Played my first round two days ago, got flamed for being bad at the game. 10/10 League experience would play again.
You need to have 12500 hours experience in the game before you are allowed to play the game.
Sounds like an entry-level job
I love Deadlock, but I am worried about a hyper competitive scene being a big part of it. I’m happy exploring mechanics without being flamed.
This is why i play cookie clicker
Is this game actually good or just hyped up because it’s a valve game?
The new mix of moba and fps elements is handled really well. You’ve got to be good at shooting and building your character over time, which leaves a shitload of space for interesting gameplay. Positioning, planning, adapting, experimenting, it’s all here and the game is early beta. There were puzzle games before Portal, and there were shooters before this game. Deadlock is extremely well made like portal so far, and I’m excited to see where it goes.
The game does what its trying to do excellently, and knowing Valve it’ll continue to improve until release. If you like MOBAs and you like good shooter mechanics, you’ll most likely enjoy this game.
It’s just a moba but
first3rd person, it’s no TF2 that’s for sure…I thought it was third person?
True, i was zooming in so often I forgot it was 3rd person 😅
Yeah, I mean where’s all the hats?
I mean pre-hat TF2…
It’s still very much a MOBA. If you were hoping for parts of that that are boring to be more exciting, they’re not. If you were hoping for parts that were difficult to learn to be easier to learn, they’re not. I personally have a hard time believing that, long-term, this will appeal to anyone that Dota doesn’t already appeal to.
I disagree. The perception of how the game is set up changes the more you play. At first you think it’s 75% MOBA and 25% shooter - mostly a MOBA. But the more you play the more you realise that that 25% shooter part is disproportionately important.
Deadlock adds an entire layer of complexity and skill on top of the MOBA: three-dimensional movement, mouse control, crosshair placement… The amount of movement tech alone is wild, and will be insanely important for high calibre play. It will appeal to an entirely different type of player.
If you say so. When I played it, it was still the laning phase for arguably too long and last hits to get anything done. It was still a fairly complicated item shop and an extensive list of characters that I need to understand before I get into a match in order to make any worthwhile decisions. It’s basically guaranteed that the list of items and characters will get longer as time goes on, which only makes it more daunting to jump into and try to catch up with. As someone who bounced off of MOBAs for a lot of these reasons, it’s not solving any problems for me. And the shooting component of it feels fine, but I’ll go back and play an actual shooter where it feels better.
I mean, yes. It’s a MOBA by Icefrog - it’s going to have complexity. Deadlock isn’t trying to appeal to players who are tangentially interested in MOBAs but find them daunting and complex. They are gunning for players who find the top-down view boring and slow and want the fluid, fast-paced action of a movement based shooter. It’s essentially combining the high skill ceiling of two genres that already each has incredibly high skill ceilings - and that alone I think is going to appeal to a lot of people.
They are gunning for players who find the top-down view boring and slow and want the fluid, fast-paced action of a movement based shooter.
It felt to me like they were just making another MOBA that’s going to appeal to people who already play MOBAs, and I’m not sure how many people were dying to get into a MOBA but just couldn’t get into the top-down view or scratch that itch by playing Smite, but I guess we’ll find out soon enough when this game is out of early access by comparing player counts across this and Dota 2.
As someone with thousands of hours across Dota 1&2 I will say the moment to moment gameplay in Deadlock is completely different. It scratches a TF2-type itch, in addition to MOBA gameplay. I think what you’re right about is that the target audience might be smaller, in that you need to be good at both MOBAs and shooters to be good at this game. But from what I’ve seen of the big streamers adopting it, learning the MOBA parts to a point of “good enough” won’t take that long.
In fact, counterintuitively I think it’s the MOBA playes migrating over who will struggle. Aim and movement is extremely crucial, and if you can’t aim you will suck at Deadlock regardless of how many Dota tourneys you’ve won.
I was definitely not getting a TF2-type itch scratched, but I can only speak for myself.
I don’t think it’s people that can’t get into MOBAs, it’s people that enjoy good movement and shooting mechanics, while also enjoying MOBA mechanics, which a lot of people fall into. I can also say for certain that SMITE will not scratch the itch of people who want good movement and shooting similar to a traditional shooter.
extremely hyped up. it’s made by Valve, and lead by the legendary Icefrog, and it feels just like his previous game - Dota 2, just in shooter arena.
“It feels just like one of the biggest and longer lasting videogame ever crafted by mankind: overhyped.”
K
I have prior MOBA experience and played Deadlock for around 50 hours already, and it’s a good game IMO. Of course, it’s not perfect and I do have a couple issues with it but it kinda deserves the hype.
Overhyped, I played about 30 hours and it’s just a boring lane phase that you either win or lose within 5mins. There’s no coming back from losing a lane. Then it’s a boring mid game where you either enjoy pushing other lanes after winning yours or just get stomped if you lost it. Late is just a mess. There’s no strategy, map gameplay is mediocre, champion gameplay is okay but less interesting than other MOBAs with less skills and plays involved. And again, if you have a bad first 5 minutes of the game and fall behind farm then just go play another game cause it’s just gets even more boring.
Sounds like skill issue to be honest - if you farm well and deny you don’t fall far behind even if you eat dirt during the laning phase. Even if you get absolutely stomped and denied, there are still a lot of chances for you to return into the game by catching waves and pushing them out and jungling.
I’m kinda mid-to-high MMR right now (to the point where I can’t really play together with friends as we get always separated), and I’ve had so many games where I went 0/5 in the laning phase with a soul deficit, then ended up jungling/pushing waves/jumping on enemies if they were alone and then suddenly being top or close to top in souls on my team.
Sounds like skill issue to be honest
Seeing this crop up as a semi-frequent response before the game is even out yet isn’t really selling me on it. I definitely see myself as skill-challenged, so it sounds like I won’t like the game much and anyone I end up playing with probably wouldn’t like me much either.
That’s a totally fair assessment and is true of any competitive game, really. It’s my largest personal reservation about the game also, currently: will I ever be good enough at the game to enjoy it properly? The jury is still out on it for me, frankly. I haven’t played a fast paced shooter in a long time and I’ve never been an aiming master. I’m also getting on in age. We’ll see how I feel after a few weeks, whether I feel like I’m improving or not.
I was initially feeling more like you are, but after playing more and watching some streamers play my opinion is slowly changing.
Let’s remember that it’s an alpha. I agree that snowballing is a problem right now, but I don’t think we can expect perfect balance from an early development build. Comeback mechanics are there, but they’re maybe not quite powerful enough. They also typically rely on team play and coordination, which is hard to find in low MMR lobbies.
I think the biggest issue right now in terms of snowballing and balance are the flex slots. If you’re ever trying to defend a siege when playing from behind you can easily end up with like 12,000 souls as you’re successfully defending, but being literally unable to spend them due to having no flex slots.
I personally didn’t care for it. I invited a few friends and after a couple of days, they couldn’t get into it either.
It’s far too early to tell. It’s in early development yet. People getting invites and expecting a fully complete, polished game have unrealistic expectations.
I have 30h in the game now. It’s worth the hype.
In my opinion it is hyped up. It is okay but not bigger than the Beatles.
I wasn’t a fan. It’s still too much like a moba to break through genres. I am curious if it will eat into Dota’s fan base, or bring more people?
As someone who was interested in dota2 but found it too daunting to figure out, I’ve been brought in myself. I’m loving deadlocked so far.
Are you me? Thats how I feel. It’s like a moba that’s fun.
I’ve been playing dota since 2012 and I haven’t played a single game of it since I got invited to Deadlock months ago.
It seems like a great game for those with the time and dedication to learn it.
I’m not one of those people. This game takes a lot from DOTA and will demand an extensive knowledge of the map, characters, builds, and items to start to get good at it, and I just don’t care to spend the time to learn it all.
I know nobody asked, but I really wish more MOBAs like HOTS did well. I love HOTS for how approachable it was in comparison to the others. I’m at the point where if I play a moba and there’s an item shop: I’m out. In every case I’ve seen an item shop the optimal usage of it is to build your characters stats to counter your expected build of the other team’s build - and that is a LOT of added complexity I just don’t want to deal with, especially because it requires so much knowledge and people with more time than you will flame you if you don’t know it.
HOTS is actually an amazing MOBA for people who don’t like MOBAs in that it eschews overlong matches (usual like 20 min), it has simplified itemization, decreased emphasis on perfectly farming your lane, etc. Definitely better game than people give credit for.
The store is simple, though. It has archetypal builds (or whatever they are called), like “cooldown reduction item”, “life steal item”, etc. I think the hardest part will be memorizing yet another set of heroes to play decently against them.
It’s pretty fun, but its very much a MOBA. Matches usually take too long(30+ min), csing/laning is not really enjoyable (to me). The potential for massive power differentials based on items and balance. The shooting mechanics are pretty simplistic, though seeing how the game actually works (as a MOBA) that is probably a good thing.
It will be good probably for people who are already fans of traditional MOBAs with these elements. I’ll play occasionally with my friends. Needs more heroes
honestly didn’t like this game much, it’s very DotA and i didn’t really like DotA
I’ve never tried DotA, but did play Heroes of the Storm quite a bit when it wasn’t on life support yet. Deadlock, on the other hand, I tried for 45 minutes and am now fairly certain it’s got nothing to offer me.
I don’t think I’ll leave OW2 for this, purely because I’m super casual and only play unranked/MH.
I’m glad that is coming out and people are having fun though.
Yeah I wouldn’t. It’s not really the same kind of game ultimately, and the time investment you need to grasp it can be a lot, even for someone like me who played DOTA and shooters way too much.
If you can get into it though, it’s a real banger so far.
I play both. Deadlock is definitely more Dota style with longer matches and punishes poor team strategy much more. OW2 scratches a different itch.
Try Marvel Rivals (out on December 6th). It reminded me of OW1, but also OW2, of course.
I’ll admit I’m curious. If a friend of mine invited me I’d try it, but I worry my flick shooting isn’t good enough. I was always better at overwatch since it involved characters that could be played well without good shooting ability.
If anyone is not sick of having to invite people, I’d love an invite.
Its so freaking good. I been having a blast playing it and so has my son.
Been interesting watching streamers quitting their current games to jump immediately onto Deadlock, some even in tears pretending to be doing anything more than abandoning the communities that built them for anything other than the dollar signs they have in their eyes.
Imagine someone actually feeling bittersweet about moving on to something new for fun and/or for the benefit of their career.
Literally why does the Internet have to be filled with “they can’t possibly just be good people making a decision that isn’t inconsequential, FAKE” comments like this?
Personally, I don’t care as don’t follow streamers myself. But seems like the right thing to do is to not abandon the people that built you up to begin with because something shinier shows up. Make a transition over time to something new, sure. But when it’s sudden like this, it’s hard to see it any other way.
So it is not about the personality of the streamer but the games they play?
It’s both for me. Example: I like Grubby and his WC3 content, never watched him playing Dota as it doesn’t pique my interest. I don’t watch ToD’s WC3 streams because I cannot stand his personality.
But neither is there an obligation for anyone to provide the content I enjoy nor am I obligated to watch content of anyone that I don’t enjoy.
Depends on the streamer, I guess. Personality probably matters more to those that are variety streamers - people that play many different games at any given point with a large general audience and probably less important for those that specialize in a specific game that has a built-in community of people interested in that game.
One of the finer points of something new is getting in at the right time. I have to imagine if you’re a streamer and you force yourself to stay on your old game “for the fans,” you could miss out on the shiny new thing that people care about. This could literally cost them money that they need for rent. I am confident that many streamers are not highly paid and depend on this income.
Don’t forget, fans are fickle, corporations are fickle, everyone is fickle. I don’t think any employee of a company should be loyal to that company if it is to their own detriment as that company will let their employees go if it needs to (better companies try harder, worse companies make worse decisions).
I don’t see why a streamer should treat their career differently. Do what you think is best for you. Streamers don’t owe me, the fan, and it doesn’t do me any good for them to force themselves to play a game they’re less interested in just to appease me.
Yeah, being a variety streamer is among the toughest you can be, and I’ve heard more than one streamer off-the-record complain about being “stuck in their rut” as their fan base is largely tied to a game they’re no longer passionate about.
With all the hype surrounding a Valve game, I’m not at all surprised at people jumping at the chance.
Artists and performers need the freedom to be able to chase viable opportunities that excite them. You’re watching them for their passion after all. If they get paid better to do it, great. This is their job, after all.
streamers don’t owe playing a single game forever to their viewers. If you like the streamer you can follow them to another game, or you can find someone else to watch. It’d be very strange to expect someone to play to not play the game they enjoy most just because you subscribe to them on twitch, especially when you can stop subscribing whenever.
That’s weird. The dollar signs come from the community do they not?
New game = new community = new dollar signs, I suppose.