• MajorHavoc@programming.dev
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    1 year ago

    This is the first comic that expresses why I rage quit so many games with overly difficult boss fights ( if there’s any delay measured in more than microseconds between retries ).

    I played (and still do) the original one hit kill arcade bullshit. Hell, I beat Alladin on SNES. I’m not allergic to a challenge.

    But, today, I have no time to repeat anything that isn’t fun in a video game. I could be filling out tax forms with that time.

    Edit: Rogue Legacy 2 is so good at this. It has deeply adjustable difficultly, short boss intros, and a fast forward function for when even the short intro is too long.

    • DudeVsDawg@lemmy.mlOP
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      1 year ago

      Bro, for real. I just want to practice phase two Radahn with my build, but it’s such a slog just to get him there and then survive long enough to figure out the moveset.

    • orca@orcas.enjoying.yachts
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      1 year ago

      This is a big reason I farmed hard in Elden Ring and have 356 hours. I spent a lot of that time leveling my health up so I can take more damage. Level 156 and my health bar is like half the width of my TV lmao.

    • FenrirIII@lemmy.world
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      1 year ago

      I beat the original Ducktales and Battletoads back in the day. But, back then I had the luxury of time. Ain’t nobody got time for this shit!

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
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    1 year ago

    The base game was way more accessible than any other Soulslike which pulled in way more players than any other soulslike and now all the players that got used to the base game are mad that the DLC is as hard as any soulslike ever has been.

    I think it’s hilarious seeing all the players half the item descriptions in the game make fun of.

    • Daveyborn@lemmy.world
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      1 year ago

      All the souls dlcs have been much harder than the base games. Artorias, fume knight, ludwig and gael all stomped me until i changed up tactics. The dlcs have always been aimed at late/post game characters.

    • Kazumara@discuss.tchncs.de
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      1 year ago

      That makes sense to me. DLCs come after you finished the rest so of course difficulty has to rise. It’s the same in all games with an escalating difficulty and force balance I would think. Doom Eternal does the same.

  • RacerX@lemm.ee
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    1 year ago

    Wish cheat codes were still a thing. Sometimes I just need a little help getting past one part but don’t have time to grind it out like I would have before.

      • Senshi@lemmy.world
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        1 year ago

        Or trainers, equally ready to access. There’s even tools like wemod that offer trainers for all your games at a convenient single click.

  • ryathal@sh.itjust.works
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    1 year ago

    It’s lazy game design to make a fight “harder” by just adding increasingly long periods where all you can do is dodge.