Off to a great start, I see. I know that actual game mechanics cannot be patented or copyrighted (the same principle applies to non digital games), so I’m really curious to what these patents are.
Game mechanics can be patented. It’s stupid, but things such as “loading screen mini games” and “overhead arrows pointing to your objective” have been patented. The second I believe even got enforced once.
I think these kind of things have been getting approved less and less, but I wouldn’t be surprised if “balls that contain monsters” was patented back in the early days too.
The game during loading screen isn’t a “game mechanic” per se, which is why I think it was patented back then. Completely ass backwards that it could be patented, but there’s that.
As for the overhead arrow for navigation, I wasn’t aware of that one. Was that from EA? I think it can be argued that’s not a “game mechanic” either, because it’s not “an essential component of the game”
“Method for releasing 927 iterations of the same stale game across multiple platform generations.”
It can’t possibly be for “Method of splitting one complete game into two mutually exclusive cartridges with separate rosters to entice whales to buy two copies,” because if it were they’d have already sued Capcom 15 years ago.
Off to a great start, I see. I know that actual game mechanics cannot be patented or copyrighted (the same principle applies to non digital games), so I’m really curious to what these patents are.
Game mechanics can be patented. It’s stupid, but things such as “loading screen mini games” and “overhead arrows pointing to your objective” have been patented. The second I believe even got enforced once.
I think these kind of things have been getting approved less and less, but I wouldn’t be surprised if “balls that contain monsters” was patented back in the early days too.
The game during loading screen isn’t a “game mechanic” per se, which is why I think it was patented back then. Completely ass backwards that it could be patented, but there’s that.
As for the overhead arrow for navigation, I wasn’t aware of that one. Was that from EA? I think it can be argued that’s not a “game mechanic” either, because it’s not “an essential component of the game”
It was crazy taxi and no other game could use the mechanic. And telling you where to go is pretty darn important to a lot of games
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Someone linked a list of all the patents Pokemon Company specifically holds and the very first one was “creature breeding based on good sleep habits.”
I know for sure that palworld does not promote good sleeping habits in any shape or form, at least not to my addicted ass
“Method for releasing 927 iterations of the same stale game across multiple platform generations.”
It can’t possibly be for “Method of splitting one complete game into two mutually exclusive cartridges with separate rosters to entice whales to buy two copies,” because if it were they’d have already sued Capcom 15 years ago.