Don_Dickle@lemmy.world to Gaming@lemmy.worldEnglish · 3 months agoGamers Above 30, What Older Games Would You Still Recommend to Younger Gamers?message-squaremessage-square102fedilinkarrow-up191arrow-down14
arrow-up187arrow-down1message-squareGamers Above 30, What Older Games Would You Still Recommend to Younger Gamers?Don_Dickle@lemmy.world to Gaming@lemmy.worldEnglish · 3 months agomessage-square102fedilink
minus-squareCount042@lemmy.mllinkfedilinkEnglisharrow-up2·3 months agoThe open world concepts for each level. The story is found and told through other characters. A lot of the story is shown rather than told. Thief 3 has the most horrific level design ever in the orphanage. A game review had a review (really more of a worship piece) just on that one level. (I think this is the review: https://www.pcgamer.com/journeying-into-the-cradle-in-thief-deadly-shadows/) The stealth mechanics actually require stealth and are multivariate. Most stealth games stealth systems now are actually less advanced. They’re great games.
minus-squareJeanschyso@lemmy.worldlinkfedilinkEnglisharrow-up1·3 months agoThey invented sound bouncing off walls as a mechanic to make Thief. Truly a trendsetter
The open world concepts for each level.
The story is found and told through other characters. A lot of the story is shown rather than told.
Thief 3 has the most horrific level design ever in the orphanage. A game review had a review (really more of a worship piece) just on that one level. (I think this is the review: https://www.pcgamer.com/journeying-into-the-cradle-in-thief-deadly-shadows/)
The stealth mechanics actually require stealth and are multivariate. Most stealth games stealth systems now are actually less advanced.
They’re great games.
They invented sound bouncing off walls as a mechanic to make Thief. Truly a trendsetter