Do you come to the Cloud District very often?
Oh what am I saying. Of course you don’t.
With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
Sure would be cool if more games provided consequences for your actions as opposed to being protected through things like nigh-immortal npcs.
For sure. After I beat Morrowind, I was impressed to find out it’s possible to kill any character and still beat the main quest if you know what you’re doing. Hopefully as indie development continues to grow we’ll start to see games inspired by it.
Project Tamriel and Tamriel Rebuilt will keep me busy in the meantime.
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I honestly can say I’ve never quicksaved to kill an NPC for slighting me.
Live a little :)
My rule of thumb is if there’s no in-character reason to do something in a game, I won’t do it. I have played psychopathic characters who will murder everyone at the slightest provocation, but I’ll not reload after murdering while playing one of those. And on good-aligned or even just sane characters I won’t murder NPCs just for being slightly annoying.
I’ve only done it with one NPC and I honestly don’t know if there’s even any consequences for murdering him either way:
Nah I kill him straight out every time lmao
Good.
The chains of fate have been broken, and you must continue in this doomed world.
my Fallout: New Vegas install has so many saves where an NPC’s face is just dead center in the frame
I quicksaved the fuck out of Fallout NV, kept crashing every corner…kept playing anyway.
Oh yeah. I’ve lost a lot of honor in rdr2 when someone deigns to say “hey, you killed a lot of people last time. Please leave.”
“WHAT WAS THAT YOU SONUFABITCH?!”
Conversely, failing to quick save us the bane of our existence.
Do you get to the Cloud District very often? What am I saying, of course you don’t.
Welp there I go visiting Turtle Pope again
Kill and loot.