• BurningnnTree@lemmy.one
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    24 days ago

    I just don’t like that Multiversus matches you against bots disguised as human players. Instant deal breaker for me.

  • Jrockwar@feddit.uk
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    25 days ago

    Oh boy. £120 to just unlock the base characters or “dozens and dozens” of hours of grind for each of them.

    We’ll see how this goes, but I see this going the way of Suicide Squad. I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.

    • waigl@lemmy.world
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      25 days ago

      I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.

      Some time after that actually happens.

      Yes, there are a lot of players in various social networks loudly complaining about the phenomenon (although I suspect many of those are not even in the target audience to begin with), and there are even some actively boycotting these games, but so long as there are enough of them left willing to play ball, and especially some with an exploitable addiction-prone personality that can be hooked on loot boxes and microtransactions until they spend more than they have, there just isn’t anything for these companies here to “learn”. Other than “hey, this is insanely profitable”.

      They may get insulted on Xitter for it, but who cares, everybody gets insulted on Shitter…

      • Jrockwar@feddit.uk
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        24 days ago

        Well, they’ve already lost £200M on Suicide Squad alone, so here’s to hoping they can continue losing money thanks to their greed.

    • jjjalljs@ttrpg.network
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      25 days ago

      I will be voting with my wallet/attention. Don’t play games with unacceptable monetization. It’s not enough to play it and not spend money.

    • Weslee@lemmy.world
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      24 days ago

      That’s the story for 99% of non-indie games (and some indie games, but they somewhat less likely to monetize the shit out of it)

    • ssm@lemmy.sdf.org
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      24 days ago

      It’s easy to blame the monetization model, but the devs did decide to pour their effort into a project, knowing that they would likely be cucked by their publisher. There was an way to easily avoid this, even if it meant the game wouldn’t have gotten as much attention. The fewer people use publishers, the less they dominate the front page of retailers.

  • Dog@lemmy.world
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    24 days ago

    It’s probably better than NASB2 (Nickelodeon All Star Brawl 2). I’m so glad I didn’t pay full price for that game.

    • Pixel@pawb.social
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      24 days ago

      As someone that’s put a lot of time into platform fighters and grew up on Nickelodeon, the character designs in that game are so void of personality and it makes me sad. Aang barely moves like the avatar, he just kind of generically slings around elemental attacks. It’s really frustrating how much potential they let languish

      Multiversus has that overproduction stank all over it, so it being this void of sauce as it were isn’t surprising, but NASB is the one I feel actively kind of betrayed by

  • mindbleach@sh.itjust.works
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    25 days ago

    Nothing inside a video game should cost real money.

    If we allow this to continue there will be nothing else.

    Only legislation will fix this.

  • Etterra@lemmy.world
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    24 days ago

    I knew the day it was announced that it would be trash. Glad I never bothered with it.