• tigeruppercut@lemmy.zip
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    16 days ago

    I hate bullet sponges in FPS especially. Really makes your guns feel stupid when you shoot someone a dozen times in the head and it doesn’t do much.

    • OhNoMoreLemmy@lemmy.ml
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      16 days ago

      I remember playing Max Payne. There was some battle in a bar against a guy with a shotgun. If you timed it right between reloads you could run up to the guy, stand on the bar so your guns were exactly level with his face and empty two Uzi clips point blank into his face before he could reload.

      Then you would run out of ammo and he would one shot kill you.

    • Funwayguy@lemmy.world
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      16 days ago

      This plus constantly running out of ammo because apparently the inside of every enemy skull is just hammerspace for more ammunition than the US military budget could ever afford. God forbid a stray shot hits your porcelain character, Thanos snapping you to dust at so much as a stubbed toe.

    • DaddleDew@lemmy.world
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      16 days ago

      The old RainbowSix games (pre-Vegas) were absolutely brutal in difficulty. Enemies died in one or two shots, depending on what part you hit. Even a non-mortal wound would cripple them permanently. But the same rules applied to you.

      • FlihpFlorp@lemm.ee
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        16 days ago

        I love this game because it feels like the game is actually playing by rules

        Yeah you can cripple someone by shooting their legs, reduce accuracy by shooting arms, or go for a good ol headshot. You can really feel like a tactical badass. Oh by the way same goes for you

        It just makes me really happy seeing that

        Ofc in practice I am horrible so that sometimes undoes all my excitement

    • conciselyverbose@sh.itjust.works
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      16 days ago

      IMO what it should do is:

      A) Increase damage falloff. For precision guns that means non precision shots do less. For short range weapons that means the penalty for working outside the effective range is higher.

      B) Add more enemies. Especially if there’s any stealth element, you close windows and change how you approach encounters.

      C) Depending on the game, increase the range enemies respond at. If that’s sound based, they have better hearing. If it’s enemies calling for help when alerted, they get assistance/raise alert levels from longer range.

      Perfect play should be comparable. Mistakes should be punished harder.

      • brygphilomena@lemmy.world
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        16 days ago
        • Enemies should have more moves, particularly bosses.
        • Enemies should use more cover.
        • Enemies coordinate better.
        • conciselyverbose@sh.itjust.works
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          16 days ago

          I also agree with all that. That takes more work though.

          Bullet sponges are usually companies who can’t be bothered, so I focused on the low cost options. But IMO you should be building for high difficulty, then simplifying by inverting the things I suggested and your removing moves/exposing themselves more, actually slowing movement speed and animations, etc, to make encounters more forgiving at lower levels.

          I think even after cutting down, easier difficulties can tell the game is better crafted that way.

        • where_am_i@sh.itjust.works
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          16 days ago

          No, no, it’s literally about pathing, aggressiveness, rate of shooting and special abilities, and of the enemy macro.

          The extra damage on a higher difficulty is almost not worth mentioning.

      • tigeruppercut@lemmy.zip
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        16 days ago

        I’ll not cotton any slander against Doom of any stripe, be it I, II, Final, TNT, Plutonia, or 2016. (Note that we don’t talk about Doom 3 round these parts.)

    • Maestro@fedia.io
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      16 days ago

      Fallout 4 is the worst with this. I never found nished the game because of that. Multiple nukes square in the face of a supermutant and he’s just at half health? I ain’t got time for that.

    • dQw4w9WgXcQ@lemm.ee
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      16 days ago

      Borderlands 3 (don’t know about the others) had a brutal postgame of this. Even though new difficulty stuff was added, the real challenge seemed to be collecting enough ammo to actually finish fights. At some point, the sponginess was too much for me to care about continuing.

    • umbrella@lemmy.ml
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      16 days ago

      big disappointment with cyberpunk because of this.

      fallout games comes to mind too.