• The Snark Urge@lemmy.world
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    6 months ago

    …“it is obviously difficult to deal with when you’re going back to an area where a game had multiple endings.”

    No, Howard. What you are finding difficult is to have any particular vision for a game beyond its literal systems and gameplay loops. You resent New Vegas because people care about it, and nobody cares about 76.

    If you have a story you want to tell, you make choices that serve that vision; the problem is Todd doesn’t have one. He bought a franchise built on evocative storytelling and biting commentary and decided its best use is for players to bash virtual action figures together.

    • cyr0catdrag0nz@sh.itjust.works
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      6 months ago

      For real though. Todd Howard needs to like, take some shrooms and meditate in the mountains. Touch grass. Given the headass shit he’s said lately it’s transparently clear he’s one of the biggest things standing in the way of another decent Bethesda game- I think the days of those might be done for good, I hate to say.

      • SturgiesYrFase@lemmy.ml
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        6 months ago

        Todd Howard needs to like, take some shrooms and meditate in the mountains.

        Lots of the worst people in tech did this, and they just got worse…

        • cyr0catdrag0nz@sh.itjust.works
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          6 months ago

          Ehh but did they really though? Or did they microdose shrooms in chocolate bars and attend some bougie retreat at a ski resort? I’d say the latter is the real problem. Nobody has respect for anything anymore.

      • TachyonTele@lemm.ee
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        6 months ago

        Todd Howard, Pete Hines, and the other guy I can’t think of his name right now, are the holy Trinity at Bethsoft. They figured out how to take the success of Morrowind and milk the shit out of it while “streamlining” every game.

        The original ES creators said years ago the direction of the series is not what they would have done. And you can see how these three did the same thing to Fallout that they did with Elder Scrolls. Their “best” contributions have been creating DLCs and charging for mods. They’ve made bank for Zenamax. And that’s all they care about.

        They’re creativitly bankrupt. I feel bad for the devs that grew up on the og elder scrolls games and became devs with the company.

        • dsemy@lemm.ee
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          6 months ago

          Todd Howard was the project leader for Morrowind and its expansions

          • kurcatovium@lemm.ee
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            6 months ago

            This is so sad fate. Morrowind was absolute gem of that era, nothing compared to it at the time. It has wonderful world it takes place in which is believable and filled with interesting characters, supported by truly brilliant soundtrack. And while story is quite decent there’s about gazillion other things to do, explore, see.

            It’s sad that every upcoming bethesda game was more and more simplified and lost a bit of the morrowind magic.

            • dsemy@lemm.ee
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              6 months ago

              I don’t think their games are necessarily becoming more simplified, it’s more that they seem to focus on areas of the games which would help make them more “mainstream” (for example, Fallout 4 made crafting and upgrading more complex compared to 3 and NV, but this is similar to other AAA games), while focusing less (and thus simplifying) other areas.

              This is not necessarily a bad thing, I personally think Fallout 4 improved over 3, and Skyrim over Oblivion (though NV and Morrowind are still better). But this also leads to disasters like Fallout 76.

              • tal@lemmy.today
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                6 months ago

                I think that most of Fallout 76’s characteristics were a result of it being a multiplayer game.

                • dsemy@lemm.ee
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                  6 months ago

                  That’s true, but isn’t contrary to my point - Fallout 76 is a disaster because they set out to create a mainstream Fallout live service game, instead of focusing on the strengths of the series. This was further reinforced when they introduced a battle royale mode IMO.

          • Veraxus@lemmy.world
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            6 months ago

            Ted Peterson, one of the actual creators of TES, was involved in writing for Morrowind. It’s the only reason it retained even a shadow of Arena & Daggerfall’s creepy, ambitious charm.

            And if you were with TES from the start… with Arena, Daggerfall, and even Battlespire… then Morrowind was nothing but a massive disappointment. And the franchise went even further downhill from there. It’s clear that Todd has no respect whatsoever for the magic that Peterson, Lakshman, and LeFay created together.

            • The Snark Urge@lemmy.world
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              6 months ago

              I’ve tried to get a sense of pre-Morrowind Elder Scrolls titles, but, as a later arriving fan they can be impenetrable. I’m old enough now to get annoyed when people say that about ES3 though, so I guess it’s come full circle.

              I’m not really interested in arguing with anyone about which game is better or anything, I just feel a sense that I’m missing something. What was lacking with Morrowind that you saw in its predecessors?

              • Veraxus@lemmy.world
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                6 months ago

                I get that old games can be really hard to pick up, especially if they were before your time.

                It basically comes down to two elements: the gameplay ambition and the world itself.

                Arena and Daggerfall were wildly ambitious; and I don’t just mean the scope of the world. They tried to bring a tabletop level of freedom to a real-time first-person RPG. The games had complex interconnected simulation systems long before anyone else attempted something like that again. This was largely the doing of Julian Lefay and Ted Peterson. Morrowind scaled that ambition way back. If it’s the first TES game you played, it’s easy to not realize how pared back it was compared it’s predecessor. Each release after pared things back even further.

                That is less important than the world, though. Lakshman and Peterson created a dark, sinister, thoroughly creepy world in the vein of Robert E Howard. It had deep lore, darkness, and unapologetic savage maturity that permeated everything. And it mattered. The world mattered. The lore affected everything… from sacred rights that could only be performed on certain days (which you discovered by reading lore-heavy texts), to huge dungeons both handmade and procedural and labyrinthine, to dark secrets that only revealed themselves in certain circumstances…

                What Todd did is loot it and turn it into something else entirely. You can see this with Redfall, Todd Howard’s cheery, bright, swash-buckling adventure game spinoff that utterly disregarded Peterson and Lakshman’s lore and world-building. Vijay and Peterson had written a bible (which may still be floating around online) outlining the series through to Oblivion, which was supposed to be the literal end of the world and the darkest game in the series. We all know how that turned out.

                Lefay and Peterson did return as contractors to work on Morrowind, which is why it still retains a bit of the character despite Todd’s directorship and being stripped of some of the darker themes… but we can all see where things went after.

                There has never been another game like Daggerfall. It was the first and last of it’s kind.

                • The Snark Urge@lemmy.world
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                  6 months ago

                  Thanks for taking the time to spell it out for me. Were that Daggerfall found me as a kid, it sounds like it would have been exactly my thing. Even as a preteen I was already deep into dark, novelistic RPGs like Fallout 1+2 and (to a lesser extent) Strife and the early Baldur’s Gate games.

                  Since someone in this thread reminded me of Daggerfall Unity I’ve been looking at some gameplay footage, which was quickly apparent to be the wrong way to take in the game even before you described its depth as textual and tantalisingly obscurantist. At this point in my life, masquerading as a breadwinning parental archetype, I’m thinking the best way for me to vicariously digest a portion of Daggerfall might be through the imperial library site (link).

                  Looking forward, it’s impossible to come to any other conclusion about Todd Howard and his ilk being something like the Musk of great novelistic game franchises, buying and cheapening anything that captures the imagination and profiting immensely from it. Such voices are unwelcome in the conversation about games as art.

                  I still hold out hope that there are enough grown up bookworms like me to carry that torch as indie developers, though. Games like Disco Elysium still do get made, and as games get easier to produce over time it’s not hard to believe that the more writerly among us can make use of the medium to good effect in the traditions established by Lefay and Peterson.

      • The Snark Urge@lemmy.world
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        6 months ago

        That’s fine, it’s hardly as if we’ll ever run out of good games to play. Hell, I haven’t even gotten to AC6 yet and I’ve been looking forward to that for ages

      • Veraxus@lemmy.world
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        6 months ago

        He was ALWAYS the one standing in the way of good Bethesda games. He’s responsible for Redguard as the followup to Daggerfall. Redguard!

        He should have been chased out of the industry decades ago.

    • scholar@lemmy.world
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      6 months ago

      I think he was refering to the show being set after new vegas and having to continue on from a game which had different possible endings

      • The Snark Urge@lemmy.world
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        6 months ago

        I know, and I’ll allow that I’m not being very tidy in my rhetoric but the point stands that if you’re writing a FO:NV show, you could easily pick the game ending that suits whichever story you’re trying to tell with the show.

        I was trying to connect that dot (my response to his quote) to my other grievances with how the Bethesda house style deemphasizes textual storytelling in favour of commercially safe gameplay loops and more environmental storytelling that, even when well done, isn’t very meaningful on its own.

    • dsemy@lemm.ee
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      6 months ago

      That quote actually makes sense in context, it’s talking about handling the story of the second season of the show.

      Also, I doubt Todd Howard was in a position to independently decide to buy the Fallout franchise in 2004.

        • dsemy@lemm.ee
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          6 months ago

          You criticized Todd Howard for his game design skills in your original comment, I just pointed out that the sentence you quoted didn’t refer to designing the story of a game.

          You also claimed “He bought a franchise” which seemed unnecessarily personal.

          I don’t see how Van Buren is related to this at all (except for its relation to New Vegas, I guess, but I don’t see what this has to do the article or either of our comments).

  • SuddenDownpour@sh.itjust.works
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    6 months ago

    “Like, where do you draw the line between what’s true and what’s not true?” he said. "What we tend to do is, the most truthful thing is what people saw on the screen, right? That’s the most truth. And then things that are written officially along with the games are kinda second truth. And then, other things that are written or done outside of that—spin-off things, or somebody answering on the internet—those things are kinda third place.

    …Huh, what??? I can understand him wanting New Vegas to have lower priority in terms of canon in comparison to games made by Bethesda, but why the hell would he want a TV show’s canonicity to be above the actual source material, and the one that they themselves made on top of that???

    • MrScottyTay@sh.itjust.works
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      6 months ago

      I think the “most truthful” thing encompasses the games too. It comes across as “whatever the players do is what is canon to them” and “along with the games” means things alongside the games, not the games themselves.

      Kinda like the game manual saying x character was killed in the previous game or something but you as a player never let that happen. Your canon is the true canon, not what is written.

      That sounds much more like a todd thing to say.

    • Auk@kbin.social
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      6 months ago

      I read that as saying what people saw on their screens while playing the games was most truthful, not as a reference specifically to the TV show.

    • Skullgrid@lemmy.world
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      6 months ago

      I don’t think screen specifically means TV, I think he’s talking about the original works like the games, tv shows, movies, being in first place, as opposed to material that comes with those original works, like instruction manuals, press releases, which is a second priority in terms of what canon is, and then Q&A sessions or, and this is when I’m also confused, spin off games.

      Now, if spin off games means things like fallout shelter, sure. If spinoff means New vegas or Fallout 76 , that would be more surprising to me.

      I need to watch the source video to know better, but life.

      EDIT : nah, it seems he means gimmicky tie ins like fallout shelter.

  • FiniteBanjo@lemmy.today
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    6 months ago

    Ha, as if Obsidian would work on another fallout when they didn’t get paid for the last one.

  • Hal-5700X@sh.itjust.works
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    6 months ago

    If they make games who take place outside of the US. They don’t have to hear about how they broke the lore. But Todd said no. Or Bethesda can make a new Fallout timeline. You have a OG timeline (FO1, FO2, Tactics, and FNV) and a Bethesda timeline (all the games/shows they made). They have two outs to stop people from hating them. But Bethesda is not doing them.

    • Zahille7@lemmy.world
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      6 months ago

      Personally I think multiple timelines/versions of the story would complicate things unnecessarily.

  • Crismus@lemmy.world
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    6 months ago

    I think I figured out why Todd Howard seems to have tried to make Fallout die; he never wanted to buy Fallout, but was pressured by Zenimax into purchasing a second IPin case The Elder Scrolls ever fails.

    Fallout has always been a backup to The main Elder Scrolls games in case he makes a mistake. If Fallout succeeds in a massive way, there is a chance he will have to start giving it more resources than his own pride and joy.

    It’s classic step-parent mentality. The suits made him into a step parent, so he managed a quick skin over oblivion and just copied bits and pieces of the first games stories like a high school student copying a book report from a book he never read. He didn’t really care about the substance from the previous games, but there was a lot of old concept art they could mash up and the 50’s aesthetic meant they could save a lot of money on licensing fees for music.

    Then is sold big and ruined his chances for quietly making the story go away. But Skyrim was a huge success which should have made the idea of a second IP unnecessary. So, they decided to focus on their new game and let a company known for doing cheap sequels for other game companies IP.

    Personally I wonder if Todd Howard was actually paying attention to who Obsidian had on staff, or if he just wanted a company who was willing to take the millstone from his neck so he could focus on the game he really wanted to make. The reason I think that Todd didn’t know who Obsidian were is because of how he treated the next company who he let play with the Fallout IP.

    Fallout 76 was the only other title made by a mostly outside developer. I say mostly, because they were a newly acquired studio who had no real experience. Which led to a failure in Fallout 76 from launch. Compare that to how ESO was put together. It was built by Zenimax Online a core studio designed just for an online MMO Elder Scrolls game. They weren’t forced to use the single-player Gamebryo/Creation Engine. It was designed as it’s own online game.

    Fallout has been consistently designed to fail, which is why Microsoft should just remove it from Bethesda and get someone who understands the story and is willing to follow the real story Canon make new games. We’re in this issue because Todd Howard has been forced to work on Fallout, which is amazing how even with him trying the screw it up, we still enjoy the Fallout world.

      • Crismus@lemmy.world
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        6 months ago

        I was just thinking aloud is all. Fallout has always seemed as a left behind second class property compared to anything from the Elder Scrolls.

        Also, I do understand that it’s all not a one person deal, but it’s a lot easier to put a single person as the face of the developer who has acted as the face of the entire studio. He acts as the arbiter of The Elder Scrolls and Fallout in the Media, I shouldn’t have to look up the org chart for each game.

        The same reading between the lines everyone else does when they’re h8alf asleep too.

        Like everyone else, I don’t work for them or have any inside information, but I do know that Zenimax was part of the Koch Industry funded machine and having a backup brand makes good business sense.

    • Chloyster [She/Her]@lemmy.blahaj.zone
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      6 months ago

      Trying to make fallout die? He helped make a show that has done insanely well and brought the fallout series player counts to record highs. You can not like Todd but to claim he’s trying to kill the series is hilarious

  • snownyte@kbin.social
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    6 months ago

    Todd bought Fallout because Fallout was only just seen as a way to make merch out of. Yes, let’s have vault boy on everything, let’s have nuka-cola replicas, let’s have bottle cap replicas .etc

    But nothing about whether or not the games are even worth a toss to play. There’s people who still to this day, favor FO 1, 2 and New Vegas. They were made with a level of charm and care that got YOU to where you are today. FO 3, 4 and 76 all feel like just empty open worlds with recycled material, it’s running in place with no forward progression.

    The OG creator of FO may be a humble guy, but the series still deserve better.