• enkers@sh.itjust.works
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    7 months ago

    Ya know what other game is basically the same game 8 years later? Pretty much all of them. Games almost never just up and fundamentally change their core design after release. Why would a dev do that, when they can just make a new game?

    What a weird article title.

    • zifk@sh.itjust.works
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      7 months ago

      Title now shows as “In 8 years, Stardew Valley never lost sight of its core philosophy” for me.

      • Sentrovasi@kbin.social
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        7 months ago

        People don’t really like to read the articles before commenting, huh.

        Knowing Stardew was such a beloved game, I knew I had to get context before judging the author because it could be read both ways.

        People who assume games not changing = criticism are telling us more about their own uncharitable view of others than anything else.

        EDIT: That said, if I were to offer criticism, I feel like the author gives too much credit to Stardew as though it invented or pioneered the tight gameplay loop: perhaps at least some mention could have been made to Harvest Moon, the game from which Stardew borrows - and perfects - most of its major systems.

        Also to be fair, it doesn’t go anywhere with that thought that Stardew hasn’t changed. Felt a little low-effort, like a retrospective on Stardew that just basically listed what people liked about it.

        • enkers@sh.itjust.works
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          7 months ago

          I did read it, and I did notice that the title was editorialized a bit here, and I think that’s immaterial to my main point. The article is basically “sun found to rise once again after 8 years”. As you mentioned yourself, it really doesn’t go anywhere with the idea.

      • taladar@sh.itjust.works
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        7 months ago

        Well, that one wasn’t really much of a game at the release. More like a tech demo that they somehow transformed into a game later.

        • Zorque@kbin.social
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          7 months ago

          I mean… it started as a resource farming simulator.

          Now it’s a resource farming simulator with mechs and submarines and bases.

          Still the same basic game with the same basic core mechanic… just with more mindless stuff to keep you busy.

    • CancerMancer@sh.itjust.works
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      7 months ago

      Then you get shit like Stellaris that fundamentally changed their game at least two times. It’s not even close to the game I originally bought, and I say that with mixed feelings.

      Stardew is in a good place, it doesn’t need to change. If you want Stardew-but-not then play something else, plenty of good games. Slime Rancher, Core Keeper, Sun Haven…

  • MeDuViNoX@sh.itjust.works
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    7 months ago

    “More than 38 years later, Super Mario Bros. is basically the same game it was at launch back in 1985. Will it make it to 40? Some aren’t so sure, find out why!”

  • Grass@sh.itjust.works
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    7 months ago

    I really don’t want to read this based on the headline and I don’t want to subject anyone else to such a dumb sounding fate, but if anyone already has read it could you tell me where they were trying to go with this one?

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    7 months ago

    That’s… What I expect.

    I really don’t like when my games change so much over time that they’re not even the same game anymore. I got the old game. I want the old game. If I wanted a new game, I’d get a new game.

  • taladar@sh.itjust.works
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    7 months ago

    It is strange. I tried it once and it felt incredibly stressful between the passing out mechanic, the questions demanding I introduce myself to every single person in the whole village within the first week,… yet people keep describing it as relaxing.

      • taladar@sh.itjust.works
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        7 months ago

        Yeah, people kept telling me that I could literally ignore every goal and just do it next year in the game if I missed something but to me doing everything incredibly inefficiently just to work around the bad game design isn’t fun. It also isn’t immersive to have a farm where I grow 3-5 plants per season only. Basically the game reminds me at every turn that I am not actually doing what the story tells me I am doing.

        • DarkThoughts@fedia.io
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          7 months ago

          Just stop the hyperbolic fake drama and you’d actually enjoy the game and learn how to play it. But you’re clearly set on disliking it already and have to force yourself to do so.

    • Scrof@sopuli.xyz
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      7 months ago

      Check out Graveyard Keeper, a way better designed game with a good sense of humour and none of the wholesome and waifu nonsense.

      • taladar@sh.itjust.works
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        7 months ago

        I did enjoy that one until I unfortunately hit a game breaking bug in the storyline (played it fairly early on, that bug should be long fixed by now). Maybe I should get back to it. But yes, the pacing on that one was much better, as was the energy system.