Personally I’m really obsessed with the lore in Fire Emblem: Three Houses
- serious answer: Discworld. every storyline starts out completely separate but through the years they wove together into a world rushing headlong into a new age. - shitpost answer: ace attorney. eat your hamburgers, Apollo. 
- LotR - it’s really fucking hard to top especially when Tolkien was pioneering the field. 
- His Dark Materials is worldbuilt very well, I also like ATLA for its worldbuilding, even if it’s a bit simplistic at times. - HDM for sure. - Final Fantasy Tactics Advance is really solid, if limited. Not sure how similar it is to the non-advance version. 
 
- deleted by creator - I still remember the first time I played StarCraft and watched the intro movie, when the battle cruisers left it blew my child mind. 
 
- Right now I’m way down a Brandon Sanderson rabbit hole, so I guess the Cosmere? I’d say Stormlight Archive, but Mistborn is really cool because they’re set at the inflection points in the planet’s history. The first arc is excellent, and it changes the world. The second arc is set in the future, with mythologies based on the first arc and scientific progress based on secrets uncovered in the first. The changes in the use of magic are really cool. There’s a third arc planned to be set in the future from there. - But the Cosmere as a whole shares some core concepts and characters can move across it, and that comes into other standalone works like (3 of 4) secret projects and a bunch of other stuff. - Agreed - Brandon may not be the best at certain facets of writing, but he’s nothing short of virtuosic when it comes to worldbuilding. The cosmere is a masterwork in this regard. - I love his work and bought physical copies of all of Stormlight, Mistborn, and just a couple days ago the pretty “premium” hardcovers for the secret projects, just to have on my shelves. - My one thing is that his introductions are almost always slower than I’d like. Though ironically he did better in the Wax and Wayne Mistborn arc and I like the Vin arc more. - I agree. He draws out books a lot, and as much as I love his writing, it can get tiring waiting for the plot to go somewhere in mistborn 
 
 
 
- I consider lore and worldbuilding to be related but different concepts. Lore is the details of your world, worldbuilding is the way you deliver those details. - My favorite example of worldbuilding is The Dark Crystal, both the film and series. The lore is standard fantasy stuff, but the intricacies of the world are so rich and they unfold so naturally. It felt like a real world, and I felt like very little of what I learned about that world was simply narrated to me. The world was built through tiny details, interactions and observations, throwaway lines of dialogue, and effectively so. 
- Delicious in Dungeon/Dungeon Meshi by Ryouko Kui. - It has wonderful world building introducing it slowly over time without info dumping, or better said, there is a nerd in the world info dumping on his friends, who don’t always appreciate it =D 
- Chinese xianxia and wuxia shows. I’m a brown person from the American southwest who grew up with mostly European mythology and fantasy stories. Learning about a very different world of myth and lore has been endlessly fascinating and exciting for me. I even homebrewed a ttrpg around it so I can share some of the cool concepts and stories I have learned. - In your opinion what are this genres masterpieces or best introductions? - I certainly don’t know much but my entry points were Journey to the West and Detective Di. 
 
 
- You know, I’ve always liked the Avatar:TLA’s worldbuilding - Hell yeah. Just watched the series for the first time ever this year and absolutely loved it. 
 
- Disco Elysium. - At first, I thought it was nothing more than a parody of Europe. But then I started talking to the corporation rep on the boat about the world you’re in and holy shit. It’s nuts how they give you all this insane exposition about how the world works, how physics are different, how there are literal swaths of VOID called The Pale that separate the isuldas and is described almost the same as how crossing space in Warhammer works. Like you need special tech and special protective suits to not lose your mind or be erased, and even then you want to limit your time in the pale. There are fantastical creatures that exist (you may even see one depending on how you play), incredible technologies, and even differences in real tech that become fantastical in the way they are different (like how they have something like the internet, but is dependant on using an actual phone to talk to an actual operator). - I am so dismayed at the fact there are like 3 or 4 Disco Elysium spiritual successors in development right now, but NONE OF THEM are actually going to be set in Elysium, because the world of Elysium would be amazing to continue to explore. 😮💨 - But hey, we’ll get multiple new ones instead of just one! 
 
- The Elder Scrolls is probably the one I’ve had the most fun theory-crafting about, but I will admit that you have to pick and choose what to care about. - Also the old Wipeout racing games had a remarkable amount of background plot going on that was really pretty fun. The self-awareness to poke fun at Fusion’s poorly-received changes as being the in-universe result of megacorp meddling for mass market appeal gave me a good laugh, but you can piece together a surprising amount of the world from random references in team flavour text - What’s lovely about Elder Scrolls lore is it very much feels like you have to investigate or draw your own conclusions about things. Things can rarely be taken at face value since people and things in the world will contradict each other. At a surface level it sounds like there is no cohesion but even the bias itself can be revealing. 
 
- DrakeNier series: Starting by red dragon falling from sky in 2000s. Through guy in medieval, postapocalyptic 3400s trying to save his sister. Ending on androids in maid suits fighting a war against machine lifeforms and preparing Earth for return of humanity, in 11945. - Also I didn’t tell about origins of the dragon, because I haven’t played Drakengard series yet. 
- MALAZAN - I’m only on the 5th book but the world building is Tolkien level of detailed. Writer Stephen Erickson is an anthropologist who brought he and his achaelogist friend Ian esselmont dnd world to written reality. Esselmont has books in the series too but not that far along yet. - It makes it difficult to pick up other books afterwards. Major caveat I didn’t know what the fuck was happening until the second book. Then it clicked. - Wonderful writer and world building. - Question for you. I’ve tried getting into Gardens of the Moon a couple times, but I find it’s just endless dialogue. Are all of the books just constant dialogue? I found I was missing Tolkien-style descriptions and scene setting. - The dialog is pretty consistent and certainly gets overwhelming at times. I understand why Erikson started the story where he did but you’re dropped into the story about 100,000 years after it started. I’m 16 books in and just starting to understand the events that kicked everything off. - All that said, best books I’ve ever read without question. %100 with the read. If you want another entry point I might suggest giving Midnight Tides a try. It is the 5th book and takes place on the other side of the world with completely new characters so you don’t need any context from the first 4 books. Midnight Tides also contains my 2 favorite characters in all of fiction, the banter between Tehol and Bugg is immaculate. That dialog is probably a better intro than Krul and Krupe. 
 
 
- Kim Stanley Robinson’s Mars series. - Just a breathtaking setting that begins with the first hundred settlers and traces the intrigue, terraforming, conflicts, and dreams of the colonists. It’s a sweeping epic written on a human scale. 
- I really love Jack Vance’s world building. His Gaean Reach setting gives an endless variety of cultures, customs and beliefs. And the Dying Earth novels formed the basis for magic system of DnD. - But the real treasure is in how he can let these worlds come alive with his descriptions. Often he would spend a whole paragraph describing something that will never be part of the story but manages to perfectly set the tone of the local atmosphere. - I grew with these books (thanks to my dad’s impressive personal SF library) and they’ve always managed to spark my imagination like no other book. 











