• Neato@ttrpg.network
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    8 days ago

    Of course not. The plagiarism comparisons were overblown and no one can copyright the basic idea anyways.

    They are also just a fad and generally a boring game with a lot of faults. They aren’t a threat.

      • Default_Defect@midwest.social
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        8 days ago

        I’m not saying Palworld is a bad game, but people like terrible things all the time. I like Mortal Kombat: Annihilation for instance.

        • jaemo@sh.itjust.works
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          8 days ago

          Exactly! How else can science explain the creation and continued existence of Mountain Dew?

      • Neato@ttrpg.network
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        8 days ago

        Did they ever increase flying or running speed? About the time I got the saddle for flying I realized how painfully slow max movement speed was.

        • Mirodir@discuss.tchncs.de
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          8 days ago

          Now I don’t know if they ever changed anything since launch. But if you judged the max speed by the first flying saddle you got you didn’t actually experience anything close to max speed. Pals that have their saddles unlocked at a higher level (usually) have a much higher speed when mounted.

        • Leate_Wonceslace@lemmy.dbzer0.com
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          8 days ago

          I’m not entertaining the idea that shifting to a critique of a specific aspect of the game is the same as claiming it’s “boring”.

          Also, I think the way they paced out the increases in mobility is one of the game’s stronger aspects. In the context of a large explorable world, making walking speed too high will destroy the challenge and pacing of the game like nothing else. The overworld is enormous with appropriately scaled terrain that’s magnificent and glorious to behold. If you’re not taking the time to look around and appreciate the scenery, I can understand why you’d say it’s “boring”, but maybe consider that it’s not for you and move on instead of pretending your opinions are able to predict how appealing people find it.

    • Klystron@sh.itjust.works
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      8 days ago

      Why did you so casually dismiss it? Just because you don’t like a game doesn’t mean it’s boring with a lot of faults. The game was at 20k players average on steam last month, putting it above valheim, bdo, rimworld, risk of rain 2. That doesn’t really speak to me as a boring game.

      • Neato@ttrpg.network
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        8 days ago

        Are you somehow equating my opinion with an objective fact? Boring can’t be objective, it’s different for everyone.

        • Klystron@sh.itjust.works
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          8 days ago

          I mean you basically stated it as a matter of fact. You didn’t go into any explanation of your thoughts and just dismissed the game as buggy and boring in a single sentence. On a post about how they potentially plagiarized pokemon that seems to be a little inflammatory.

        • Dagrothus@reddthat.com
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          7 days ago

          I mean i enjoyed palworld quite a lot. Id consider it a good game. Generally player counts come from either enjoyable gameplay or brain manipulation tactics like dailies/FOMO - palworld doesnt really have the latter from what I see. It checks lots of boxes for enjoyable gameplay - rpg elements, open world with exploration. meaningful collection, creativity options via base building, and some level of tactics/strategy in teambuilding and combat.

    • steeznson@lemmy.world
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      8 days ago

      Agree that the actual monster designs looked dull. Funnily enough in a “new pokemon” kind of way. Other monster collecting games like SMT and Digimon seem to manage to produce more interesting monsters/pals/demons.

    • Patapon Enjoyer@lemmy.world
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      8 days ago

      They wouldn’t have a leg to stand on legally, but it puts me off that a lot of the designs are just blatantly copycats. There are great monster catching games out there with actual original designs that would kill for 5% of the attention Palworld got.