Nintendo, while aggressively litigious, do so to maintain the value and exclusivity of their IP.

Their games also never go on sale, and all sell really well over time, unlike many releases from other publishers.

The result is that Nintendo are able to release a solid cadence of high quality, first party games free of other forms of aggressive monetisation, maintaining the value of the games as art.

  • Zement@feddit.nl
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    6 days ago

    Didn’t have Mario Cart strange Mercedes Tie-Ins? I think that your conclusion is solid, but money is money.

  • GHiLA@sh.itjust.works
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    6 days ago

    Tears was mid and not only did it ignore series lore, it ignored lore in a game it’s a direct sequel to, that and both games feel like “design by intern” when it comes to puzzles and direction.

    Odyssey was… O.K. Not as tight as a Galaxy, but also not as enjoyable as the usual Mario linearity for every objective as Nintendo has more control over every experience the player has.

    Samus Returns was good fun. Dread… Wasn’t a Metroid game.

    Splattoon and Pokemon both fall into the categories of games they could tweak slightly and rerelease for $70 under a new title, as they do.

    Other than that, what do we have to talk about, Animal Crossing? The 3DS version was better and had more to do.

    …and… Then there’s Kirby. What do we even do with him!?

    A+ work. They’ve never made a bad Kirby game. Bad and Kirby doesn’t exist. It’s like they could try and it would still be fun.

    They did, it was canvas curse, and somehow it was still fun.

    No one has any idea why.

  • ryathal@sh.itjust.works
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    6 days ago

    I think the reason is Nintendo views themselves as a toy company, not a video game or entertainment company. They don’t do sales because that’s not a thing for toys, you sell the production run and move on. You aggressively attack anyone using your toys in media, because it makes them more accessible without buying them. It’s why their consoles are weird, have bright colors. It’s also why there games are generally better, as you can’t release a half finished toy and update it later.

        • yeehaw@lemmy.ca
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          5 days ago

          Haha the stick drift thing, I must have a horse shoe up my ass. I have 2 pro controllers and 4 sets of joy cons and none drift.

  • azuth@sh.itjust.works
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    6 days ago

    This would only make sense if Nintendo’s legal actions either actually prevented emulation or piracy of their games or recouped the lost revenue (lol).

    But they don’t you can still emulate the switch and still get games for it (which was never a grey area unlike emulators). You could do for most of it’s lifetime. You could also pirate on original HW, sometimes without HW modification at all.

    Emulators have existed and still exist for older nintendo systems and you can still get old nintendo games despite decades of nintendo’s legal efforts, just like you can get pirated movies or music despite decades of legal efforts…

  • icecreamtaco@lemmy.world
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    6 days ago

    I support their prices but most of the lawsuits are bad.

    The switch emulator scene did fly too close to the sun, since they were taking donations and pirating games on day 1. Most places wait until the console generation is over before getting to work on software preservation

  • oce 🐆@jlai.lu
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    6 days ago

    Has Nintendo been interesting in terms of art or gaming innovation in the past ten years? Apart from pokemon when I was a child, I only ever played some small party games at friends and I was never impressed by the games depth nor feeling the desire to get them at home.

  • missingno@fedia.io
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    6 days ago

    I like a lot of Nintendo’s stuff, but I fail to see how anything lawyers do is in any way related to what their development studios do. You’re gonna have to explain how you think these affect each other.

  • afk_strats@lemmy.world
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    6 days ago

    Nintendo’s aggressive legal tactics and pricing strategy ultimately protect the quality and value of their games. the vast profits their corporate owners enjoy

    1000006626 Quarterly profit in Yen
    100 billion Yen is roughly 650 million USD

  • Dotcom@lemmy.ml
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    6 days ago

    I agree they care about the perceived quality of their product, but don’t think them litigating has anything to do why the product is of the quality it is.

    I would guess their litigiousness is a holdover from the 90s with them being afraid of being branded as “generic” because every parent/grandparent called their video games “the Nintendo” and they don’t want to be seen as not being protective of their IP as to allow unlicensed products.

    I think you’re conflating correlation and causation.