• ShittyBeatlesFCPres@lemmy.world
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    3 months ago

    Fat Bear Week: The Game. I’d set it in all the different National Parks, though, each one requiring a different strategy to become the fattest bear. No salmon? Too bad. Better find another food source.

    • snooggums@midwest.social
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      3 months ago

      Can I eat the people who were overfishing the salmon in the base game to put on weight, or would that require mods?

      Will Kodiak Island be included or an expansion, and what will you do to avoid that location being ez mode when a whale carcass spawns?

      I could go on, but just know that I will be playing a polar bear and expect that is considered hard mode compared to black bear ez mode with the free handouts from visitors who feed them against park rules.

  • cleanandsunny@literature.cafe
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    3 months ago

    An Assassins Creed game as rich as Odyssey, but set in the Mali empire. Hanging with Mansa Musa? Visiting scholars at Timbuktu? Desert frontier towns, gigantic markets within cities, and everything in between? That period of history is so fascinating and it would be incredible to have the art budget to bring it to life.

  • BodePlotHole@lemmy.world
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    3 months ago

    Open world mystery-solving rpg that’s set in early colonial New England.

    All the different townships are religiously secular and xenophobic. So you have to travel from place to place earning people’s trust, while simultaneously working on different parts of different crimes/mysteries.

    It sounds… Complicated. But this is all hypothetical.

    I wouldn’t be interested in some stance on religion. Just the point of that’s how it was in some places.

    The game could have an occult/magic type vibe. Or not.

  • sasquash471@feddit.de
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    3 months ago

    mmorpg based on the world of avatar the last airbender!

    with a monthly subscription and no shop or similar, like wow back in the days. every progress and every item just achievable by playing.

  • voracitude@lemmy.world
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    3 months ago

    Larian Studios presents Vampire: The Masquerade Bloodlines 3

    Because 2 will still be in development hell by the time mine comes out

  • bamboo@lemmy.blahaj.zone
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    3 months ago

    I’ve always thought how well an open world Back to the Future game could be. Like you could get in the delorean, drive around Hill Valley and then time time travel to mess with the future or past. And in the case of messing with the past, then the future timelines would update based on actions you make.

    Obviously it’s get complicated really fast, and somehow you’d have to have some mechanic to make it so you can’t interact with your past self. Maybe some sort of reset timeline mechanic would be needed if there were too many versions of yourself in a certain time?

      • bamboo@lemmy.blahaj.zone
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        3 months ago

        This is amazing! I guess limiting the destination times makes sense. I was envisioning something like Majora’s Mask where time would progress at an accelerated rate, and then you’d use the time travel mechanic to hop around.

        This would mean that if you wanted to, you could age naturally from 1955 to 1985 if you wanted to, although it’d take a really long amount of time. This would require having more assets and time periods which didn’t happen in the movies, but could open up more storylines.

        I guess this would mean you’d need to also manage the age of your character, since you couldn’t go to 1885 and live until 2015.

  • sexual_tomato@lemmy.dbzer0.com
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    3 months ago

    A biblically accurate psychological horror where you’re a night janitor in a large but rural and isolated church. It starts off with a floor cleaning simulator but weird shit keeps happening.

  • wirehead@lemmy.world
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    3 months ago

    A WipeoutXL-esque hover racing game, maybe with open-world-racing-game vibes, with the deep technological complexity of a flight simulator like X-Plane.

    I spent a bit of time in college tooling around with it, actually, even though it turns out that years later I’m really glad I didn’t end up in the game development industry.

    Way I figure it, it would require you to think about systems-level issues. It’s a Formula-One styled thing so if you end up exceeding the altitude limit in competition, ten second penalty to your time. Do you want to use a lifting-body styled groundplane? Or lift-fans, knowing that that comes out of your power budget but will do a better job of keeping you away from the altitude limit, less susceptible to other people’s wing vorticies, and avoid needing sturdy wheels? Etc.

    As open world games have gotten more open world and popular these days, I suspect that the difference between then and now is that it might be funner with tune codes a la Forza Horizon so that you could play it without being quite as much of an expert. And maybe a lot of the more complicated mechanisms might actually be a little less intrusive when you can spend a bunch of time tooling around the landscape running into trees without the strain of competition before you actually get going.

    There’s a lot of flight simulator players and frankly part of the joy seems to be that, when it is really really complicated and accurate, you are learning skills that might be useless-ish but there’s still that joy of learning and also of playing around with a large dangerous object that could kill a lot of people and not being worried about that when you flip an airliner upside down. And/or the “I could be an airliner/stunt pilot if the FAA wasn’t so damn restrictive on the medical” vibes.

  • deegeese@sopuli.xyz
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    3 months ago

    SimEarth remake.

    Newer games in that genre are all too focused on terraforming or human impacts. I miss the geosphere/atmosphere/biosphere interactions.

  • sfxrlz@lemmy.world
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    3 months ago

    A space game properly. With parts from darkorbit, eve online and all of the other shit. Maybe that already exists, but I haven’t found one yet.