• 3volver@lemmy.world
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    4 months ago

    It’s really simple. They realized they could make more money by never releasing it. That realization has made them more money than the vast majority of game studios. It’s a glorified ship showcase simulator, that’s about it, not really a game. If they set a release date they’d reduce the amount of money they make, why would they do that?

    • forgotaboutlaye@lemmy.world
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      4 months ago

      Feels very similar to the trend of ‘why QA our AAA game before release when we can call it GaaS?’

    • lorty@lemmy.ml
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      4 months ago

      Do you think they could finish the game if they wanted to?

    • ZwoofBlaf@sh.itjust.works
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      4 months ago

      I really don’t think it’s a conscious choice. Just Chris Roberts’ typical perfectionism and nobody there to say “Ok, this is enough, we must ship something”.

      Having said that, I used to think Elite Dangerous had the superior model, but they’ve proven me wrong by going to absolute shit with Odyssey (no VR support, no walkable ships) and pretty much dropped all development thereafter.

      • Allero@lemmy.today
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        4 months ago

        Nah, this non-release actually gives them a lot of money, and they simply have no incentive to stop anyone who thinks it’s not ready.

  • Blackmist@feddit.uk
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    4 months ago

    Just another $100 million bro. I swear, just another $200 million. Another $300 million and we can finish this!

  • CTDummy@lemm.ee
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    4 months ago

    I was a kickstarter for this way back in the day. I used to not feel bad about the delay until I realised I bought it a few years after high school. More than once I had completely forgotten about this game and that I had paid for it. Which obviously pretty drastically changed my view on it and the devs, especially after learning a bit more about Chris.

    That was years ago and before I learned about shit like the store page for ship pledges that’s hidden and only unlocks when you spend ridiculous amount on ship pledges. The $10,000 ship pre orders…

    I’ve gone full circle, now I just want the game to succeed so I can never hear about it again.

    • Melkath@kbin.social
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      4 months ago

      But dude, Star Citizen ships are the NFTs of tomorrow!

      Think of the fat stacks you’re gonna get when the game drops, the plebs cant buy the pre-order ships and you take them to resale!

      • CTDummy@lemm.ee
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        4 months ago

        Please stop Chris. I’ve already taken out another mortgage and the bank won’t stop calling me. The divorce your game brought on was cheaper by several orders of magnitude. Approve refund pls

  • FiniteBanjo@lemmy.today
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    4 months ago

    Here I thought they already announced a release version, but it turns out it was just another layer of grift in their infinite grift sandwich.

  • SSTF@lemmy.world
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    4 months ago

    I haven’t even read the comments yet and I already know what they look like.

    Dear Star Citizen simps/haters:

  • edwardbear@lemmy.world
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    4 months ago

    Can someone who has played both Star Citizen and Eve Online tell me what the major differences are?

    • lorty@lemmy.ml
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      4 months ago

      In Eve, you control your ship in a 3D view more akin to a strategy game. In SC you pilot it from the cockpit like say Elite Dangerous or other space sims.

    • ZwoofBlaf@sh.itjust.works
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      4 months ago

      Eve Online is much much more strategy (third-person) and diplomacy. You don’t get anywhere without getting involved deeply with other player groups (corporations). It’s more of a business sim than a space sim.

      SC is much more pew pew and first-person and teamwork will be much more casual.

    • Allero@lemmy.today
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      4 months ago

      Star Citizen is all about first-person perspective. You’re not a “capsuleer” like in Eve, you do exist outside of your ship, you can walk its interiors, you can walk cities, socialize with people on the ground, or capture enemy ships and go ground battles, you go to planetary “hotels” to rest, etc. etc. It’s more like an immersive space sim in a massively multiplayer world - it’s about living in this virtual place. If we would use all those fancy modern buzzwords, “metaverse” would probably be the closest.

      Eve operates on a very different layer of abstraction. You don’t even get to directly control your ship - you set general commands for where and how it should move to target, orbit it, etc. (which is something that frustrated many newcomers since this model is pretty much nonexistent in modern space games). The juice of Eve is not personal interaction of character models, which doesn’t exist, but the economy and legacy of such a massive project. When it comes to an economic system, Eve may rival the real world in its complexity. Also, the control of systems adds a strong political layer on top - something that players expand on, creating a long and complicated, player-generated political lore. People there take it very seriously, which makes Eve more of a strategy than the game you immerse yourself in to have a light and nice evening.

      • edwardbear@lemmy.world
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        4 months ago

        Wow, thank you. Very thorough explanation.

        I’m asking because I started playing Eve Online a couple of weeks ago, and I wonder why would anyone need another space sim game, because I don’t think anyone can fully grasp Eve. But apparently they are very different in how the game feels, handles, and plays.

        I think Eve’s monetisation is a bit less predatory than what Star Citizen offers.

        • Allero@lemmy.today
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          4 months ago

          Certainly so. Though, make no mistake - Eve does collect an enormous revenue and has a userbase willing to pay.

          Some legendary battles had tens of thousands of dollars in ISK losses.

          • edwardbear@lemmy.world
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            4 months ago

            I fully believe you after being around Jita for the weekend. People give absolute no fucks what sec they are in.

  • JimSamtanko@lemm.ee
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    4 months ago

    It’s because it’s a scam.

    EDIT: all the downvotes, yet no explanations. I wonder if it’s because there isn’t any way to prove it isn’t.

    • VeganCheesecake@lemmy.blahaj.zone
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      4 months ago

      They do have a pretty fun playable game though. I bought one of the basic packs forever ago, and at this point, I wouldn’t even care if they where to exit scam. I don’t think they will, but I’ve certainly gotten my money’s worth out of it.

  • arudesalad@sh.itjust.works
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    4 months ago

    I understand that no release date yet is bad but could people follow the development before complaining? Squadron 42, the game’s single player campaign, is FEATURE COMPLETE. This means that once all the features are ported to star citizen, the only thing it will be missing is server stuff (like a living market and server meshing) and in game locations like new star systems (the first of which is scheduled to release this year) and star citizen is feature complete as well. The developers have even announced that they are already planning a 1.0 release and will reveal more info soon, which the article did mention. I hate the fact that you can buy ships as well with real money but to think this game will never release is coming close to hoping the game will fail.

    • BroccoLemuria@lemmy.world
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      4 months ago

      the only thing it will be missing is server stuff

      This read a little bit like “once I’m done building this boat, I’ll just be missing the space stuff to fly to Mars”

      I hope it’s not taken negatively, I’m just extremely uncertain that they could reuse anything from the offline to online part. This doesn’t necessarily mean that you’re wrong with the release schedule and so on.

      • arudesalad@sh.itjust.works
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        4 months ago

        They actually already have! In the most recent patch they updated the flight system to use the one from the single player game and overhauled the ui to be like the single player one (the old system was very outdated and slow)