Kins alike when they said “you think you do but you don’t” about doing WoW Classic, which turned out to be extremely popular.
Today’s gamers just want slots machines on their phone! You guys have phones right?
Ironically Balatro has proven this is close to what we wanted. Of course if blizz made that game, buying jokers would require a credit card.
Shit like this is why people go back and play much older titles and have a great time with them.
c/patientgamers rise up! Or maybe not. We’ll just wait until it goes on sale and maybe give it a try down the road.
A friend and I literally just finished Diablo II with SlashDiablo’s servers so we avoid Blizzard. It was an awesome time
IMO Path of Exile 2 is kind of like “Diablo 4 classic”.
Sure it lack some QoL just because it wants to be old school but it nails the mood of the older Diablo games.
I also played Diablo 4 and there is no way I will return to that game. They clearly don’t have a good formula anymore.
I’ve been jamming on poe2, and (to me) it feels like D2 resurrected, but with a bunch of extra content. Act biomes are identical, storyline is conceptually very close (chasing a corrupting force across the continent), look and feel, etc…
Also, it’s too bad the VGAs don’t have a “Stable Release” award, because, even being early access, the level of polish on POE2 is pretty amazing.
Have you by any chance played Grim Dawn? I really enjoy the mechanics and aesthetics of it, and I’m wondering how PoE2 compares. I don’t think I’ll ever be in the market for Diablo 4; the P2W cash-grab of Diablo Immortal really soured me on the franchise.
I prefer Last Epoch to Grim Dawn. When I played Grim Dawn it felt like the “right” way to play was to put 90% of my skill points into stats, which is frankly boring. In Last Epoch I get to put skill points into customizing my abilities in pretty diverse ways.
Yeah, I don’t worry too much about my GD builds being “end-game viable”, I just like finding combinations that are fun to play, and there are enough unique item sets and abilities to keep me entertained for a while. I’ll check out Last Epoch—looks like it might be up my alley!
Indeed. And its half a game, without classes, without systems and act 4-6 as well as all the skills and abilities associated with that stuff.
Another 6 months of balance and polish on it plus all the above mentioned content, it’s gonna have something for everyone that is even slightly a fan of arpg’s I’d hope.
PoE took, what, four years before they decided to change it from 3 acts repeated thrice to the 10 act arc? I loved playing it from beta, but I think I’ll wait a while for PoE 2. I’ll bet 6 months is just enough for chis wisson to figure out what horror he wants to add to the rnGods, and that’s much more important than balance and polish.
Don’t you guys have phones??
I played Diablo II so much as a kid and then when the remake came out over twenty years later, it was just as great as I remembered and I play it regularly. I haven’t bought Diablo III or IV.
(It was much harder when I was a kid so I do wish there was more challenge now.)
/players 8
I wish they would enable that in battle.net games so I don’t have to choose between trading and it.
I picked up the base for III after sinking countless hours in II and LOD. It was so much less fun and more grindy… maybe some people like it, but it didn’t hook me like I & II did. I never even finished the base game I got maybe 10-20yrs tops and gave up. Luckily it was on a steep discount at the time.
They are right about the latter part, but attributing who doesn’t want the classic ways back to the wrong group. Developers don’t want to go back because people will actually pay for the MTX/Battlepass/whatever the fuck bullshit and they (the developers and publishers) love money.
The same folks that created the real money auction house for Diablo 3, the memes “You think you do, but you actually don’t”; “Don’t you guys have phones?” and Diablo Immoral, continues to show their complete dissociation from reality because money.
Similar to his recent comments about how gamers turned the series towards live-service, Fergusson claims the “consumptive” nature of modern fans means a true, classic Diablo wouldn’t succeed anymore.
Ah yes, it’s the gaymurrs that asked for more fucking live service. Fuck off. To be fair, the actual interview doesn’t have anything saying that, but I wouldn’t be surprised if it was a statement thrown elsewhere, since diablo immoral is full of lootboxes, gems and all the predatory bullshit that works wonders to funnel money. It worked exactly as expected, it’s profitable beyond reason. To conflate that with “gamers want more of that” is pure corporate bullshit and they know it.
(Fergusson): And so we launched that way with D4 and we found out very quickly that if you don’t give me my Uber in my season, then I’m upset. And so we’re like, oh, wow, okay. And now it’s not like, now we actually have an uber currency, uber unique currency that you can go make the one. If you’re not finding it, you can actually go make it for yourself, right? And so, which is very different. It’s just a kind of a recognition of how much players have changed in 20 years. You know, what they, that consumptive nature of a live service and that time is money and I don’t have much time, so let’s go, right? And so that idea of like, oh, you’re going to get a unique every six months. So what are you talking about? I need to get all the unique in six months, you know? And so it’s been, so that’s that clarity that Brent talks about is just putting in players’ hands, getting their actions and adapting."
That’s a “problem” because of how you decided the game should work, as a fucking live service.
For more Diablo coverage, read about Fergusson’s wish to have the ARPG genre renamed to “Diablo-likes”.
Everything old is new again, I guess.
It was a pain in the ass unless you played everyday. Playing with friends was tiresome because you’d have to do the same boss battles over and over. Diablo was great because of the horror and the levels got more twisted as you went deeper. There was also the secret cow level.
Now, it’s open world and a bit soulless because it caters to always online. Art direction was great in D4 but I got so sick of the 40Gb updates everytime I booted up the game every few weeks. Just give me a one and done solo offline story mode and separate online.
Diablo is like stacking blocks. Stacking blocks is fun. Diablo 1 gave you some mixed blocks to play with and you could make some fun towers. Sometimes you’d get the Butcher, sometimes Skeleton King, and so on. Some of the uniques items you’d find really defined a playthrough.
Diablo 2 gave you more blocks and more stackable shapes. You got skill trees, more clasdes, more item parameters, and just plain stuff to wedge on a more intricate tower.
Diablo 3 and 4 appear to have attempted to bedazzle the existing shapes and allow players to buy stickers. There was little, if any, innovation beyond revenue.
Like, Blizzaed saw Grinding Gear Games acquire money through cosmetics and thought that was what people were over there for. (And they mostly just implemented Final Fantasy 10 sphere grid… and solved the ‘gold/currency’ problem.) But I have to admit I was so lacking in interest I never bought 3 and 4–only watched someone play a bit is all.
Suckers…facepalm
Sure thing buddy. Diablo 3 sucked big time, even after all the changes. 4 looked like a huge flaming turd from the trailers, played the beta and it was in fact a terrible game I will never buy. D2 remake? Hours and hours of fun. Path of Exile, the actual closest thing to a D2 sequel? One of the best games I’ve ever played. These people are actually dumbasses.
Edit: Almost forgot Diablo Immortal… Blizzard you can suck my dick and balls with your Diablo Immortal trash.
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Is the difficulty in 4 as broken as it is in 3? I gave up in disgust after realizing I could win most encounters by literally just standing still and holding down the A button.
Diablo 3 has nearly infinitely scaling difficulty. If it was too easy, you were playing on too low of a difficulty.
I enjoyed D3 and D4, I think they both do difficulty well (at this point, D3 was stupid at launch). In both there are now hundreds of fine grained tiers you can shift up or down to find the right difficulty for your gear/build/skill.
That said, holding down a button to win is more of a build issue unless you’re running embarrassingly low difficulty. There will always be easy builds and more challenging, technical, timing based builds. Finding a fun build is part of the fun of ARPGs.
holding down a button to win is more of a build issue unless you’re running embarrassingly low difficulty. There will always be easy builds and more challenging, technical, timing based builds. Finding a fun build is part of the fun of ARPGs.
A well designed game does not have the “fun thing” work against “the smart thing”.
It’s subjective. Easy builds can be super fun. Especially if you earned it by getting some gear. It’s also an accessibility issue. Not everyone is 25 years old with lightning reflexes (or, conversely, not everyone has 20 years of history with the genre).
Anyway, my point was only that if you’re bored with being OP, try something different. If you think you’re invincible but killing things is a slog, maybe shift your gear to be more offensive etc. The way these games work, difficulty is entirely up to you.