And it’s hard to tell what the difference is. Apples ‘built from the ground up for AI’ chips just have more RAM. What’s the difference with CPUs? Do they just have more onboard graphics processing that can also be used for matrix multiplication?
The stupid difference is supposed to be that they have some tensor math accelerators like the ones that have been on GPUs for three generations now. Except they’re small and slow and can barely run anything locally, so if you care about “AI” you’re probably using a dedicated GPU instead of a “NPU”.
And because local AI features have been largely useless, so far there is no software that will, say, take advantage of NPU processing for stuff like image upscaling while using the GPU tensor calculations for in-game raytracing or whatever. You’re not even offloading any workload to the NPU when you’re using your GPU, regardless of what you’re using it for.
For Apple stuff where it’s all integrated it’s probably closer to what you describe, just using the integrated GPU acceleration. I think there are some specific optimizations for the kind of tensor math used in AI as opposed to graphics, but it’s mostly the same thing.
The idea is having tensor acceleration built into SoCs for portable devices so they can run models locally on laptops, tablets and phones.
Because, you know, server-side ML model calculations are expensive, so offloading compute to the client makes them cheaper.
But this gen can’t really run anything useful locally so far, as far as I can tell. Most of the demos during the ramp-up to these were thoroughly underwhelming and nowhere near what you get from server-side services.
Of course they could have just called the “NPU” a new GPU feature and make it work closer to how this is run on dedicated GPUs, but I suppose somebody thought that branding this as a separate device was more marketable.
The Apple chips also have a wide interface to the RAM. That means you can run chatbots (LLMs) and other AI workloads that are memory-bound at crazy speeds compared to an Intel (or AMD) computer.
Depending on the chip, they have somewhere from 100 to 400 GB/s. I’m not sure on the numbers on Intel processors. I think the consumer processors have about 50 - 80 GB/s. (~Alder Lake, dual channel DDR5) Mine seems to have way less. And a recent GPU will be somewhere in the range of 400 to 1000 GB/s. But consumer graphics cards stop at 24GB of VRAM and these flagship models are super expensive. Even compared to Apple products.
The people from the llama.cpp project did some measurements and I believe the Apple “Metal” framework seems to outperform the x86 computers by an order of magnitude or so. I’m not sure, it’s been some time since i skimmed the discussions on their Github page.
And it’s hard to tell what the difference is. Apples ‘built from the ground up for AI’ chips just have more RAM. What’s the difference with CPUs? Do they just have more onboard graphics processing that can also be used for matrix multiplication?
The stupid difference is supposed to be that they have some tensor math accelerators like the ones that have been on GPUs for three generations now. Except they’re small and slow and can barely run anything locally, so if you care about “AI” you’re probably using a dedicated GPU instead of a “NPU”.
And because local AI features have been largely useless, so far there is no software that will, say, take advantage of NPU processing for stuff like image upscaling while using the GPU tensor calculations for in-game raytracing or whatever. You’re not even offloading any workload to the NPU when you’re using your GPU, regardless of what you’re using it for.
For Apple stuff where it’s all integrated it’s probably closer to what you describe, just using the integrated GPU acceleration. I think there are some specific optimizations for the kind of tensor math used in AI as opposed to graphics, but it’s mostly the same thing.
Seems silly to try to get the CPU to do GPU stuff, just upgrade the GPU.
The idea is having tensor acceleration built into SoCs for portable devices so they can run models locally on laptops, tablets and phones.
Because, you know, server-side ML model calculations are expensive, so offloading compute to the client makes them cheaper.
But this gen can’t really run anything useful locally so far, as far as I can tell. Most of the demos during the ramp-up to these were thoroughly underwhelming and nowhere near what you get from server-side services.
Of course they could have just called the “NPU” a new GPU feature and make it work closer to how this is run on dedicated GPUs, but I suppose somebody thought that branding this as a separate device was more marketable.
The Apple chips also have a wide interface to the RAM. That means you can run chatbots (LLMs) and other AI workloads that are memory-bound at crazy speeds compared to an Intel (or AMD) computer.
Really? How fast is the memory bus compared to x86? And did they just double the bus bandwidth by doubling the memory?
I’m dubious because they only now went to 16gb ram as base, which has been standard on x86 for almost a decade.
Depending on the chip, they have somewhere from 100 to 400 GB/s. I’m not sure on the numbers on Intel processors. I think the consumer processors have about 50 - 80 GB/s. (~Alder Lake, dual channel DDR5) Mine seems to have way less. And a recent GPU will be somewhere in the range of 400 to 1000 GB/s. But consumer graphics cards stop at 24GB of VRAM and these flagship models are super expensive. Even compared to Apple products.
The people from the llama.cpp project did some measurements and I believe the Apple “Metal” framework seems to outperform the x86 computers by an order of magnitude or so. I’m not sure, it’s been some time since i skimmed the discussions on their Github page.