I just don’t like that Multiversus matches you against bots disguised as human players. Instant deal breaker for me.
Very common in mobile games too.
Call of Duty Mobile does that, and I hate it.
Oh boy. £120 to just unlock the base characters or “dozens and dozens” of hours of grind for each of them.
We’ll see how this goes, but I see this going the way of Suicide Squad. I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.
I wonder when, if ever, Warner Bros. Is going to learn that players are actively pushing back against corporate greed and live service games are already way past the limit of microtransactions that players deem acceptable.
Some time after that actually happens.
Yes, there are a lot of players in various social networks loudly complaining about the phenomenon (although I suspect many of those are not even in the target audience to begin with), and there are even some actively boycotting these games, but so long as there are enough of them left willing to play ball, and especially some with an exploitable addiction-prone personality that can be hooked on loot boxes and microtransactions until they spend more than they have, there just isn’t anything for these companies here to “learn”. Other than “hey, this is insanely profitable”.
They may get insulted on Xitter for it, but who cares, everybody gets insulted on Shitter…
Well, they’ve already lost £200M on Suicide Squad alone, so here’s to hoping they can continue losing money thanks to their greed.
I will be voting with my wallet/attention. Don’t play games with unacceptable monetization. It’s not enough to play it and not spend money.
What a waste. Eliminate even did a launch event for the game.
All of this talent poured into this thing, just to get fucked by the monetization model.
That’s the story for 99% of non-indie games (and some indie games, but they somewhat less likely to monetize the shit out of it)
It’s easy to blame the monetization model, but the devs did decide to pour their effort into a project, knowing that they would likely be cucked by their publisher. There was an way to easily avoid this, even if it meant the game wouldn’t have gotten as much attention. The fewer people use publishers, the less they dominate the front page of retailers.
Here is an alternative Piped link(s):
Eliminate even did a launch event for the game.
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
It’s probably better than NASB2 (Nickelodeon All Star Brawl 2). I’m so glad I didn’t pay full price for that game.
As someone that’s put a lot of time into platform fighters and grew up on Nickelodeon, the character designs in that game are so void of personality and it makes me sad. Aang barely moves like the avatar, he just kind of generically slings around elemental attacks. It’s really frustrating how much potential they let languish
Multiversus has that overproduction stank all over it, so it being this void of sauce as it were isn’t surprising, but NASB is the one I feel actively kind of betrayed by
Nothing inside a video game should cost real money.
If we allow this to continue there will be nothing else.
Only legislation will fix this.
I knew the day it was announced that it would be trash. Glad I never bothered with it.