• Blackmist@feddit.uk
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    22 days ago

    It needs to either become a generic commodity like a TV, or it will die.

    We can’t have this fragmented system. Imagine if you needed a Sony TV for PS, one for Xbox, one for PC, a standalone one that could run it’s own exclusive content…

    It’s good tech, and the immersion is unparalleled, but greedy company are going to burn it to the ground it so they can rule the ashes.

    It’s fucking madness that you can’t even use it to watch 3D movies on Netflix etc. There needs to be a generic box that accepts USB or HDMI input from all devices so you can at least use it for things other than gaming, even if it just puts it all in a big virtual screen.

    • Flocklesscrow@lemm.ee
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      22 days ago

      Yep. The Corporate demand for siloed ecosystems is self-defeating. There are other examples of the same paradigm with VHS v Beta, DVD Audio vs SACD, Dvd vs LaserDisc etc.

      Frankly, I don’t really care if the tech dies- the companies that “support” it are too flimsy to be counted on as going-concerns, they’re just fighting their own downward spirals.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    23 days ago

    It’s only that way because developers don’t seem to be, you know… Developing shit for it.

    Like, I love a lot of what’s available and the tech itself is great; but there is no killer app. There is next to nothing but novelty bullshit being made. Even if Meta wasn’t the one with the cheapest headset, people wouldn’t necessarily be buying into VR because there’s not really much to do with it yet.

    One Half-Life game, a chatroom, and a bitching rythym game isn’t enough.

    • Mac@federation.red
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      23 days ago

      It’s killer app to me is sim racing but it requires too much additional investment

      • What, like a wheel and some pedals? Or would you go full-on actual car stuff? I met a guy once who turned the entire back half of his trailer into a plane cockpit for his flight sims. Had actual instruments and switches and stuff. I’m sure with what it had to cost, he could have just bought a real plane. lol

        • Mac@federation.red
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          23 days ago

          Well really that’s where I’d say it’s up to you, the quasi real cockpit would not be worth it but most “entry level” sit down rigs and a wheel cost about $4-500 all in

  • Vespair@lemm.ee
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    22 days ago

    I blame Meta. My Oculus Rift CV1 was working great until some random software update and now for some reason it won’t read my sensors as being connected via USB3.0 cable despite them being so, instantly rendering my expensive VR device a giant paper weight.

    I’m still salty about Oculus starting out crowdfunded then selling to Facebook. What a fucking betrayal.

    • Baphomet_The_Blasphemer@lemmy.world
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      22 days ago

      I loved my original oculus. I thought it was very well built. I loved it right up until having a Facebook account became mandatory… now I love my value index.

  • nickwitha_k (he/him)@lemmy.sdf.org
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    23 days ago

    I think that the biggest problem is the lack of investment and willingness to take on risk. Every company just seems to want a quick cash grab “killer app” but doesn’t want to sink in the years of development of practical things that aren’t as flashy but solve real-world problems. Because that’s hard and isn’t likely to make the line go up every quarter.

    • interurbain1er@sh.itjust.works
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      22 days ago

      It’s mostly the price. If you have 500 or even 1000 to invest to play games, first that puts you squarely in the top 1% worldwide but more importantly a VR headset is the worst choice in terms of breadth of games you can play. So the first choice will always be a PC or a console which leave the VR headset for the people who actually have 2k+ to spend for gaming and actually want one. A tiny tiny minority.

      If you add on top of it that you still have a 50/50 chance of getting nausea each time you play and that it’s a pain in the ass (or an additional expense) if you wear glasses, and the space requirement. It’s not a surprise if the market is stalled.

      As for useful implementation, my cousin is an orthopedic surgeon and they use VR headset and 3D x-ray scanner, 3d printers and a whole bunch of sci-fi stuff to prep for operation, but they are not using a meta quest2, we’re talking 50k headset and million dollar equipment. None of that does anything to the gaming market.

      My though is that the tech need to get a couple of order of magnitude better and be usable as a day to day computer for work. When I can code in one 10 hours a day without fucking up my eyes, vomiting myself, sweating like a pig and getting neck strain it will have the possibility to take over the computer market, until then, it’s a gimmick.

      • nickwitha_k (he/him)@lemmy.sdf.org
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        22 days ago

        As for useful implementation, my cousin is an orthopedic surgeon and they use VR headset and 3D x-ray scanner, 3d printers and a whole bunch of sci-fi stuff to prep for operation, but they are not using a meta quest2, we’re talking 50k headset and million dollar equipment. None of that does anything to the gaming market.

        That’s really awesome and I love seeing that the tech is actually seeing good uses.

        Yeah. A lot of what you’re saying parallels my thoughts. The PC and console gaming market didn’t exist until there were more practical, non-specialty uses for computing and, importantly, affordability. To me, it seems that the manufacturers are trying to skip that and just try to get to the lucrative software part, while also skipping the part where you pay people fair wages to develop (the games industry is super exploitative of devs) or, like The Company Formerly-known as Facebook, use VR devices as another tool to harvest personal information for profit (head tracking data can be used to identify people, similar to gait analysis), rather than having interest in actually developing VR long-term.

        Much as I’m not a fan of Apple or the departed sociopath that headed it, a similar company to its early years is probably what’s needed; people willing to actually take on some risk for the long-haul to develop the hardware and base software to make a practical “personal computer” of VR.

        When I can code in one 10 hours a day without fucking up my eyes, vomiting myself, sweating like a pig and getting neck strain it will have the possibility to take over the computer market, until then, it’s a gimmick.

        Absolutely agreed. Though, I’d note that there is tech available for this use case. I’ve been using Xreal Airs for several years now as a full monitor replacement (Viture is more FOSS friendly at this time). Bird bath optics are superior for productivity uses, compared to waveguides and lensed optics used in VR. In order to have readable text that doesn’t strain the eyes, higher pixels-per-degree are needed, not higher FOV.

        The isolation of VR is also a negative in many cases as interacting and being aware of the real world is frequently necessary in productivity uses (both for interacting with people and mitigating eye strain). Apple was ALMOST there with their Vision Pro but tried to be clever, rather than practical. They should not have bothered with the camera and just let the real world in, unfiltered.

  • MrSebSin@sh.itjust.works
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    23 days ago

    Let’s be honest, any manufacturers/developers willing to embrace porn will successful. Everyone else is just picking gnat shit out of pepper, hoping it’ll turn to gold.

    • Sabata@ani.social
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      23 days ago

      Hardware and content is still the big issue. The good porn games still suck in VR, and there’s not a lot of them. The equipment is just too inconvenient.

      Your hands are occupied, your positions are restricted, your tethered to the PC, and I don’t want to get a thousand dollars of delicate hardware nutted on. It’s just not there yet.

  • PhobosAnomaly@feddit.uk
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    23 days ago

    I bought a second generation of Rift (no idea what model it was, but it was the second retail one, not including the CV1 or whatever dev build it was) - and it was fantastic. Thoroughly enjoyed it.

    The moment they forced the use of a Facebook account, it stopped getting used. The visor, controllers, and sensors have been sat in a cupboard for a year or two.

    I really should see if it has been jailbroken, or if there’s a way to utilise the Rift features without any Meta bollocks.

      • PhobosAnomaly@feddit.uk
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        23 days ago

        Awesome, so it’s usable without an account now?

        Honestly, I never checked after I stored it.

        • Dudewitbow@lemmy.zip
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          23 days ago

          they seperated facebook and made it specific to a occulus (meta) account. however at some point of having a meta account, there are methods of outright stripping most of the meta connectivity after granting yourself developer mode and sideloading changes.

  • ryathal@sh.itjust.works
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    23 days ago

    There’s just too many edge cases in VR for it to be a real platform. Movement is hard, there needs to be a lot of space around a person, form factors aren’t great for the hardware, there’s more graphical requirements, etc.

  • Nioxic@lemmy.dbzer0.com
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    23 days ago

    people choose consoles over pcs for comfort

    people choose pc for its capabilities (and for some, a different kind of comfort)

    people choose vr for the experience only - and it can get old quite quickly because the market is too small - not enough ‘content’

  • ClassifiedPancake@discuss.tchncs.de
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    22 days ago

    Sony gave up on the VR2 before it was even released. No promotion, hard to even find the games in the store, no free VR games in PS+, barely any investment in developers and exclusives. I don’t understand why anyone would expect a better outcome.

  • Flamekebab@piefed.social
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    23 days ago

    I’ve long been skeptical about VR as a mainstream platform. I think the technology is quite cool, but much like those people who used to say “In ten years everyone will have a 3D printer!” and the like, no, I just don’t see it happening. The hassle factor is too great for it to be for everyone. Hell, most people seem to be fine with stereo sound, even though surround sound setups have been available for decades.

    Whether it’s space, cost, or lack of software support, it all seems to combine to make it a bit of hobbyist kit at best. If your goal is to sell millions of copies then you need to target a broader market than hobbyists, and it looks like a lot of companies have ploughed enough cash into this that hobbyist sales aren’t going to be enough.

  • Queen HawlSera@lemm.ee
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    22 days ago

    I imagine when you treat VIRTUAL REALITY BEING REAL NOW as a fad, develop like two or three games for it, then never do anything with it again… yeah I imagine the market would decline…

  • robdor@lemmynsfw.com
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    23 days ago

    My flight sim would say otherwise if it had a mouth. Also if it had a mouth… Uhhhhh… It might be another kind of sim…

  • gerryflap@feddit.nl
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    23 days ago

    I use it for sim racing sometimes and it’s amazing to feel like I’m in an F1 car or something. Until I get nauseous after 15 minutes or something. It’s also a bit of a hassle to set up. That being said, maybe it would be cooler if I got into beat saber or something.

    Was it over hyped? Maybe. But it’s still a cool technology and I’d be sad to see it fall into nothingness. I don’t see a future where everyone is wearing VR glasses, but it’s still a very neat thing to enjoy every now and then.

  • UrPartnerInCrime@sh.itjust.works
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    22 days ago

    Anybody that says vr is a gimmick haven’t tried a vr racing rig. Not only the fun factor but I’m definitely a better driver now for it.

    • CancerMancer@sh.itjust.works
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      22 days ago

      Flight in VR is truly something else. Not even a simpit can provide that level of immersion. You think jumping into a white dwarf system is spooky in Elite Dangerous? Try doing it with a headset on. When your cockpit is smoking, alarms are blaring, and the panic sets in, you will finally understand.