• Eggyhead@fedia.io
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    22 days ago

    Is this game actually good or just hyped up because it’s a valve game?

    • inbeesee@lemmy.world
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      22 days ago

      The new mix of moba and fps elements is handled really well. You’ve got to be good at shooting and building your character over time, which leaves a shitload of space for interesting gameplay. Positioning, planning, adapting, experimenting, it’s all here and the game is early beta. There were puzzle games before Portal, and there were shooters before this game. Deadlock is extremely well made like portal so far, and I’m excited to see where it goes.

    • priapus@sh.itjust.works
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      21 days ago

      The game does what its trying to do excellently, and knowing Valve it’ll continue to improve until release. If you like MOBAs and you like good shooter mechanics, you’ll most likely enjoy this game.

    • Venator@lemmy.nz
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      22 days ago

      It’s just a moba but first 3rd person, it’s no TF2 that’s for sure…

    • ampersandrew@lemmy.world
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      22 days ago

      It’s still very much a MOBA. If you were hoping for parts of that that are boring to be more exciting, they’re not. If you were hoping for parts that were difficult to learn to be easier to learn, they’re not. I personally have a hard time believing that, long-term, this will appeal to anyone that Dota doesn’t already appeal to.

      • Coelacanth@feddit.nu
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        22 days ago

        I disagree. The perception of how the game is set up changes the more you play. At first you think it’s 75% MOBA and 25% shooter - mostly a MOBA. But the more you play the more you realise that that 25% shooter part is disproportionately important.

        Deadlock adds an entire layer of complexity and skill on top of the MOBA: three-dimensional movement, mouse control, crosshair placement… The amount of movement tech alone is wild, and will be insanely important for high calibre play. It will appeal to an entirely different type of player.

        • ampersandrew@lemmy.world
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          22 days ago

          If you say so. When I played it, it was still the laning phase for arguably too long and last hits to get anything done. It was still a fairly complicated item shop and an extensive list of characters that I need to understand before I get into a match in order to make any worthwhile decisions. It’s basically guaranteed that the list of items and characters will get longer as time goes on, which only makes it more daunting to jump into and try to catch up with. As someone who bounced off of MOBAs for a lot of these reasons, it’s not solving any problems for me. And the shooting component of it feels fine, but I’ll go back and play an actual shooter where it feels better.

          • Coelacanth@feddit.nu
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            21 days ago

            I mean, yes. It’s a MOBA by Icefrog - it’s going to have complexity. Deadlock isn’t trying to appeal to players who are tangentially interested in MOBAs but find them daunting and complex. They are gunning for players who find the top-down view boring and slow and want the fluid, fast-paced action of a movement based shooter. It’s essentially combining the high skill ceiling of two genres that already each has incredibly high skill ceilings - and that alone I think is going to appeal to a lot of people.

            • ampersandrew@lemmy.world
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              21 days ago

              They are gunning for players who find the top-down view boring and slow and want the fluid, fast-paced action of a movement based shooter.

              It felt to me like they were just making another MOBA that’s going to appeal to people who already play MOBAs, and I’m not sure how many people were dying to get into a MOBA but just couldn’t get into the top-down view or scratch that itch by playing Smite, but I guess we’ll find out soon enough when this game is out of early access by comparing player counts across this and Dota 2.

              • priapus@sh.itjust.works
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                21 days ago

                I don’t think it’s people that can’t get into MOBAs, it’s people that enjoy good movement and shooting mechanics, while also enjoying MOBA mechanics, which a lot of people fall into. I can also say for certain that SMITE will not scratch the itch of people who want good movement and shooting similar to a traditional shooter.

              • Coelacanth@feddit.nu
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                21 days ago

                As someone with thousands of hours across Dota 1&2 I will say the moment to moment gameplay in Deadlock is completely different. It scratches a TF2-type itch, in addition to MOBA gameplay. I think what you’re right about is that the target audience might be smaller, in that you need to be good at both MOBAs and shooters to be good at this game. But from what I’ve seen of the big streamers adopting it, learning the MOBA parts to a point of “good enough” won’t take that long.

                In fact, counterintuitively I think it’s the MOBA playes migrating over who will struggle. Aim and movement is extremely crucial, and if you can’t aim you will suck at Deadlock regardless of how many Dota tourneys you’ve won.

    • 🍜 (she/her)@lemmy.ml
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      22 days ago

      extremely hyped up. it’s made by Valve, and lead by the legendary Icefrog, and it feels just like his previous game - Dota 2, just in shooter arena.

      • dwindling7373@feddit.it
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        22 days ago

        “It feels just like one of the biggest and longer lasting videogame ever crafted by mankind: overhyped.”

        K

    • Earthprototype@lemmy.world
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      22 days ago

      Overhyped, I played about 30 hours and it’s just a boring lane phase that you either win or lose within 5mins. There’s no coming back from losing a lane. Then it’s a boring mid game where you either enjoy pushing other lanes after winning yours or just get stomped if you lost it. Late is just a mess. There’s no strategy, map gameplay is mediocre, champion gameplay is okay but less interesting than other MOBAs with less skills and plays involved. And again, if you have a bad first 5 minutes of the game and fall behind farm then just go play another game cause it’s just gets even more boring.

      • Commiunism@lemmy.wtf
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        22 days ago

        Sounds like skill issue to be honest - if you farm well and deny you don’t fall far behind even if you eat dirt during the laning phase. Even if you get absolutely stomped and denied, there are still a lot of chances for you to return into the game by catching waves and pushing them out and jungling.

        I’m kinda mid-to-high MMR right now (to the point where I can’t really play together with friends as we get always separated), and I’ve had so many games where I went 0/5 in the laning phase with a soul deficit, then ended up jungling/pushing waves/jumping on enemies if they were alone and then suddenly being top or close to top in souls on my team.

        • Eggyhead@fedia.io
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          21 days ago

          Sounds like skill issue to be honest

          Seeing this crop up as a semi-frequent response before the game is even out yet isn’t really selling me on it. I definitely see myself as skill-challenged, so it sounds like I won’t like the game much and anyone I end up playing with probably wouldn’t like me much either.

          • Coelacanth@feddit.nu
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            21 days ago

            That’s a totally fair assessment and is true of any competitive game, really. It’s my largest personal reservation about the game also, currently: will I ever be good enough at the game to enjoy it properly? The jury is still out on it for me, frankly. I haven’t played a fast paced shooter in a long time and I’ve never been an aiming master. I’m also getting on in age. We’ll see how I feel after a few weeks, whether I feel like I’m improving or not.

      • Coelacanth@feddit.nu
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        22 days ago

        I was initially feeling more like you are, but after playing more and watching some streamers play my opinion is slowly changing.

        Let’s remember that it’s an alpha. I agree that snowballing is a problem right now, but I don’t think we can expect perfect balance from an early development build. Comeback mechanics are there, but they’re maybe not quite powerful enough. They also typically rely on team play and coordination, which is hard to find in low MMR lobbies.

        I think the biggest issue right now in terms of snowballing and balance are the flex slots. If you’re ever trying to defend a siege when playing from behind you can easily end up with like 12,000 souls as you’re successfully defending, but being literally unable to spend them due to having no flex slots.

    • Commiunism@lemmy.wtf
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      22 days ago

      I have prior MOBA experience and played Deadlock for around 50 hours already, and it’s a good game IMO. Of course, it’s not perfect and I do have a couple issues with it but it kinda deserves the hype.

    • Altima NEO@lemmy.zip
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      22 days ago

      I personally didn’t care for it. I invited a few friends and after a couple of days, they couldn’t get into it either.

    • CaptPretentious@lemmy.world
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      22 days ago

      It’s far too early to tell. It’s in early development yet. People getting invites and expecting a fully complete, polished game have unrealistic expectations.

    • Iapar@feddit.org
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      21 days ago

      In my opinion it is hyped up. It is okay but not bigger than the Beatles.