• schizo@forum.uncomfortable.business
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    11 days ago

    That’s exactly what they’re doing: the assets are going to be streamed and then probably cached in RAM, thus you need a lot of RAM.

    Of course this makes me think that FS2024 is going to get live-serviced and killed at some point when they decide to stop hosting all that data and welp so much for your game you bought, too bad.

    • NuXCOM_90Percent@lemmy.zip
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      11 days ago

      My understanding is that much of the map data is also used by bing maps and other satelite services. So those are unlikely to go away in the short term.

      But also? The same is true for 2020. Yes, it will probably stop working at some point down the line. But it is a really good game for the time being and people have already gotten 4 years of awesome support for probably the best general purpose flight sim out there.

      Also… this is the kind of game that kind of requires a “live service” element. Because having people download static map data for the entire planet just to play a game is untenable. Let alone providing semi-regular updates and supporting the questionably tasteful minigame of racing to go fly through the latest natural disaster.

      • doctortran@lemm.ee
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        11 days ago

        But it is a really good game for the time being

        Call me when it’s a really good game forever.

        Just because downloading everything would be tedious doesn’t mean you take the option away entirely from people who would like to be able to play the game they paid for past the point Microsoft decides they made enough money

        • Overspark@feddit.nl
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          10 days ago

          FS 2020 reportedly already used 2 PB of data as it’s base. Good luck downloading that!

      • schizo@forum.uncomfortable.business
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        11 days ago

        Leveraging something they already run makes a lot more sense than building a bespoke thing for streaming the data for just MSFS. (In my defense, it is a game and game devs have done much sillier things than doing something like that.)

        I just have begun to accept that I’m not the market for games anymore, because I’m unwilling to buy something that is most probably going to end up broken some point in the future once there’s no more money to be squeezed out of it.

        I’m just very opposed to renting entertainment because everything is temporary.

        (Thankfully there’s ~30 years of games to play that don’t suffer from any of this live-service-ness so I’m not exactly short of things to spend time on.)

        • xpinchx@lemmy.world
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          11 days ago

          You must really hate going to the movies. If I spend $60-70 on a game and get 50-100+ hours of entertainment from that money spent that’s a dub in my book.

          If someone enjoys flight simming it’s not really a question, they will buy this game because it’s one of the best all-around sims.

          • wreckedcarzz@lemmy.world
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            11 days ago

            Rant but mostly venting to the void - reply to both you and parent comment, my thoughts:

            I have games that are 20+ years old that I’m still clocking gametime in. Games with dedicated communities, still-going multi-player, mods, game improvements…

            If a game becomes intentionally unavailable, I - and everyone else - should get a full refund. Full stop, no exceptions, no bullshit store credit. Money back in my account. You don’t expect someone to repo your phone, car, or house after 3 years of “ownership”, why is literally anything any different?

            In current times, I’m super pissed at The Crew getting axed, and I plan to only yarr content published by ubi now. They can’t be trusted, so it’s not my fault, but theirs.

            I have unannounced/anticipated games on my radar that I’m already planning on ‘wait, see’ or ‘only the base game’ because I see the shift to ‘lease ownership’ and ‘everything is a bundle of parts’. Current games that I have thousands of hours in, but due to bugs, cheating (with no response from devs), added after-purchase ‘packs’ when I bought the fancy bullshit version to have the “whole game”, etc that I now value at 1/5th of the full asking price I paid - I’m tired of this garbage. Being a “beta” (alpha, in some cases) early access guinea pig is not a fucking perk. Promises of content later is not a fucking perk. Always online is not a fucking perk.

            Game time isn’t the only metric; for me, at the bare minimum, the game has to be good - I shouldn’t fight a game every step of the way to draw enjoyment from it (related: stop trying to use players’ in-game creations to prop up the game itself and it’s core content) - and it has to remain mine, forever. Maybe I’m getting old, but at least I’m not a fool. A purchase is a purchase, not a temporary allotment.

            And (because why not) I fucking despise going to the theater. Other people are annoying, can’t pause the film to take a piss, sticky/cum-soaked floors adhering fuck-knows-what to your shoes, noisy phones going off, $12 for a midday showing + a snack and drink is another $9. If you go to a fancy theater, you can order a microwaved burger and fries right from your seat for only $31. They cannot go away fast enough.

            Games used to be $20, you got the full game, forever, sometimes with multi-player that you can host yourself, forever, sometimes with free DLC, forever. Now they want $80 and are trying to say that they have the right to take it back and still keep the money. Fuck em all. Except indie devs. But I’m watching you.

            Anyway. That was cathartic. Thanks for coming to my TED Talk.

    • circuitfarmer@lemmy.sdf.org
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      11 days ago

      The existing MSFS is already effectively a live service. Lots of features which make it stand out are not available in offline mode.

      • schizo@forum.uncomfortable.business
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        11 days ago

        I’ll admit I haven’t played much (or possibly even any?) online MSFS stuff and am generally just a fart around in a Cessna in a random city type of player so I don’t even necessarily know what the online features are, other than the Install New Locations minigame wherein you spend hours downloading shit, heh.

    • Blackmist@feddit.uk
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      10 days ago

      I doubt it’s pulling in massive amounts of data.

      But the maps data it does pull in will be messed about with, a bunch of trees splatted all over it, buildings extrapolated, water flows, etc. That’ll be what’s taking the RAM.

      The actual flying seems like the least interesting part of this game, and what they’ve really made is Google Earth on steroids.

      • GreyEyedGhost@lemmy.ca
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        10 days ago

        Yeah, the Google Maps equivalent that you’re flying around in is the massive amount of data. The flight sim part isn’t insignificant, but the massive amounts of canned data will be all those maps.