dead Cells and all the DLC in a sale. Similar story here. 80h in, I made it to 2 BC and unlocked a most weapons and quite a big chunk of the outfits. My playstyle is rather slow and deliberate, but I enjoy the challenge a lot. 2 BC is kicking my ass a bit and I’m thinking about moving on again.
I’m currently thinking about what comes next. With the steam sale going on, I am considering Hollow Knight, even though I have very little experience mit Metroidvanias. Also Sekiro is a possibility. I never played a From Software game or our souls-like before. (Mostly) fighting human-sized enemies and a focus on parrying suits my preferences well.
If anyone has recommendations for other roguelites or games to jump to, please leave a comment.
I’m glad I tried a genre I had written off before. It resulted in a lot of fun playing hours. I recommend stepping out of your gaming comfort zone once in a while.
Ok, sticking to roguelites, here’s some other options:
Deckbuilding Style: Slay the Spire, Monster Train, Griftlands, Balatro
Survivor/Bullet-Heaven Style: Vampire Survivors, Brotato, Deep Rock Galactic Survivor
Realtime Combat (I’d put Hades/Dead Cells here): Hand of Fate 1/2, Zero Sievert, Wall World, Rogue Legacy 1/2, Risk of Rain 1/2, Heroes of Hammerwatch
FPS: Gunfire Reborn, Roboquest
Turn-based/Pausable: FTL, The Last Spell, Loop Hero, Dungeons of Dredmor, Darkest Dungeon 1/2, Backpack Hero, Into the Breach, XCOM: Enemy Unknown, XCOM 2
Sure I missed some other good stuff.
Not a roguelite/roguelike but if you liked the combat style of Hades, check out Bastion.
Noita is probably my favorite game of all time, and it’s an excellent rougelike.
It’s an amazing rogue like for sure. It’s tough to get started but before I knew it I had over 150 hours into it, a golden crown on my head and a golden amulet on my character.
Noita is great and extremely unique, but I dislike that once you find a few orbs of true knowledge your runs always start with getting those first. I’m usually too lazy to get the one at
spoiler
the pyramid
before ending mines, unless I can get a good teleport spell.
I don’t bother with those unless I’m specifically going for all the orbs. Like, I’ll get the closest one, but I don’t bother with the one you mentioned or the one that makes the boss spawn. There’s usually enough health to be had once you know your formations, and if you want mondo amounts of health, there’s always the heart mage trick. I don’t go out of my way to dig gold in the mines for the same reason. You can win without doing it, and it just breaks up the flow too much imo.
That’s a pretty excellent list. I don’t think I’d call Xcom roguelike since its campaigns are incredibly long endeavours, but they are good games.
I went back and forth on it. The campaign is just the meta progression, the missions are the randomized element. Comparing to Darkest Dungeon for example, it’s really similar in structure.
That’s a good comparison. I suppose both games use permadeath, but don’t end your run with them, and they both do feature the cyclical nature and variety of possibilities that you might expect from a roguelike.
Roboquest is one of the most enjoyable games I have played in years, And the devs seem to really care, every update has made the game significantly more enjoyable and they seem to be actually listening to player suggestions and feedback. Highly recommended if you want a fast paced FPS Roguelite.
If you’ve played Gunfire reborn and are expecting more of the same your going to be disappointed though.
Gunfire Reborn is Roguelite first, FPS second Roboquest is FPS first, Roguelite second.
Same concepta executed and implemented very differently.
One bullet-heaven game I’ve been enjoying is 20 Minutes Till Dawn. Each run is 20 minutes, and you try to survive at harder and harder difficulties and with different weapons or characters. There’s also a free demo of it called 10 Minutes Till Dawn.
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It has good replayability. Yeah it’s having a surge of popularity but it’s a solid game that’s pretty unique with good longevity for those who enjoy it, I think it’s going to be popular for quite a qhile and probably start getting people making inspired games in the “deckbuilding with real cards” space.
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I’d liken it a lot more to FTL or STS than hades or dead cells. The skill is in the building and planning, not in the gameplay. Making do with the resources available to you, deciding on risking a suboptimal decision now that could payoff a lot more later, and thinking about how to make what you have into a successful run is the focal point here. Whereas with hades, sure perks are nice and add to your power as you play more, but the real skill in hades is your actual gameplay with the character. Both are perfectly valid, it just sounds like you’re a person much more focused on direct action skill.
This isn’t to say that the games I mentioned don’t have that aspect too, but I find in general it’s way easier to for example play a hand in slay the spire optimally or have a fight in FTL optimally than it is to clear a room in hades or a nasty section in dead cells optimally. The skill expression is just kind of focused on a different aspect of the game. Nothing wrong with you preferring one to the other, just wanted to mention that not everyone has the same tastes =D
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Y’all, Metroidvanias are not Rouguelikes. Randomly generated levels are an essential element for a game to be a Rouguelike, and fixed levels you can memorize are an equally essential feature of a Metroidvania.
So I feel like Spelunky needs to be mentioned here. I haven’t played it in ages and need to give it more of a chance, but a lot of people love that one.
Not necessarily. But some random element that changes each playthrough is.
both Hades and Dead Cells have randomly generated levels
I was thinking about how Hollow Knight got included in this post. It’s fantastic but not even a little bit Roguelike.
You got some big ones. Just know what sorts of games you like to play and look for well reviewed roguelikes in those genres.
I think the problem you may have had before is that you mistook roguelike for its own pure genre, when in the modern sense it’s actually a game format and platform for gameplay, and the gameplay can be anything, from turn based to action, 2d to 3d. Traditional roguelikes like nethack are a genre, but roguelites/roguelikes nowadays can play like anything.
Personally in the FPS roguelike department I’ve been really enjoying Roboquest.
Hollow Knight is my favorite game of all time. It’s tough though, and you will feel lost and “where the fuck am I supposed to go?”.
I recommend that new players install the mod manager and enable “free” Gathering Swarm and Wayword Compass charms mods. Frees up 2 charm slots for two QoL charms – those two free slots will make the midgame a tad easier.
Edit: The mod manager you want is called “Lumafly” (formerly Scarab).
I really liked enter the gungeon. It was one of the first roguelites I played. It’s fairly basic in terms of mechanics compared to some newer entries in the genre. But it’s just good arcadey fun. Bonus is that it runs on a lot of systems. It’s still one of my go to’s for plane trips or other offline scenarios
Here are my recommendations:
Bad North: Real time island defense with procedural islands and character permadeath.
Inscryption: Roguelite deck builder (but it’s more than that, hard to describe without spoilers. just play it)
I realize these might not be the exact type of roguelike you’re looking for, but I highly recommend them.
+1 for Inscryption. It’s easy to “break” but that’s part of the appeal.
I’ve never heard of Bad North. Will need to check it out!
Edit: £3.83 in the steam sale so picked it up
If a 2D tarkov-esque extraction shooter roguelite sounds interesting, check out Zero Sievert. I recommend playing on Hunter difficulty (lose all carried equipment & loot on death) for the real extraction shooter experience.
Other Note: You’re not going to like 5BC in Dead Cells because the game mechanic it introduces (Malaise) requires you to play fast or the game gets way harder.
I really like sievet a lot and would recommend it but it seems like or is getting worse with each iterarion.
I also cant stand early access bullshit so I recommend pirating a slghtly older version!
I would highly recommend Rogue Legacy 2 over Hollow Knight. Hollow Knight is more of just a metroidvania, it’s great, but didnt satisfy that rogue like itch for me.
Yeah, I saw a couple of people mention Hollow Knight and was confused, it’s not a rougelite/like game at all, just straight-up Metroidvania.
Rouge Legacy 1 & 2 are both great rougelite games.
Exact same games for me, I started with dead cells and a hundred hours in was like well I guess I do like roguelites after all, Even though I had always thought I didn’t.
And then I played Hades and was absolutely blown away, I love the stories inside and the action.
Boy, if you’re considering hollow knight, you will have zero regrets, it’s so fun and so eerie.
Soulslikes still make me yawn in comparison, dead souls 1, 2 and elden ring.
Maybe one day
That’s cool! Always cool to read when someone finds an entry point to broadening their gaming horizons!
I’d highly recommend
- Enter the Gungeon
- Nuclear Throne
- FTL
The top two are fun frantic top-down shooters where you can feel yourself getting better between runs, barring terrible RNG luck of course. (But fighting against the odds is cool too.)
FTL is just a very “tight” experience. I’m sure other games have perhaps improved on its principles but it’s focused and knows exactly what it wants to be.
FTL is love. FTL is live.
I went on a similar journey but instead of being pulled back in by hades, for me it was risk of rain 2. Now I’ve played risk of rain returns, hollow knight, and I’m just starting to get better at noita. Dead cells and hades have been on my radar for years, just haven’t had time to pull the trigger on them yet
Two very charming (and not too expensive) roguelite games I haven’t seen in the comments yet are Blazing Beaks and Dicey Dungeons… I played them on the Switch, but I’m sure they can also be purchased through Steam etc.
In Blazing Beaks, you play different birds with different characteristics and shoot your way through various levels while collecting useful items and annoying debuffs/handicaps like for example, “you cannot shoot while you run” or “every coin you collect deals 1 damage” These debuffing items are the core mechanic - you can collect and exchange them for some really nice stuff that helps you in the long run. Lovely pixel art and really great as a 2 player local coop!
Dicey Dungeons is a little hidden gem where you play as a little dice character and have to fight turn-based encounters in order to escape the dungeon of Fortuna. The mechanics are quite simple: Roll some dice and use them to deal out damage, shield yourself, poison your enemy etc. For example, you might start with a weapon that says “deal X damage points”, so if you roll a 4 and insert it into the weapon slot, the enemy takes 4 damage points. There are a handful of different characters that all work differently (my personal favourite is the roboter where you have to gamble if you want to roll another dice to use in attacks, because once you roll too high, you lose the dice you already rolled for this round). Also, each character has a handful of different modes/rule sets so it doesn’t get repetitive. Bonus points for a pretty art style, charming enemies and some catchy tunes!
Btw, Hollow Knight is not a roguelite but a metroidvania since the levels, items and encounters are not randomized and unique in every play through, but it is absolutely worth playing!
If you like Hollow Knight and Sekiro, Nine Sols is another game I’d recommend. Kind of a combination of the two, the 2D traversal and game mechanics of HK, with the unforgiving parry heavy combat of Sekiro.
Check out heat signature, i loved the concept
People have mentioned almost all the good options. You’ll find gems within these. I’ve absolutely loved Curse of the Dead Gods, Balatro, FTL, Blazing Beaks, Slay the Spire. I haven’t liked some really well loved recommendations like Children of Morta and Moonlighter.
Roguelites have been great for me because of a number of factors. Handhelds like the Switch and Steam Deck have really helped. When I had kids, I needed something I could pause when interrupted, and then get straight back into. With little bits of fragmented time, a roguelite is great for getting some progress and experiencing a power curve and good progress (whereas in long story driven single player games, there wouldn’t be much progress to be had in half an hour). Roguelites have been underrated, and I feel like we’ve really had a golden era of roguelites over the past decade.