Soulslike is when game hard, 3D, combat and boss fight focused, with dodge mechanics and real time combat. Or are you gonna tell me Super Meatboy is soulslike because it’s hard?
It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.
For example, Jedi: Fallen Order is a soulslike because it has the same mechanic (with meditation circles instead of campfires), despite being SciFi themed. It does also have all those other things you mentioned, but arguably, so does Skyrim, which is definitely not a soulslike.
Soulslike is when game hard, 3D, combat and boss fight focused, with dodge mechanics and real time combat. Or are you gonna tell me Super Meatboy is soulslike because it’s hard?
It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.
For example, Jedi: Fallen Order is a soulslike because it has the same mechanic (with meditation circles instead of campfires), despite being SciFi themed. It does also have all those other things you mentioned, but arguably, so does Skyrim, which is definitely not a soulslike.