• セリャスト@lemmy.blahaj.zone
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    3 months ago

    This is such a terrible take. You can have difficulty accessibility options in difficult games (eg. Celeste, Furi) and it doesnt make the game worse. This is just gatekeeping bs

    • CommanderCloon@lemmy.ml
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      3 months ago

      Accessibility is an extremely important topic and Elden Ring could absolutely be better in that aspect.

      Difficulty, however, is unrelated to accessibility. Disabled people should be able to play difficult games – that’s what accessibility is about, letting people with disabilities experience the same content as everyone.

    • vaultdweller013@sh.itjust.works
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      3 months ago

      I feel like the main difference is that Elden Rings difficulty is innately linked to its game design. A similar game in a largely different genre is Underrail which is basically designed with CRPG fans who want to be kicked in the dick… repeatedly. Seriously Underrails combat is weirdly complex and frankly speaking even on easier difficulties is still a bitch.

      I get that accessibility is a factor and all but theres only so much one can do thatll help without compromising the game design. I think the current situation is for the best, folks can mod the game to make it easier but there shouldnt be any official fuckery.

      Also go play Underrail if you like Isometric CRPGs it hurts so good.

    • Cornelius_Wangenheim@lemmy.world
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      3 months ago

      It has difficulty options. They’re just not in a menu. If you want to play on hard mode, use fist weapons and never summon. If you want easy mode, be a mage carrying a great shield and summon every fight.

      • Asherah@lemmy.world
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        3 months ago

        Those are not difficulty settings and you know it. This argument is so fucking shit.

        • Cornelius_Wangenheim@lemmy.world
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          3 months ago

          Of course they are. They literally allow you to ignore all of the most difficult game mechanics. With a great shield you literally never need to time dodges. As a mage, you can easily do ranged damage, so you don’t need to time your attacks or worry about positioning. Using a summon means the boss doesn’t even attack you half the time, and some of them are so powerful that they can beat many bosses on their own.

          It’s actually a far better difficulty system than the standard “the game mechanics are the same, but enemies do less damage and have less health” system that most games use.

    • Atomic@sh.itjust.works
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      3 months ago

      You mean like summoning NPCs and other players to your world to help you defeat the boss?

      No one is gatekeeping anything just because you don’t agree with the art the artist has created.

    • Asherah@lemmy.world
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      3 months ago

      Thank you. People just ignore that difficulty settings literally means they can still have it fucking difficult as they want, or more so. Gamers are fucking ridiculous, I swear. Try to advocate for accessibility and they act like you’re talking about murdering their mother.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    3 months ago

    The base game lures in newcomers by being the easiest one of the bunch; then the DLC kicks it up to Dark Souls 2+Ringed City difficulty and those newcomers are getting a taste of what the real game is and can’t handle it lol

    I got into these games because of their difficulty. When DS1 came out, the trend was that most games would hold you hand and just give you free victories so you get your dopamine fix. The base game got a little boring because most of the bosses are just regular mobs at the end of a cave with a boss health bar. I actually like getting to the end of a small side dungeon and having a challenging fight and not just a copy of the random little dudes I’ve been one shotting as I walk to the boss room.

    • Patapon Enjoyer@lemmy.world
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      3 months ago

      Am I weird in thinking that once you get to the Mountaintops of Giants it becomes harder than any other Souls base game?

      • dejected_warp_core@lemmy.world
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        3 months ago

        You’re not alone. I recall getting sniped from every direction at some points, with very tough 1:1 battles and boss battles that just kinda “happen” out in the open.

  • corus_kt@lemmy.world
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    3 months ago

    I think some people are just frustrated that the majority of the new cool weapons/ashes are locked behind difficult content. If you are too rusty to clear the initial difficulty wall, you’d be restricted to very little stuff after buying the $50 dlc.

    That being said, a castle skip already exists so you can go collect the Smithscript series and Anvil Hammer - without killing a thing - as long as you explore hard enough!

  • darthelmet@lemmy.world
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    3 months ago

    Elden Ring doesn’t even feel like a game for everyone who liked Dark Souls. They completely lost the plot on what a fun challenge is.

  • pkmkdz@sh.itjust.works
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    3 months ago

    The difference between FromSoft’s and Arrowhead’s difficulty is that

    first one is fair to players,

    second one is about cranking up rng and changing rules constantly with the nerfs. Bonus Boss figts are on Discord against community managers, when you try to report a bug in game

  • Asherah@lemmy.world
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    3 months ago

    Fuck people with disabilities and other problems. They don’t deserve to have fun.

    • TurboHarbinger@feddit.cl
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      3 months ago

      Then mod it and play it. If you think you don’t deserve to have fun then do something about it.