from the words-are-but-wind dept
They were mostly concerned with preventing you from escaping their walled garden so they crippled it. Great job Apple
They said this about iPads and Apple Watches too. Eventually this will be a big deal. It’s still pretty early though.
Until Apple makes a device that’s as capable as the Vision but as unobtrusive as a pair of glasses, it’s going to remain a niche item. The Apple Watch, as you mentioned, has the benefit of being the same general form factor as a watch. iPads are just fancy notebooks.
As much as he wishes it was true, Tim Cook is no Steve Jobs or Jony Ive.
(For reference, both devices you mentioned, as well as all of Apple’s successful devices since the first iPod, were products of their marketing genius.)
Meh. TechDirt is great for privacy stuff, but market analysis isn’t their wheelhouse.
I think Vision Pro pretty much accomplished what Apple wanted from it.
Tech press kept comparing it to “the iPhone moment”, but that’s ridiculous. It’s a dev kit.
A dev kit with the best hardware, at a lower price than the second-best, and a more mature OS than anything else out there.
We’ll have to see how it evolves from here, but it’s a perfectly fine first step. Not everything is for you.
nah, this is just copium. Apple don’t release dev-kits to the general public. It was a real product, and it was a dud
No support for VR or controllers. What a complete failure of design.
Seems psvr2 controller compatibility is in the works https://www.theverge.com/2024/12/8/24316130/apple-vision-pro-sony-psvr2-controller-support-gaming
Soon
I would drop apple stock. Everything they work on is a flop recently.
5g modem , apple car, lightning, VR, apple tv is not profitable etc.
I mean I want one but the only reason I don’t have one is because I’m not paying $3500 for one. And even if I could get one used for under $1000, I’m still not because a majority of customers feel the same way, so this was DOA for that reason alone. No developer is developing anything fun for this en masse with no customer base.
I think a majority of people are in this boat. People flock to anything with the apple logo on it, but this was just too damn expensive.
That headset is more expensive than most MacBooks, just for reference.
And because of that lack of dev support, it can do less than a MacBook
It’s super neat tech, but if I had $3,500 burning a hole in my pocket I’d be more concerned with things like rent and food.
Yeah, I have a lot of priorities before that headset…
I tried one in the store. It’s an amazing experience, the augmented reality is done very well.
The problem is I don’t think there’s any content for it. If it could play 3D movies or games or something, that might be a reason to buy it. But for right now as far as I can tell the main reason to have one is to view 3D photos from an iPhone in actual 3D. And I’m sorry but that’s just not worth $3,500.The other issue is the competition. Quest 3 is very close in terms of technology, not quite as good but close, and it’s 7x cheaper with a hell of a lot more content available.
Make it $1500 and release enough content that there’s a reason to buy it, and it’ll sell.
Apple treats developers like hot garbage, why would anyone bother to develop content for them just to be immediately kicked to the curb?
The tech companies seem more interested in what will bouy up their share prices than actually producing products that people want.
I’m not going to say we’re hitting a wall but there’s a serious hurdle here. The tech to make the AR/VR experience truly pleasant doesn’t really exist yet, and even once we get the tech nailed down it’s going to be really expensive
The shot that Apple took and I kind of agree with it, to a point, is that immersive VR is a secondary concern. It’s a game. It’s an occasional escape. Occasionally, you’ll throw yourself into a virtual world and hide away for a bit but it’s not where you’re going to spend most of your time.
AR is what we need to tackle. We need a bright clear high-res overlay capable of doing at least 90°. It needs to be close enough to the size and weight of a pair of glasses to wear comfortably. Maybe we stop carrying around the tablet sized cell phones and move back to candy bars that push the display for the glasses.
Meta has a somewhat promising looking prototype that costs $10,000 to manufacture.
The quest definitely scratched the itch for VR. It’s a great platform, super cheap, and as magic for short to medium balance of playing around in virtual worlds. But we need a tool, something that improves our existing lives not something that replaces them.