Stray was excellent
It’s kind of funny. The studio wanted to spin off to be independent. So everybody resigning, is effectively doing the same thing. It’s not like there’s big heavy machinery they have to move. The studio is the people.
If they start their own company, they have successfully totally spun off
Eh, reputation is still a thing and they probably aren’t getting to keep any of the IPs they worked on, like Stray or Outer Wilds. They also won’t get to keep whatever cash the company might have had in reserve. My understanding is that the idea of spinning off a studio to be indie is that you get to keep developing your IPs to some extent, you still have your brand and your reputation, etc. Otherwise they probably would have done this at the beginning.
So, no, they didn’t really spin it off heh.
So, no, they didn’t really spin it off heh.
Did you tip your fedora after you typed this?
I’d be willing to bet with the right PR this would only strengthen the reputation of whatever studio they decide to create next.
Not exactly the same. First of all, a new company hasn’t formed yet and if it does it won’t retain as many of the original staff because it doesn’t have the same momentum as one formed through a legal separation of the companies while everyone is still employed.
It also can’t retain the rights to Stray which would have provided some funding. And it doesn’t retain the rights to whatever projects they had in development, so they won’t have anything to work on for a while.
That legal spinning off was actually pretty important.
They’re just part of the publisher though, they didn’t make the games.
Unless theyre blocked by a non-compete
No such thing now. At least in the US.
Well damn. I hope they can get a start under a new company. Annapurna has been kind of a seal of approval for high quality, small dev team games that weren’t the usual triple A bullshit or obvious cash grabs.
Good bot
That’s the kindest thing anyone’s ever said to me on the internet. I’d like to be a robot.
Isn’t Journey from That Game Company? Love that game.
Its the publisher. Caught me out at first as well :)
Ahh got it. Dang that is sad!
I mean I had actually had a conversation a long while ago when I originally fell in love with Annapurna games about my perceived dangers of it being run almost single handedly by a billionaire playing around with her Dad’s money that the level of control she had would make it risky to treat like a legitimate company but they really put the gold star stamp of approval on so many games they made and published.
Honestly this won’t really hurt the billionaire. She has the publishing contracts still and whatever partial finished games were already in development but I really do hope the best for the actual talent and employees.
I really want to see them help push into that more united gaming labor force that the Henry Stickman developers foundation (Outersloth), and other groups are doing to let them actually help games be unique and good.
I just played Sayonara Wild Hearts. It’s very aesthetic. Fun gameplay.
Best wishes to the staff :)
And now when you buy their games none of moneys will go to the actual devs??
(Or do they get royalties?)Arr, what a shitty system we built for ourselves.
Annapurna was a publisher team, not a dev team (that published a lot of indie teams’ games). I’m not entirely sure how this affects the devs though since I’m in general software development and not game development.
When Warner Bros shut down Adult Swim’s game publishing team a few months ago, they did at least give publishing rights back to the original devs so something similar might end up happening here.
That being said it’s also possible that all of the games Annapurna published get put in licensing limbo and the original devs get screwed over by this if the Annapurna parent company doesn’t want to give up their publishing rights.
Oh, I didn’t know that, thx!
I hope they make a new, properly indie company.
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